RMN3 CHANGES (EVERYONE READ)

Posts

To change the focus from posting crap like screenshot topics back into the area of developing games?

I am not sure why this is hard to understand or needs to be explained.
Craze
why would i heal when i could equip a morningstar
15170
Max, if you and your enormous brain (plus your glut of free time) don't like it then you can just go.
Quit sniping at each other.

I think that we can all agree that this will be a great experiment that can have some great benefits, but has lowered risk since we can always switch it back.

It is going forward, and everyone is intrigued but apprehensive, but I for one am looking forward to seeing how it all turns out.

So give up the antagonistic posts and return to civilized discussion or I will lock this.
What's the problem here, this is almost perfect.

I'm glad to see an actual RM (all games in general, I should say) site rise up and tackle the issues that have plagued it for the past 10 years. Things will not be perfect at first, but the tweaks can be made and I am almost positive this will help the community come together and grow.

It knocked me off my feet the first time I heard it, but now if you think about it, I'm surprised this HASN'T been done before after all these years.
Starscream
Conquest is made from the ashes of one's enemies.
6110
I say this as someone who has worked on RPG Maker websites for over a decade: the current system of using the forum as the focal point for your game is as outdated as RPG Maker 95. We used to do it out of necessity, then out of convenience, and now out of complacency. What is worse is that, instead of progressing with time, RPG Maker websites have regressed, as communities became pretty much forum driven, whether out of neglect (GW) or poor planning (RMXP.org).

Folks, every feature you currently have for your games will be in tact. The only difference is it will be on the main site (where they belong). The games section on RMN3 has had a lot of work put into it to make the games section both powerful and accessible. As a nod to those of you who never bother to tread on the mainsite (most of you), on the RMN3 forum there will be links to the games with the most recent activity.

http://wip.rpgmaker.net/images/rmn3_comparison.png

If anyone would have bothered to look without the knee-jerk reactions, they would have released most of the changes are cosmetic and many of them are "under the hood". Games are still listed on the forum, but instead of posting a "reply" you post a "comment". In addition, you now get to see all the other little goodies the game has to offer -- screenshots, blogs, custom info pages, etc. And you can comment on those too. And that's just the tip of the iceberg. If you're interested in a game, subscribe! Then you will receive notices when that game is updated, like on Facebook. The tools to connect the developer with the player will be very robust. We've even talked about ways to smooth out beta testing, versioning changes, etc.

The only real reasons not to like the update is 1) You have a vendetta against WIP and never want to step foot back into RMN HQ, and, as such, will derail the entire thread (Hello, Mog), 2) You are terribly afraid of any change or 3) You didn't bother to read the entirity of the info being presented and thus don't really understand what is happening.

Also, like WIP said, this process is not set in stone. We will be looking for ways to improve on it -- it's just the first release!
Craze
why would i heal when i could equip a morningstar
15170
Hopefully people will catch on to the idea that THEY CAN BE SEEN with enough bumping. Plenty of 'foreigners' use RMN as an upload site and link to their gamepage within various forum topics. It'd be great if there were rewards for being an outstanding game-watcher. Like, I watch-you see stuff. I haven't been too diligent in my reading of this topic so this might have been mentioned, but a SO-AND-SO (MAKER OF ) HAS READ THIS GAMEPAGE WITHIN THE LAST TWENTY-FOUR HOURS might be neat.

holb: GW just (as in within seventy-two hours) launched a new mainsite along with a competent reviewer. The neglect is starting to fade, although if you look at the past three-four years... you have a point.
Starscream
Conquest is made from the ashes of one's enemies.
6110
author=Fallen-Griever link=topic=2801.msg53536#msg53536 date=1230868226
Special Option Number 4: You simply prefer to use forums and know that there are other people like you who also prefer just to use a forum and, because of that, don't think it is a good idea to completely remove the Forum. Why not have both? Is that so hard?

And as for the so-called new stuff; we can do all that ALREADY. You click the link in the forum post, go to the game page and then comment away on screenshots, blogs, whatever. Not forgetting that a forum threads also allow people to see screenshots and allow makers to post updates.

Your option 4 is simply a terrible amalgation of options 2 & 3. Your suggestion to do both instead is the classic sitting on the fence situation. Doing both does absolutely nothing for us -- it takes away all the streamlining and will only multiply the drawbacks for both systems.

I also never claimed any of those features were new.

author=Fallen-Griever link=topic=2801.msg53536#msg53536 date=1230868226
This is just making the existing system more flashy, which is why it still needs the forums alongside it. In fact, this is just one big attempt to re-invent the wheel, and that's just silly.

Wait, so is it just adding some gloss on an old feature or is it re-inventing the wheel?

I am more than happy to have legitimate discussions on this update, but I am not going to tolerate all of these spiteful and often nonsensical posts. Shape up folks.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Fallen-Griever link=topic=2801.msg53536#msg53536 date=1230868226
That it's not a forum thread. That's like saying "show me the difference between a podcast and a television show"; sure, both have video, but they're not the same. You're putting all the eggs in one basket and, frankly, it's retarded.
First of all, no it isn't. The fact you even try to use that as an example is ridiculous.

