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5 NEW PATCHES

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Hello! As I saw, the german RM community (my home) knows much more patches for the RM2k(3) than the english does. So now I'll bring to you five great patches, made by myself, Cherry.

1. 100-Pics-Patch for RM2k3

DOWNLOAD for RM2k3 version 1.04
DOWNLOAD for RM2k3 version 1.08

How to use the patch
Just replace your RPG_RT.EXE with this one.

You have to patch the RPG2003.EXE too:

Open it in Resource Hacker (http://www.snapfiles.com/get/resourcehacker.html), then go to RCDATA --> TFORMEVCMD11110 --> 0. Then scroll downwards to "MaxValue = 50" (version 1.08) or "MaxValue = 40" (version 1.04) and change it to "MaxValue = 100". Then click "Compile Script". Do the same with RCDATA --> TFORMEVCMD11120 --> 0 and RCDATA --> TFORMEVCMD11130 --> 0 and then click File --> Save.


2. Better Auto Enter Patch for RM2k and RM2k3

Download Patch (625 KB): http://cherrytree.at/downloads/betteraep.rar
Download Demo Project (321 KB): http://cherrytree.at/downloads/betteraep_demo.rar

How to use the patch
This patch includes everything you need for creating your own title screen
> The standard title screen will be skipped, the game starts directly at the start map.
> You can call the load menu from an event script.
> You can exit the game from an event script.
> BetterAEP is a stand-alone patch. You don't need any other patch to get it working. If you want to combinate it with another patch, apply BetterAEP at first.

To call the loading menu or exit the game, the event command "Stop Parallel Events" (or "Stop Event" in some versions) and the variable no. 3350 is used. This variable has been chosen, because most of the games don't use it.

If variable no. 3350 contains the value 1 when "Stop Parallel Events" is called, the load menu will pop up. If it contains the value 2, the game will quit. If it contains any other value, the standard "Stop Parallel Events" command will be executed.


3. CharExpand Patch for RM2k

Download: http://cherrytree.at/downloads/cep.rar

Screen:


How to use the patch
The CharExpand Patch lets you use bigger charsets in RPG Maker 2000. A charsets now may be up to 1024x768 pixels. It may contain a standard charset (8 chars, with all face directions and all steps, total size: 288x256), 1 bigger char with all face directions (up to 256x256 per sprite) and steps or 1 sprite (up to 1024x768; so you can use charsets like pictures). For exapmles, look in the charset folder of the demo game.

To install the patch, execute the file "Patcher.exe", open a RPG_RT.EXE (version 1.07) and click "Patch".

To tell the patch, how big a sprite actually is, a filename prefix is used.

%XXYYMy_Char.png

XX and YY are width and height of one sprite, divided by 4.

%0812People.png -> One sprite has a size of (8*4)x(12*4) = 32x48 pixels, if the file contains one full char, the total size is 96x192 pixels.

Other chars than numbers are treated like "0". So "%A41B" will be treated like "%0410": 16x40.

In RPG Maker you should always use the first char of the charset if you use expanded chars. If you want to use a charset containing only one sprite like a picture, use "Fixed Graphic" mode with face direction "up" and step status "left" (see also the demon event in the demo).


I'm sorry, but the patch has some restrictions too.

1. Unfortunately (I haven't found the mistake yet :'-( ), if you use the patch, all three vehicles (skiff, ship and airship) will appear at all maps at tile 0/0. Use a blank charset for vehicles to avoid this.

2. Half-transparent terrains don't work with expanded chars. Graphical waste will be displayed (standard chars can step through as usual).

3. Because of the bigger charsets, some problems with priorities (espicially with the upper layer tiles) arise. You can avoid this either by tricky mapping or by using standard chars for uncontrolled moving events (like the hero or events with random movement).

4. You can (as usual) "speak" with the tile, where the event stands on, only (for example: if you have a big monster, the hero will not be able to interact with its feet by pressing ENTER.)

5. If you use my patch, your game will need a bit more power.

6. Please do NEVER use charsets with a "%" as first char in filename, but a filename lenght less than 5 (like "%OPA")!! This will let your game crash!


I hope, I have helped some people with this (I think, espicially the possibility of using charsets like pictures is interesting)!


