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[RMMZ] CHANGING BATTLE BACKGROUND ON WORLD MAP[RMMV]

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I am wondering how to change battle backgrounds on the world map in order to match it with the different terrain types. Basically, I want to know how to make different region of the map have different battle backgrounds. For example, on a world map: grasslands, forests, desert, tundra, mountains, would all have different battle backgrounds in RPG games. I know how to change backgrounds with events, but that sounds too hard to do on a world map, and different regions of a map in general. Are there any tutorials on this.
Marrend
Guardian of the Description Thread
21806
What about a parallel process and terrain tags? Like, the theory in my head is that you can use the Get Location Info event-command, have it store the terrain tag into a variable, with the location designation being the player object. Then it could be a conditional branch based on the value of that variable, and a Change Battle Background from there.
pianotm
The TM is for Totally Magical.
32388
You could in 2000 and 2k3, but after that, you can't do it without events.
There's no public plugin as of yet that I can find that will do it for you.

Best I can tell you is to use terrain tags to set specific tiles, and have a parallel process that calls a conditional branch that looks for the terrain tags. You will probably need a script call to make it change battlebacks.
author=Marrend
What about a parallel process and terrain tags? Like, the theory in my head is that you can use the Get Location Info event-command, have it store the terrain tag into a variable, with the location designation being the player object. Then it could be a conditional branch based on the value of that variable, and a Change Battle Background from there.

That is what I was hoping for. I would actually prefer to do so through the numbers on the R tab, but at least terrain tabs are good. It's too bad that they can only be from zero to seven (0-7). Why not eight or nine (8-9)? How many ways are there to do this on the world map?
pianotm
The TM is for Totally Magical.
32388
Abashi76
Marrend
What about a parallel process and terrain tags? Like, the theory in my head is that you can use the Get Location Info event-command, have it store the terrain tag into a variable, with the location designation being the player object. Then it could be a conditional branch based on the value of that variable, and a Change Battle Background from there.
That is what I was hoping for. I would actually prefer to do so through the numbers on the R tab, but at least terrain tabs are good. It's too bad that they can only be from zero to seven (0-7). Why not eight or nine (8-9)? How many ways are there to do this on the world map?

You absolutely can do it with the area tags. We only suggest terrain tags because you can assign those directly to the tileset and forget about them. If you're willing to put in the work to put the necessary area tags on your map, you'd get a lot more flexibility with them. Especially since they go up to 255.
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