EDIT:

The only real reasons not to like the update is 1) You have a vendetta against WIP and never want to step foot back into RMN HQ, and, as such, will derail the entire thread (Hello, Mog), 2) You are terribly afraid of any change or 3) You didn't bother to read the entirity of the info being presented and thus don't really understand what is happening.

Special Option Number 4: You simply prefer to use forums and know that there are other people like you who also prefer just to use a forum and, because of that, don't think it is a good idea to completely remove the Forum. Why not have both? Is that so hard?

And as for the so-called new stuff; we can do all that ALREADY. You click the link in the forum post, go to the game page and then comment away on screenshots, blogs, whatever. Not forgetting that a forum threads also allow people to see screenshots and allow makers to post updates. This is just making the existing system more flashy, which is why it still needs the forums alongside it. In fact, this is just one big attempt to re-invent the wheel, and that's just silly.

Second of all, no you cannot do the same thing with a forum topic as you can an RMN game page. Can you customize the look of the whole page in a forum topic? Do you have immediate access to everything ever added to your game, automatically?

You said you can add screenshots to a forum topic. Fantastic. Can you upload the screenshot to the forum topic, have it properly indexed on the site, easily searched for by other people in a forum topic? What about downloads, videos, or pages custom made by you? I'm not talking about having a giant wall of text in your topic. How about something that is categorized into rational chunks so people can actually read it?

RMN3 game pages have more information, more customization, and are easier to access. Basically what you are telling me, is that because you have managed to smash a square peg in a round hole, that the square peg should not have a hole of its own.
Ciel
an aristocrat of rpgmaker culture
367
lets have a huge debate on how best to deliver games. if you want to change the way i like my games delivered i will fight you with all my spirit. because its my right to have gtams the way i want em. youre changin g the way i get my rpg maker games info and thats unacceptable. i only take my martinis dry, my pasta el dente, my coffe black, and my fgames on forums. you could say im a bit of a games connoisseur, so dont you mess with my games or ill take you down. ill take you downtown.

ill be seein you in h.e.l.l. w.i.p.
There is a huge difference between giving (hopefully) helpful concerns, debate, and feedback and saying "lol f*ck u i dont liek it."

I wasn't aware I was being rude or "snapping" at people, I was only trying to offer my opinions on some snags WIP might hit in the paradigm shift. Obviously no matter what I say, this will go ahead in the way he wants to execute it - but I don't think he would have opened this thread if he didn't want to hear opinions on it.

There is nothing helpful or constructive about being snippy, cruel, or sarcastic. No matter what your stance.
Starscream
Conquest is made from the ashes of one's enemies.
6110
I wasn't directing my comments at you, aprilschild! We are indeed happy to hear suggestions and in fact have even been brainstorming ideas based upon some of the feedback we have received.
Hahaha, no, I also wasn't directing my response at you : D

A clear case of internet miscommunication... ah, the internet!
You have a vendetta against WIP and never want to step foot back into RMN HQ, and, as such, will derail the entire thread (Hello, Mog)

I have been guilty of this today, although I don't have a vendetta against WIP. We go way back dawg (kidding)

Okay, I submit. I never had a strong opposition to the idea before (recently, anyway), but the points raised in this topic are strong, and worst case scenario, it can always be changed back or tweaked, but honestly I don't think it'll come to that.

The reason for the earlier comments and debate in this topic were based on some earlier AIM conversations I've had with WIP on the matter and just running it in general. Comments by WIP like "I RUN THE SHOW" and "I DON'T CARE WHAT ANYONE THINKS" (dramatized for effect), and his strong feelings towards the new system in RMN3 made me think that he would be unwilling to change or add suggestions or improvements to the system based on user comments. We've shared some choice words on AIM and WIP on AIM can be a pretty concerning thing to witness!

However, I see from this topic he's pretty willing to make improvements to the system and take suggestions, and is relatively open to opinion, even though he's unwilling to ditch the core, fundamental systems on how RMN3 will be run (which I respect, honestly). I'm not going to lie, I'm a very different person than WIP and we disagree on a lot of things, but he's not an idiot, and he didn't run us into the ground just yet. And besides, even if you don't have much faith in WIP's community administration alone, there are other admins and staff that help run RMN3.

So for what, the sixth and final time, I don't have the problem with the idea itself, I was just concerned about how flexible WIP and the rest of staff would be in running it, taking suggestions and ideas from the userbase. I certainly didn't mean to attack him or anything like that, my apologies.