4. PicPointerPatch for RM2k and RM2k3

Download: http://cherrytree.at/downloads/ppp.rar

How to use the patch
The PicPointerPatch, as the name says, lets you use pointers at picture IDs (this means, the destination ID of a Show, Move or Erase Picture command can be choosen at runtime, using a variable). It's very easy to use, if you want to use a fix ID, enter it normally (e.g. Show Picture , cloud.png), if you want to get the ID from a variable, use 10000+VarID als picture ID (e.g. Change Variable , 7; Show Picture , cloud.png <<< same effect as Show Picture , cloud.png). If the variable contains an illegal value, you will get an error.

This also works with transparecy and magnification of pictures at Show and Move Picture commands!

The second important feature (new in version 2) is - you can also make the FILENAME of the picture be choosen through a variable.

If you use 50000+VarID as picture ID...
a) as explained above, the real picture ID will be read out of variable
B) a file number will be read out of variable - the last 4 chars of the picture filename will be replaced with that number

Some useful examples:

<> Show Picture 2, (160, 120), Item_0000
This command shows, as usual, the image "Item_0000" as picture no. 2.

<> Change Variable , 9 set
<> Show Picture 10208, (160, 120), Item_0000
This will show the image "Item_0000" as picture no. 9.

Now look:
<> Change Variable , 14 set
<> Change Variable , 83 set
<> Show Picture 50208, (160, 120), Item_0000
This will show the image "Item_0083" (!) as picture no. 14!

IMPORTANT: The filename should have space for this number! A example how it should NOT be: If you would the example above using a picture "Blue Dragon", the RPG Maker would try to load a file called "Blue Dr0083"! You would get a "File not found" error then.

Another thing: Everything, the patch can not process, it will hand over to the RPG Maker. So - for exmaple - if you use 10500 as picture ID though this variable is unused, the patch hands this over to the RPG Maker, which would try to show a picture with ID 10500 - this would result in an error.

A practical expamle is attached as demo game (just look into the folder "Demospiel"). It's a number display with 6 digits - this only needs 15 event commands! Just open it in your RPG Maker and look at the event (the comments are in german, just ignore them).

The use of this patch? If you didn't understand it until now, I feel sorry for you. But I'll help you: number displays, item/skill/equip menus, etc. - with PicPointerPatch Version 2 you can do all these things in very short time!

At all, who are angry now, because their item menu took them months: SORRY! ;-)


>>>>> HOW TO INSTALL THE PATCH <<<<<<
1. open Lips.exe
2. click at "Apply IPS Patch"
3. choose version (RM2k or RM2k3)
4. choose the target RPG_RT.EXE (choose "All files" at the bottom right to see it)

But - the RPG Maker doesn't allow you to use that high picture IDs! So we have to patch the RPG2000.EXE/RPG2003.EXE too.

1. create a backup of your RPG Maker, so you can restore it, if you destroy it.
2. start Resource Hacker (available here: http://www.angusj.com/resourcehacker/) and open your RPG2000.EXE/RPG2003.EXE file.
3. go to RCDATA\TFORMEVCMD11110\0.
4. look for the line "MaxValue = 20" (RM2k) or "MaxValue = 50" (RM2k3) and replace the 20/50 with 100000. Do the same with the two lines "MaxValue = 100" below. Then click at "Compile Script" and save the file (File>Save).
5. Do the same with RCDATA\TFORMEVCMD11120\0.
6. Do the same with RCDATA\TFORMEVCMD11130\0 too, but here you have to change the line "MaxValue = 20"/"MaxValue = 50" only.
7. Save and close.


At the end a little tip:

Transparency values above 100% can cause very interesting effects. For example - with 400% transparency the image will be displayed with inverted colors (as I could see)!


5. UnlockPics-Patch for the RM2k and RM2k3

Download: http://cherry1.ch.funpic.de/download/unlockpics.rar

How to use the patch
Normally, RPG Maker halts event processing at a show/move/erase picture command when a message box is active. This patch deactivates this behavior. So you are able to create animated faces and much more. Just run the patcher and patch your RPG_RT.EXE file.

