RPG MAKER 2000 HELP.
Posts
Pages:
1
Latly I've been working on the game I'm making. However I'm kinda stuck. You see I want the hero to walk into the castle and when he steps on a certain spot I want the person who is talking to the prince move down to meet the hero at the door than walk up with the hero following him than I want him to leave so it's just the prince and hero. I tried doing it, but the hero moved, not the guy.
Another problem I'm having is when he leaves I want the prince and hero to talk and while they talk a flashback happens, but I'm not sure how to do that without using teleport. And in the flashback again someone is suppose to walk towards the hero and when they are done talking disappear. And again, I can't get it right.
So you can anyone help me?
Another problem I'm having is when he leaves I want the prince and hero to talk and while they talk a flashback happens, but I'm not sure how to do that without using teleport. And in the flashback again someone is suppose to walk towards the hero and when they are done talking disappear. And again, I can't get it right.
So you can anyone help me?
Are you making sure that the move event is assigned to the right NPC?
There is a drop down box that selects which event you want to make move. The default is making the hero move, so it sounds like you aren't selecting the NPC you want to move.
If you want to do a flashback in the middle of a cutscene, you DO have to use a teleport event. Use the set screen tone command to fade out, then teleport and set up the scene and fade in. Do the scene and then fade out, teleport back and use 'teleport Event' to place all the NPCs back where they were before the flashback occured.
There is a drop down box that selects which event you want to make move. The default is making the hero move, so it sounds like you aren't selecting the NPC you want to move.
If you want to do a flashback in the middle of a cutscene, you DO have to use a teleport event. Use the set screen tone command to fade out, then teleport and set up the scene and fade in. Do the scene and then fade out, teleport back and use 'teleport Event' to place all the NPCs back where they were before the flashback occured.
Ah, that would be why the hero is moving than. But the dorp box only has Hero, Boat, Ship, Airship, This Event, EV0001, EV0002, EV0003. How do I set it for the NPC?
Look at the NPC you want to move. It has an ID. You can change the ID label and it will appear as such in the move command on that map. But if you don't want to give the event a label, you can just refer to its number. There should be a text box in the event that you can rename.
Ah, I see. Okay, I got that fixed. But now how do you make a character disappear? In the flashback I have the hero look away for a second and the girl he's talking to is suppose to disappear. I used a teleport but it shows the hero transporting and where I put them at rather them keep it where the scene was.
author=Kelikan link=topic=278.msg3584#msg3584 date=1191056266
Uh, 'change event location' maybe?
Where is that at? I looked in the event menu and didn't find it.
'Set Event Location' on page 2 of the Event Commands.
Above Swap 2 Events and below Setup Vehicle Place. Left column.
Above Swap 2 Events and below Setup Vehicle Place. Left column.
Alright, hopefully I know what you're wanting, so here it goes...
First let me just state that I use rpg maker 2k3, but I believe the event commands are basically the same.
It looks like you've already solved the move event, so I won't go into that
For the flashback, you DONT have to use the teleport command, but it is easier to, here's how to not.
If what you want is that they stay in the same place, and have a flashback (like a ghost almost...) appear in front of them, all you need to do is put an event wherever you want the flashback person to appear. Now, make a switch and call it "flashback" or something. Go to the event of the flashback and make it have 2 pages (I hope you have knowledge on this kind of stuff already... if not, pages are at the top of the event screen) now make it so on page 2, the page requirements are that switch "flashback" is on. On that page, set the flashback person's sprite in the event sprite. Then make whatever you want in the event screen and such. Now make another switch called "flashback over" or something to that effect, it will explain itself later, once you have finished making the flashback event, make the last line turn on the flashback over switch and the line afterwards should turn off the "flashback" switch. Now go back to page 1, and make it only appear if switch "flashback" is off, make the sprite an all transparent one (there should be one in the chipset) and make it so the event does nothing.
Now that that part is finished, open the cutscene control event (whatever one makes the guy leave the room, and the prince start talking and stuff) make it so that when you want the flashback event to happen, it sets the switch "flashback" to on, however, that must be the last line on that event, or it won't work (I think anyway)
Now make a second page to the cutscene control event (yet again, that's the one we were just editing) and make it so that the page only happens when "flashback over" switch is on, now make the rest of the scene and you're done!
Now I will quickly explain a few things incase you have been confused
The flashback event makes it so that originally you won't see the flashback event, and it won't do anything while the prince is talking. Then when turned on, it does everything it was supposed to do, then it turns off again.
The flashback over switch is used because otherwise, the prince would continue talking when the flashback was supposed to be happening, and then when he was done, THEN the flashback would happen, instead of in the middle of his talking.
Now if you wanted the flashback to be in a completely different area, then you DO need the teleport event, and I'm not going to write anything on that, because that way is too easy.
First let me just state that I use rpg maker 2k3, but I believe the event commands are basically the same.
It looks like you've already solved the move event, so I won't go into that
For the flashback, you DONT have to use the teleport command, but it is easier to, here's how to not.
If what you want is that they stay in the same place, and have a flashback (like a ghost almost...) appear in front of them, all you need to do is put an event wherever you want the flashback person to appear. Now, make a switch and call it "flashback" or something. Go to the event of the flashback and make it have 2 pages (I hope you have knowledge on this kind of stuff already... if not, pages are at the top of the event screen) now make it so on page 2, the page requirements are that switch "flashback" is on. On that page, set the flashback person's sprite in the event sprite. Then make whatever you want in the event screen and such. Now make another switch called "flashback over" or something to that effect, it will explain itself later, once you have finished making the flashback event, make the last line turn on the flashback over switch and the line afterwards should turn off the "flashback" switch. Now go back to page 1, and make it only appear if switch "flashback" is off, make the sprite an all transparent one (there should be one in the chipset) and make it so the event does nothing.
Now that that part is finished, open the cutscene control event (whatever one makes the guy leave the room, and the prince start talking and stuff) make it so that when you want the flashback event to happen, it sets the switch "flashback" to on, however, that must be the last line on that event, or it won't work (I think anyway)
Now make a second page to the cutscene control event (yet again, that's the one we were just editing) and make it so that the page only happens when "flashback over" switch is on, now make the rest of the scene and you're done!
Now I will quickly explain a few things incase you have been confused
The flashback event makes it so that originally you won't see the flashback event, and it won't do anything while the prince is talking. Then when turned on, it does everything it was supposed to do, then it turns off again.
The flashback over switch is used because otherwise, the prince would continue talking when the flashback was supposed to be happening, and then when he was done, THEN the flashback would happen, instead of in the middle of his talking.
Now if you wanted the flashback to be in a completely different area, then you DO need the teleport event, and I'm not going to write anything on that, because that way is too easy.
Pages:
1

