With that said, we much owe it to ourselves to all work together towards RMN3, give suggestions, feedback, and support the community we've built from the ground up.
author=Ciel link=topic=2801.msg53542#msg53542 date=1230869978
lets have a huge debate on how best to deliver games. if you want to change the way i like my games delivered i will fight you with all my spirit. because its my right to have gtams the way i want em. youre changin g the way i get my rpg maker games info and thats unacceptable. i only take my martinis dry, my pasta el dente, my coffe black, and my fgames on forums. you could say im a bit of a games connoisseur, so dont you mess with my games or ill take you down. ill take you downtown.

ill be seein you in h.e.l.l. w.i.p.

Is this a joke?

Also, I think once RMN 3 comes out, I might start working on that toolbar again (and actually, you know, make it useful...)
Ciel
an aristocrat of rpgmaker culture
367
author=myersguy link=topic=2801.msg53557#msg53557 date=1230874049
author=Ciel link=topic=2801.msg53542#msg53542 date=1230869978
lets have a huge debate on how best to deliver games. if you want to change the way i like my games delivered i will fight you with all my spirit. because its my right to have gtams the way i want em. youre changin g the way i get my rpg maker games info and thats unacceptable. i only take my martinis dry, my pasta el dente, my coffe black, and my fgames on forums. you could say im a bit of a games connoisseur, so dont you mess with my games or ill take you down. ill take you downtown.

ill be seein you in h.e.l.l. w.i.p.

Is this a joke?

when it comes to games, i never joke around
Personally, when I come to this site, I skip the main page entirely. My bookmark is to the front page of the forums. Why? Because the main page rarely offers anything for me, and I find the forums to be a lot more interesting and useful.

Now, WIP put a lot of work and effort into how the main site works, and a lot of people, myself included, don't use it. Yes, I upload a few screenshots and download links for my games, but I never post as much on my game page as I do in my forum topics.

It comes back to the idea that people are more comfortable to make a topic in the forum than rely on the front page to grab people's attention. Whilst these new controls enable us to have a lot more flexibility with our game pages, I've never felt them to be as effective as a forum topic for actually letting people know your game exists in the first place.

We'll have a ton of control over our game pages, people can subscribe and it'll all work well, once people actually find your game. Again, I find that the forum topics, for me, as well as other members serves as a better way to initially grab your audience. I've never really discovered a game through the main site.

The general attitude of the games database is that, if someone recommends a particular game to you you can just whack it into the search bar and download it.

My issue is that no one will be told of your game in the first place if we can't make forum topics anymore. Even if we solve that issue, I don't feel like we'll be able to properly discuss these games without feeling restricted.

You said the Games Releases forum was being removed. What I find interesting about this is that you never called it the Games Releases and Discussion forum. I would love to keep the discussion part of it intact because, well, that's what a forum's primary function is.

Reviews, podcasts, "Old/ Rare/ Reccomended Games List" and "Need help in Game X" are all perfectly valid topics that come up time after time in the Games Releases and Discussion section. I feel that the new system would kill off all of that area of the community because they'd feel isolated, restricted and unwelcome with nowhere to freely post those topics anymore - and that's a major concern of mine.

I'd much prefer if, instead of getting rid of Games Releases and Discussion, you'd at least compromise to making it purely Games Discussion. You could make it clear in the section's description that it is not the area to hype or advertise your own game, if that's your concern.

Also, as for people's concerns with people bumping their games by adding screenshots etc, please remember that all screenshots, download links, and various other additions/ changes to your game page has to be approved by a moderator or admin. I assume this will be the same with RMN3 and will prevent such clutter. However, at the same time this raises issues in that it will slow down how the system works and how quickly we can get news out to the community, as well as putting extra work and pressure on the staff here.

I apologise if there's anything I've misinterpreted or even missed completely which already tackles these concerns.
author=myersguy link=topic=2801.msg53557#msg53557 date=1230874049
author=Ciel link=topic=2801.msg53542#msg53542 date=1230869978
lets have a huge debate on how best to deliver games. if you want to change the way i like my games delivered i will fight you with all my spirit. because its my right to have gtams the way i want em. youre changin g the way i get my rpg maker games info and thats unacceptable. i only take my martinis dry, my pasta el dente, my coffe black, and my fgames on forums. you could say im a bit of a games connoisseur, so dont you mess with my games or ill take you down. ill take you downtown.

ill be seein you in h.e.l.l. w.i.p.

Is this a joke?

Also, I think once RMN 3 comes out, I might start working on that toolbar again (and actually, you know, make it useful...)
Err... yeah.
General rule of the internet: if someone seems WAY TOO STUPID to be serious, they're not. Except on Youtube. Everyone on Youtube is a retard.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Sam, there is still a Game Discussion forum. The comparison image shows it, as do other RMN3 images.

As for your other statements, you don't seem to grasp the similarity between a game page and a forum thread. You post a game thread and it shows up at the top of the topic list. You post a game page and it shows up at the top of the game list (with the default sorting).

Yes, the game pages are a slightly more controlled environment that works in a pretty specific manner. Your concerns have already been addressed. A game page has more interactivity than a forum thread.
I must have missed the comparison images then. My mistake.

I look forward to seeing how this pans out. Good luck.