GAME TITLES

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So, when you are thinking up the title for your game, do you draw some significance from the story line, be it a place, item, or symbol? Do you pick something that basically sums up the game in a couple words?

Or do you slap together a bunch of important sounding phrases and call it a day?

EVE OF FATED LEGACY DESTINY LEGEND: THE SAGA OF KINGDOM'S ETERNITY AWAKENING EXODUS.

2.

There are a lot of names out there that tell me ABSOLUTELY NOTHING about the game I am looking at. There are also a great number of exceptions to this generalization, but I typically see a lot of games that try their best to sound epic and important but ultimately come off as forgettable because so many games use titles like that.

If your game sounds generic, than won't it probably be dismissed as generic too? Then again, there are only so many adjectives out there and sometimes what a game WANTS is a big, honkin' epic title.

This is just an observation. I don't mean to rag on anyone's game title, especially if they LIKE their game title. More power to you.
If you can have a title that easily links to the story in a memorable way and is easily indentifiable for people that do not have an inkling of what the game is about, you have achieved zen!

see:

God of War
Shadows of the Collosus
My game links with SOS in the name and the game's running themes. It took me like 5 mins to think of as it struct me when thinking up the game itself. But I do hate the over usage of words like Saga of The Crystals or Legend of the Sword.

Title's I do like: Sandfall. No Chronicals Of Sandfall, Sandfall Saga? It's simple it's effective. It works.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
There's a lot in a game's title. Kinetic Cipher has a pretty catchy title, as does Sandfall.
I'm horrible with names. But when I'm forced to name something, I try to make it tie in to the game somehow. For example, my current project is called "Aerra's Twilight". Aerra is the name of the world my game takes place in, and "Twilight" refers to "The Twilight Knights" that play a large part in the story.
One old trick that a lot of authors use with book titles, and which might work well with games some of the time, is to use names based on old quotes. Not punny-titles like television series like to use for episode titles, but pretty close to the actual quotes. An example is The Sound and the Fury, which takes its name from a quote from Macbeth.

Bimini Road is working on a game that we're calling "Anything Under the Sky," a reference to a line in Dr. Seuss's Oh the Places You'll Go. I'm quite fond of this title, myself. And like you said above, it has a special meaning within the context of the game, which I'm not going to go into right now because too much talking about a project this early on might jinx it.
I tend to be awefully plain with a lot of my titles - usually it's just the name of the main character. I guess for platformers or non-storybased games it's not that bad. Eg:

Migget Chainsaw Hands
Turbie
QBit
Jack
Scarlett Blood

My current (unannounced) project's title though will be talked about during the ending of the game, and could be taken two different ways. Of course, that might change in the near future, but for now that's what I'm thinking.
author=WIP link=topic=27.msg285#msg285 date=1181421234
There's a lot in a game's title. Kinetic Cipher has a pretty catchy title, as does Sandfall.

Get your nose out of my arse, WIP. Dogs do that. You're not a dog.

Are you?
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Tundra. It's about the world freezing. Short and sweet and to the point. :)
If I see any of these words in a RPG Maker game's title, it's a red flag about the game's quality:

Final, Fantasy, Dragon, Quest, Warrior, Chrono, Hero, Adventure, "Tales of {x}", Legend, Crystal, Dark, God, Goddess, Angel, Demon, Legacy, Destiny, Sword, Ultimate, Eternity, Omen, Chaos, Brave, Heart.

The following words make me pause a bit:

Saga, Epic, Any title of nobility, any land representing a fief belonging to a title of nobility, {x} of {y}.

I may have missed a word, but this is off the top of my head.

Oh, and the following characters appearing on the title screen of a game are red flags:

Goku, Kenshin, Cloud, Sephiroth.
My titles are short and straight to the point.

ONYX ------> About an onyx (among other things)
TOTAL CHAOS ------> The world ends up in a chaotic state (among other things)


Thought of the title up for my game way back even during Rpg Maker 2k, the name is Zealith. Still never finished the game because I always wanted to restart from scratch once I got back around to it, and also because I wanted to try out the 2k5 and XP engines..

Anyway. Zealith is named after a cataclysmic event which left the world in not exactly a ruined state, but it more like decreased the population of civilization by a great deal. The main character, was one of the top ranking warriors in the kingdom, however one day his mind became corrupt, not from his own ambitions but for someone else. The main character,makes a pact and sacrifices his body for massive power, though he loses control of it, and with that a Demon Lord was born, and with that he brought a disease. A disease that would eventually destroy humankind. Not only that but he opened a gate, from another dimension that would enable access from both sides, and thus the Zealith was born. Five years after the main character wakes up to find his body discarded. Once he finds out what became of the world and what he had done, in order for him to atone for his sins, he takes a stand, against what he created.

