[RMMV] RTP CREATIONS
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I always see these high quality made titles although the thought crosses my mind if it's possible to make a solid title using only the RTP (including the RTP stuff moved to the DLC folder) as it's something I personally wanted to try but, it always ends with me losing interest or putting it down then forgetting what it was I was doing.
I know there are users out there that deliver but never seem to get noticed, this is mainly a post to boost confidence in RTP users that lack the artistic skill to put out flashy custom graphics. Any advice will do and maybe even tips to avoid doing unnecessary eventing.
I know there are users out there that deliver but never seem to get noticed, this is mainly a post to boost confidence in RTP users that lack the artistic skill to put out flashy custom graphics. Any advice will do and maybe even tips to avoid doing unnecessary eventing.
It's true that custom graphics tend to attract more attention than the RTP assets we've all seen again and again, but we can always "invest" in other aspects of our games to make them stand out: an uncommon or deep story, a creative concept or setting, custom gameplay mechanics, etc.
The RTP assets can look lovely if used well. It's more about one's mapping and level design skills, and the fun content you add into your game, than it is about the assets.
Getting noticed and raising engagement also depends on several factors such as timing and advertisement, how often we update our gamepage with new content, how active we are in the community, how much trafic we bring from other communities, making a fangame of a popular franchise, etc.
We have to somehow show onlookers that our gamepage is worth clicking on, that our game is worth playing.
That being said, I believe that it's best to make games for your own enjoyment first and foremost. Anyone whose primary objective is to become popular or to receive praise and validation from others isn't in this for the right reasons. (Not that I presume that's your case. I just feel like it might be good to mention.)
The RTP assets can look lovely if used well. It's more about one's mapping and level design skills, and the fun content you add into your game, than it is about the assets.
Getting noticed and raising engagement also depends on several factors such as timing and advertisement, how often we update our gamepage with new content, how active we are in the community, how much trafic we bring from other communities, making a fangame of a popular franchise, etc.
We have to somehow show onlookers that our gamepage is worth clicking on, that our game is worth playing.
That being said, I believe that it's best to make games for your own enjoyment first and foremost. Anyone whose primary objective is to become popular or to receive praise and validation from others isn't in this for the right reasons. (Not that I presume that's your case. I just feel like it might be good to mention.)
No offense taken Avee, I was mainly asking this as an open question. I just never see any RTP Works shown with it mostly serving as a simple tutorial, of course this is nothing like it was back on VX Ace when we had content creators like Driftwood Gaming and The UnproPro putting out tutorials while creating a title.
Im sure I missed a few examples for content creators but as said i never really see the RTP used in anything but tutorials nowadays. When you mentioned about the focus points for the game I'll admit that yeah any of my past creations was mainly for recognition purposes and I'm going to assume part of me knew that it wasnt about that or graphical design which i lack skill in so i just scrapped a lot of projects.
I have 2 projects in mind I wouldnr mind trying to do;
- one is an original creation that has a focus on story telling of which people commented on it coming off as edgy when in reality i feel it was on par with 90% of the RPG titles released on the PSP.
- The other was my attempt at a puzzle game where you had to climb a tower but after I got the first floor done then I got the idea to add a thrown together story that basically wrote itself with it's main features being that party members can be lost based on choices made and actions taken. I actually had this out on the workshop for VX Ace but took it down due to the naming of it and it was at that point i really should find a better way of translating words into latin.
I do have the tower game existing on MV and im taking the time to recreate it and upscale the maps to make it seem bigger than before, I should also mention that the games encounters arent random and exists on enemy NPCs walking around on the map until defeated then disappear until reentering the map. I may just sink some time into making this and hopefully get a sampler out for people to try that showcases all the games mechanics before ending.
I got the ideas but I lack the execution to push them, unfortunately...
Im sure I missed a few examples for content creators but as said i never really see the RTP used in anything but tutorials nowadays. When you mentioned about the focus points for the game I'll admit that yeah any of my past creations was mainly for recognition purposes and I'm going to assume part of me knew that it wasnt about that or graphical design which i lack skill in so i just scrapped a lot of projects.
I have 2 projects in mind I wouldnr mind trying to do;
- one is an original creation that has a focus on story telling of which people commented on it coming off as edgy when in reality i feel it was on par with 90% of the RPG titles released on the PSP.
- The other was my attempt at a puzzle game where you had to climb a tower but after I got the first floor done then I got the idea to add a thrown together story that basically wrote itself with it's main features being that party members can be lost based on choices made and actions taken. I actually had this out on the workshop for VX Ace but took it down due to the naming of it and it was at that point i really should find a better way of translating words into latin.
I do have the tower game existing on MV and im taking the time to recreate it and upscale the maps to make it seem bigger than before, I should also mention that the games encounters arent random and exists on enemy NPCs walking around on the map until defeated then disappear until reentering the map. I may just sink some time into making this and hopefully get a sampler out for people to try that showcases all the games mechanics before ending.
I got the ideas but I lack the execution to push them, unfortunately...
I've done this already. It's "originalness" if it is, really just means you can take the RTP further than it is, which is inherently generic. It's really taking the generic and pushing it in a direction that the artists or whoever is doing it into something new-ish, or for people who even forgot how RPG Maker works, like "Oh, why didn't I think of that?" Kinda like there's no knock down state in RPG Maker, you have to add it manually. And it's a similar to Dragon Quest. What. Even like in games in Nightmare of the Elven World when certain battle backgrounds have literally no matching backgrounds in according to their dungeons. Or at least making battlers look cooler or even merging battlers together to make new looking battlers and that sort of thing. Even RPG Maker has evolved tool use. lol
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