Please respond in english or german.

greetings, Cherry
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I have never realized why people spend so much time hacking these features into engines that will remain technologically inferior to newer ones. You can only hack so much.
Erynden
Gamers don't die, they respawn.
1702
author=WIP link=topic=2866.msg55292#msg55292 date=1231717170
I have never realized why people spend so much time hacking these features into engines that will remain technologically inferior to newer ones. You can only hack so much.

It's mostly probably due to familiarity.
author=WIP link=topic=2866.msg55292#msg55292 date=1231717170
I have never realized why people spend so much time hacking these features into engines that will remain technologically inferior to newer ones. You can only hack so much.

Because people have existing projects that these will be useful for. You cannot port RM2K3 projects to newer ones, so patches like can be handy.
Hey Cherry, I'm sure you've seen the German game Alone - Cold Winter. In one of the creators youtube videos, the game has a load/save feature that is completely different from the default RM one (it is done completely with pictures). He said he had someone create and/or modify it to do this, but it reminds me of the one you did with the RM2K save/load modification. I can link you to the video if you want to see it. I'm just wondering if you could do something like that with your current version, or if any modifications would be needed.

I like to think of these add-ons/patches as a mod for a commercial game like Oblivion and Fallout 3. They don't necessarily make things any better, but it helps the creator by getting rid of some of the tedious issues with the program. The only thing I dislike is the compatibility issues and how some of the modifications only work with certain versions of the program (and they are sometimes buggy).
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I like to think of these as someone bilge pumping a sinking ship.
As long as everyone is having fun, there's no issue, eh?
For CharExpand patch, you say "5. If you use my patch, your game will need a bit more power." What do you mean more power? Do I increase Alex's attack? :/
author=Feldschlacht IV link=topic=2866.msg55326#msg55326 date=1231726685
As long as everyone is having fun, there's no issue, eh?

Word to that, Feldschlacht. Just use the patches only if you want; there just perks, really.
author=ZPE link=topic=2866.msg55337#msg55337 date=1231730601
For CharExpand patch, you say "5. If you use my patch, your game will need a bit more power." What do you mean more power? Do I increase Alex's attack? :/

I'm... I'm pretty sure he means a more powerful computer.
Max McGee
with sorrow down past the fence
9159
You know what the best patch of all is for rm2k3?
This.
There still needs to be a "fun" patch.

It will fix 99% of RM games.
author=Max McGee link=topic=2866.msg55498#msg55498 date=1231750417
You know what the best patch of all is for rm2k3?
This.

Never heard of it.
author=Neophyte link=topic=2866.msg55324#msg55324 date=1231726063
Hey Cherry, I'm sure you've seen the German game Alone - Cold Winter. In one of the creators youtube videos, the game has a load/save feature that is completely different from the default RM one (it is done completely with pictures). He said he had someone create and/or modify it to do this, but it reminds me of the one you did with the RM2K save/load modification. I can link you to the video if you want to see it. I'm just wondering if you could do something like that with your current version, or if any modifications would be needed.
This can done very easily using Power Patch Compact, which has NOT been published at other communities than the german. But if you want to use it anyway, I can give you further instructions by ICQ/MSN (444509176/trappdavid@hotmail.com).

author=Neophyte link=topic=2866.msg55324#msg55324 date=1231726063
I like to think of these add-ons/patches as a mod for a commercial game like Oblivion and Fallout 3. They don't necessarily make things any better, but it helps the creator by getting rid of some of the tedious issues with the program. The only thing I dislike is the compatibility issues and how some of the modifications only work with certain versions of the program (and they are sometimes buggy).
Because of this, I'm currently working on an All-In-One-Tool that includes most of the patches (the bug-free ones) and manages them. It will detect compatiblity problems and give options how to solve them.

author=ZPE link=topic=2866.msg55337#msg55337 date=1231730601
For CharExpand patch, you say "5. If you use my patch, your game will need a bit more power." What do you mean more power? Do I increase Alex's attack? :/
The computer has to be about 10% faster to play without lags.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Neophyte link=topic=2866.msg55509#msg55509 date=1231756402
There still needs to be a "fun" patch.

It will fix 99% of RM games.
This man speaks the truth.
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