New account registration is temporarily disabled.

FALLEN-GRIEVER'S REVIEW THREAD

Posts

Craze
why would i heal when i could equip a morningstar
15170
I commented on this within my gamepage too, but: thanks for this, F-G. I'm really glad that you enjoyed it so much, and seeing other people liking the character development system...! Oh, and there is a huge difference between a Human and an Orc, but that's not really important. =D


Out of a developer's curiosity, what party did you create?
Craze
why would i heal when i could equip a morningstar
15170
That is like the ultimate MURDERATION party, especially if the Kesu were of Falena and the tanks of Almenga/Trodain.
author=Fallen-Griever link=topic=2819.msg69480#msg69480 date=1238932013
For fuck's sake, what a stupid thing to do...

The above is for 1873.
Okay, you learned your lesson. (I grow tired of you being forced to quintuple post)
LouisCyphre
can't make a bad game if you don't finish any games
4523
A couple of things:

author=Fallen-Griever link=topic=2819.msg69479#msg69479 date=1238931949
Also, I still never get to use the "charge" skills since they don't seem to carry over multiple battles and it is rare you need to link 20 attacks together. Perhaps lowering the 20 attack limit to something like 3 or 5 would be more appropriate - with a lowering in their usefulness to match, maybe.
They carry over. They're under the "Innate Skills" like the tutorial said.

The fact that you can't access the menu outside of battle
Hit shift like the tutorial said.

Other than that, very nice, and I definitely intend to work one that chipset issue.

Note: The tutorial appears when you start a new game, so I know you saw it and probably skipped it like everyone else :(.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Fallen-Griever link=topic=2819.msg69617#msg69617 date=1239027794
I feel very stupid now; although I did skim through the tutorial I must have missed out on that. Do the Innate Skills get cancelled if you miss an attack? Because I really never got to use them.
Nah, you don't get penalized for missing; even when the actual Innate misses, it still counts towards your next Innate.
How's about reviewing Legionwood and One Night if you's not already on it. My games are STARVING for attention here on RMN.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Fallen-Griever link=topic=2819.msg70905#msg70905 date=1239873015
author=ChaosProductions link=topic=2819.msg69721#msg69721 date=1239073801
Nah, you don't get penalized for missing; even when the actual Innate misses, it still counts towards your next Innate.

I still think it would be better to lower the requirement for innate skills and balance the power of the skills accordingly. That way, they more dynamically effect the way you plan reloading etc. in each battle; especially since right now reloading isn't really strategic and just happens when it happens. Of course, you can just use Bleed over and over and never have to reload! Which is also a problem depending on how you look at it.

Bleed costs ammo. So you do have to reload. I don't know why you'd use a 7-9 damage skill over a 30~40 attack on anything other than DEF and HP class opponents anyway.

Reloading doesn't really come into play until your start getting skills like Scattershot and Ricochet. Skills that cost, say 50% or 100% of your ammo.

Also, if I went and made Innates easier to use I'd have to rebalance every encounter again. And then rebalance every "dungeon" again. And then rebalance the reward again, and the experience curve, and so on, delaying the project by - if last time was any indication - another month. Better to ramp up the difficulty as months progress in my opinion. :-\

if you review dungeon quest, I'd be grateful. It can be completed in less than 5 minutes so it shouldn't be a great chore

reviewing solar tear is currently not possible as I have taken down the demo for... maintenance
author=Fallen-Griever link=topic=2819.msg70905#msg70905 date=1239873015
author=ChaosProductions link=topic=2819.msg69721#msg69721 date=1239073801
Nah, you don't get penalized for missing; even when the actual Innate misses, it still counts towards your next Innate.

I still think it would be better to lower the requirement for innate skills and balance the power of the skills accordingly. That way, they more dynamically effect the way you plan reloading etc. in each battle; especially since right now reloading isn't really strategic and just happens when it happens. Of course, you can just use Bleed over and over and never have to reload! Which is also a problem depending on how you look at it.

author=Dark Gaia link=topic=2819.msg70890#msg70890 date=1239857750
How's about reviewing Legionwood and One Night if you's not already on it. My games are STARVING for attention here on RMN.

Sure, I can review them. I might not turnover a review as quick as usual since I am beta-testing Sore Losers as well right now, but I'll get on it.

Thank you good sir. I'll keep an eye out. Good luck with Sore Losers, I like it already and will certainly play it upon completion!