MIDI'S VERSUS MP3S
Posts
I love MP3's in RM games, I would rather play a game with good quality music then midi's, although some midi's are good too! So I think it just depends, I prefer myself using MP3's because they sound better and I can put them on my Zunie! But in the end, anything goes! Memory or not. I don't mind downloading a game if it's 176 MB's (if the music and game looks and sounds good)
Want to know something interesting? With the advent of MP3s and other modern music and sound technologies, the sound quality of music is worse than ever.
author=Feldschlacht IV link=topic=2790.msg60010#msg60010 date=1233528082
Want to know something interesting? With the advent of MP3s and other modern music and sound technologies, the sound quality of music is worse than ever.
How so? Have you been listening to a lot of undersampled or aliased MP3s/OGGs/etc. lately?
author=Atavus Dei link=topic=2790.msg60014#msg60014 date=1233530020
Oh. That's mostly because of stupid execs misusing the technology, not the technology itself.
Correct. The technology is fantastic. The problem stems from pop music producers that claim to know what we want better than we do.
That being said, it isn't a problem with non-pop music. Embrace the digital era!
It's a problem with non-pop music too sometimes.
Bad audio engineering can cause clipping even if you don't have malicious intent; sometimes people just mess up or don't know what they're doing. There are also other ways you can screw up mastering a CD, of course.
As far as audio quality itself is concerned, the sad fact is that a lot of people hardly give a damn about it. Having an actually decent pair of headphones and listening to losslessly-encoded music (much of it lossless, anyway) makes me wonder how people can walk around listening to 128kbps CBR MP3s with their crappy iPod earbuds.
Also, people will often sacrifice quality for portability. See: Cassette tapes vs. records. So people will sacrifice some of the quality of their music for the ability to fit eighty thousand songs on their MP3 player. However, there's no way in Hell I'll ever BUY lossily-encoded music, especially with DRM and no frigging hard copy or packaging, but meh.
Bad audio engineering can cause clipping even if you don't have malicious intent; sometimes people just mess up or don't know what they're doing. There are also other ways you can screw up mastering a CD, of course.
As far as audio quality itself is concerned, the sad fact is that a lot of people hardly give a damn about it. Having an actually decent pair of headphones and listening to losslessly-encoded music (much of it lossless, anyway) makes me wonder how people can walk around listening to 128kbps CBR MP3s with their crappy iPod earbuds.
Also, people will often sacrifice quality for portability. See: Cassette tapes vs. records. So people will sacrifice some of the quality of their music for the ability to fit eighty thousand songs on their MP3 player. However, there's no way in Hell I'll ever BUY lossily-encoded music, especially with DRM and no frigging hard copy or packaging, but meh.
You make good points, G-Flex. The difference between a lossless CD audio track and an mp3-compressed equivalent, even at higher bitrates or VBR, can be night and day. With mp3 in particular, the high-end brightness of a track is the worst victim. With some of the music I listen to, it can rob a noticeable amount of emotional power.
I also agree with the fact that some productions simply have bad recording or mixes. Take the Shadow of the Colossus soundtrack for example. The phasing is terrible.
The ironic thing is that big-time music studios with the highest-paid and sometimes most talented producers and mixers record with pristine quality, but then intentionally destroy the mix and any dynamic range with brickwall compression, and are negligent about resulting clipping. Metallica's Death Magnetic comes to mind.
I also agree with the fact that some productions simply have bad recording or mixes. Take the Shadow of the Colossus soundtrack for example. The phasing is terrible.
The ironic thing is that big-time music studios with the highest-paid and sometimes most talented producers and mixers record with pristine quality, but then intentionally destroy the mix and any dynamic range with brickwall compression, and are negligent about resulting clipping. Metallica's Death Magnetic comes to mind.















