[RM2K3] [RM2K] RM2K CAN ACTUALLY DO HP AND SP REGEN...
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Each weekend, I spend time working on games and whatnot. Though it's also have been a discovery, of things I have not done yet with Rm2k or Rm2k3, at least in a game or that. And I don't know if anyone has known this about Rm2k, but Rm2k CAN do HP and SP regeneration!! It can! Though one minus I have not solved, that HP and SP regeneration CAN'T happen in battles via a skill or conditions. The more I mess with Rm2k, the more I figure out cool things, actually.
Last two weeks I managed to make a level 100 in rm2k. At least kind of. The only catch though is that it's character replacement, and then modding stats. I say kind of because meh. It's still 'buggy' I guess. Though I figured out some HP Regen and SP regen.
To have an item with HP and SP regen, it's not too complex. In a common event,
make a conditional branch to a character that has an item equipped, like an accessory or even armor.
@>Conditional Branch: [Hero] has [Golden Armor] equipped
Then, all you have to add is a change to HP, or SP, or even both if that is the case.
@>Conditional Branch: [Hero] has [Golden Armor] equipped
@> Change HP: [Hero] +10
@> Wait: 1.0 seconds
@>
: Else
@>
: Branch End
Then in order for your party to have the same effect all you have to do is copy the same thing and apply it for each member. Though make this event in the common events as a Parallel Process.
Pretty nifty, though it happens in the background while you're walking around, and I guess I forgot a 'state' for HP regen, though in RM2k States are a bad thing. So I guess for that it doesn't make much sense. :O
I'm a Wizard I guess. Oh lol.
Last two weeks I managed to make a level 100 in rm2k. At least kind of. The only catch though is that it's character replacement, and then modding stats. I say kind of because meh. It's still 'buggy' I guess. Though I figured out some HP Regen and SP regen.
To have an item with HP and SP regen, it's not too complex. In a common event,
make a conditional branch to a character that has an item equipped, like an accessory or even armor.
@>Conditional Branch: [Hero] has [Golden Armor] equipped
Then, all you have to add is a change to HP, or SP, or even both if that is the case.
@>Conditional Branch: [Hero] has [Golden Armor] equipped
@> Change HP: [Hero] +10
@> Wait: 1.0 seconds
@>
: Else
@>
: Branch End
Then in order for your party to have the same effect all you have to do is copy the same thing and apply it for each member. Though make this event in the common events as a Parallel Process.
Pretty nifty, though it happens in the background while you're walking around, and I guess I forgot a 'state' for HP regen, though in RM2k States are a bad thing. So I guess for that it doesn't make much sense. :O
I'm a Wizard I guess. Oh lol.
Do you think adding a 'state' that does 'nothing' would do this good? Not a bad idea...
I guess the states would be HP Regen, SP Regen, and then both. Though I guess the only way I could do it in battle would be battle events, though there's no conditional branching that can do that in battle >:(
I mean, I think for RM2k logically, one could make a switch in the Common Events that turns on a battle page that just recovers a character's HP by a current amount. That could work.
I guess the states would be HP Regen, SP Regen, and then both. Though I guess the only way I could do it in battle would be battle events, though there's no conditional branching that can do that in battle >:(
I mean, I think for RM2k logically, one could make a switch in the Common Events that turns on a battle page that just recovers a character's HP by a current amount. That could work.
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