I like that storyline a lot, I did much planning with it and thought it out greatly. However at this pace, we might be able to play it in say, 150 years maybe.
@iishenron - You forgot "Realm"

I cannot come up with good game titles. It's usually a combination of those generic words isshenron listed and a made up word from the game. "Runelords: Atramentus Rising" is Sinster Generica! (I will not even mention Hero's Realm).
Well, the thing about titles is that, though they can be an indicator of the overall "goodness" of the game, sometimes it can surprise you. There can be something that has the most cliche title ever, yet be a very fun game, though it is (sadly) highly unlikely.

For my own titles, most of the time they just come to me (before that, they're "untitled"), or else I try to think of something "cool." Sad, but true. Sagawind came from the fact that it started out as a game that had something to do with the wind plus the fact that I had a itch to make a game like Xenosaga (just not XenoCutscene). As for Elemental Legend... I don't remember the inspiration for that, other than the fact that it's simple and it leaves me to focus on the main thing: the story and the gameplay.

Which brings up a good point: though a title may be majorly cliche or "red flag," it's possible that there was more focus given to the gameplay or the story due to the fact of not slaving over the title itself. Then again, you could also give a case that the creator was too lazy to change the title to something else more relevant to the story after all the work that they did. *shrug*
It's really just an issue of marketing.

You certainly can't judge a book by its cover, but people are less likely to buy a book that looks dull.

On the bright side, there's always word of mouth from the brave few who DO take a look. And on the Internet, that's one of the best things you can have.

First impressions are important, but hardly a death toll.
Single word titles can often have a lot of impact. I for one love cool compound words. Just look at Sandfall. :)

I try to avoid anything with of. Not necessarily because it's overused (though that's part of it), but because it's actually really dry. "Legends of Genericica", "Tales of Genericia", "Heroes of Genericia". We get the point- any game that tells a story tells a legend, or a tale, or is about heroes, or whatever it is. The title should be something a bit more central to all of it and haven some meaning and impact.

It's usually good to not bother with the title until you've worked a lot on the story and such already. Something good will come to you.

For some games, if it has the right feel to it, I like to go with the naming-the-game-after-the-main-hero approach. I have an old classic project simply called Jay, and another about an eccentric DJ called The Adventures of DJ Erg.
It can be long or short, as long as it's easy to remember. I think many try too hard when they are thinking of a name, which in the end results in a title with too much thought put into it.

Personally, I like single word names (even though my own game goes against that)
I suck at titles for my games. I usually just make up some weird name as i did with Intrakazana. Then i just make the game about what the title says it is. Star, is because a star falls from the sky. FableQuest, is a mixture of AdventureQuest and DragonFable, the famous BattleOn games. My up-coming Swings movie, is from me and my friends on the swings at school. Or, that is what it originaly was. It will prbably be about me andmy friends just doing stuff. One of my books is called The Brothers, mainly because it is about 3 brothers. So, i just think of the names first pretty much.

Here's a name for a game that I would like to see made:

High School Memories

For anyone that knows or has been in high school, i would like to see that game made.

UPDATE:
Despain Said:
For some games, if it has the right feel to it, I like to go with the naming-the-game-after-the-main-hero approach. I have an old classic project simply called Jay, and another about an eccentric DJ called The Adventures of DJ Erg.

You used of in that game!
author=iishenron link=topic=27.msg296#msg296 date=1181437047
If I see any of these words in a RPG Maker game's title, it's a red flag about the game's quality:

Final, Fantasy, Dragon, Quest, Warrior, Chrono, Hero, Adventure, "Tales of {x}", Legend, Crystal, Dark, God, Goddess, Angel, Demon, Legacy, Destiny, Sword, Ultimate, Eternity, Omen, Chaos, Brave, Heart.

The following words make me pause a bit:

Saga, Epic, Any title of nobility, any land representing a fief belonging to a title of nobility, {x} of {y}.

On the flipside, if I see any of these words in the title of a commercial game, it tells me that it has a fantasy setting and thus I will probably like it!
author=shadowcorporation link=topic=27.msg3151#msg3151 date=1189222014
I suck at titles for my games.

I am the worst at making titles as well. When i am starting to make a game i usually just sit on a chair for about an hour and think of a respectful game title. Otherwise i just gather up ideas by taking a walk around the neighbourhood.
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