COMMUNITY DISCUSSION: SO LET'S TAKE MORE PRIDE IN OURSELVES.
Posts
Dude everyone cares. Making a game in RPG Maker 2003 is really really counter-productive. It is so limiting. It is such a pain in the ass to make a game with the program. It is a waste of time. I don't care how something is made if the end product is good, but using RPG Maker 2003 really interferes with the ability for most members to make a good end product. Developers have absolutely no control over almost every aspect of the game engine. This really hamstrings creativity.
Not for me! I use both RM2K3 and XP, and they're about the same in terms of ease! There's not much that you can do in XP that is UTTERLY IMPOSSIBLE or BALL BUSTINGLY HARD in RM2K3. I have a current project in 2K3 and it's coming along just fine, and I am confident that it will be just as good as the average XP or VX game. Yes, I understand the advances of XP, but like Ciel said, in some aspects its such a step back that I just stick to RM2K3, at least until my current project is finished. Considering how many good games have been made with RM2K3, it's not exactly rocket science to make a good game with it. Let's encourage people to make good games no matter what engine they use.
Dude everyone cares. Making a game in RPG Maker 2003 is really really counter-productive. It is so limiting. It is such a pain in the ass to make a game with the program. It is a waste of time. I don't care how something is made if the end product is good, but using RPG Maker 2003 really interferes with the ability for most members to make a good end product. Developers have absolutely no control over almost every aspect of the game engine. This really hamstrings creativity.
Also ding ding ding
I love the negative attitude everyone's suddenly gained towards 2k3. It seems if you choose to stick to 2k3, you suck. In the eyes of the community anyway. At the end of the day, if we like to make games in 2k3, we'll continue to do just that. There are reasons people didn't move on to XP and VX, just like there are reasons some of us won't convert to Game Maker.
I find it annoying that everyone looks down on certain makers and try and force people to change. It's like having a Jehovas witness preaching in your favourite bar or hangout.
As for refusing to play anyone else's games, I personally am reviewing games at the moment and when Asalieri finally returns to the net the CynCritics podcast will start up, taking over from our old Code Monkeys podcast. Meanwhile, my finished game, Fenrir, sits relatively unplayed with little feedback given on it. I don't think we can apply your generalisation to too many members.
I'd say the community prefers the hype and idea of the games others are working on a lot more than actually playing said games. At least that's the trend I keep seeing.
I find it annoying that everyone looks down on certain makers and try and force people to change. It's like having a Jehovas witness preaching in your favourite bar or hangout.
As for refusing to play anyone else's games, I personally am reviewing games at the moment and when Asalieri finally returns to the net the CynCritics podcast will start up, taking over from our old Code Monkeys podcast. Meanwhile, my finished game, Fenrir, sits relatively unplayed with little feedback given on it. I don't think we can apply your generalisation to too many members.
I'd say the community prefers the hype and idea of the games others are working on a lot more than actually playing said games. At least that's the trend I keep seeing.
2K3 will last a long time still, but it'll be the same stale group of people with not many new additions, I don't think (or see) newer members and newer players flocking to an antiquated editor.I disagree. I disagree heartily! A lot of people I see are still getting into it, I myself because I like the graphic style. I myself would like to start using XP after I'm done with my current project, but I absolutely hate the look that VX has, and I don't see myself ever using it. Of course I'll play games made with it.
How many NEW people? Not you oldies who've been in these communities for years already, I mean new people who are just starting to pick up the development packages and aren't in the groups where everyone knows everyone else's name (and alt names, and history, and drama).
It'd be interesting to make a list of all the games in "Game Discussion," list the maker, the engine, and the number of replies and see how the non-2K3 games are ranking.
I think you'd find that the top of that list is a lot of 2K3 and/or made up of names you're VERY familiar with. Check rmxp.org and you'll see that there is a TON of new games in XP and VX, most of them are incomplete or vaporware, but it shows that the new blood is OUT there, it just doesn't have any reason to come here.
No, it doesn't take rocket science to see there's a huge gap between the groups making horrible and inexperienced games in the new editors, and the elites making polished perfection in the antiquated but safe editors. I think it's less a 2K3 vs. XP/VX, and more of a 'new' versus 'old.'
Edit: Pure Awesome Replacement.
Now you can go and rationalize to me how I'm wrong, but since that's how I feel, your opinion doesn't actually matter.
And that's something you need to learn. Regardless of who is actually right or wrong, perception is the only reality.
I can see why people suggest the move to the newer makers. They are just better products, with much higher production qualities. The huge downside to the XP and VX communities are that you CANNOT tell one game from another, despite the high quality RTP. Last Scenario looks like every other XP game out there, the only difference to it is the battle layout and character portraits. While you can say that the 2k/3 products use rips from commercial games which is...hehe...illegal (ps nobody cares), and these users still mostly just take the garbage resources that are thrown at them, the games have more potential to at least look different. Most users still have not used the real potential of the XP and VX programs yet though, which sucks.
Though I think Feld is right in that it shouldn't matter what the game is made in. A good developer will make use of what they have, and the game will be fun regardless despite all the technical things people love to brag about. Alter A.I.L.A Genesis is so much better than 95% of the XP/VX games!
Though I think Feld is right in that it shouldn't matter what the game is made in. A good developer will make use of what they have, and the game will be fun regardless despite all the technical things people love to brag about. Alter A.I.L.A Genesis is so much better than 95% of the XP/VX games!
author=brandonabley link=topic=2884.msg55842#msg55842 date=1231865622
Making a game in RPG Maker 2003 is really really counter-productive. It is so limiting. It is such a pain in the ass to make a game with the program. It is a waste of time.
Yeah, I think I regret starting out with RM2k3, or at least having the work ethic to adhere to it until I finish my projects. I mean, I've learnt a lot from working with it, and it saves me a lot of work in certain regards (though still making a lot more in others), but I would probably be able to do a lot more in something like Game Maker or MMF.
But seriously,
I don't care how something is made if the end product is good.
This is really all that matters.
Alter A.I.L.A Genesis is so much better than 95% of the XP/VX games!
:) :) :)
How many NEW people? Not you oldies who've been in these communities for years already, I mean new people who are just starting to pick up the development packages and aren't in the groups where everyone knows everyone else's name (and alt names, and history, and drama)...
A great majority of people I talk to that are just getting into game making choose RM2K3. And of course a great majority of people also choose XP and VX. But it doesn't matter to me, just make fun games.
...Now you can go and rationalize to me how I'm wrong, but since that's how I feel, your opinion doesn't actually matter.
You're not wrong, that's just how you feel. What you mentioned isn't what this topic is about, however!
And that's something you need to learn. Regardless of who is actually right or wrong, perception is the only reality.
what
he huge downside to the XP and VX communities are that you CANNOT tell one game from another, despite the high quality RTP.
This is one of the biggest detractors of the new engines for me. I'd rather see a creative use of FF6 and Rudra resources (and no, I'm not being sarcastic, I've seen beautiful things from both) than most of the graphics I've seen from XP and VX.
Though I think Feld is right in that it shouldn't matter what the game is made in. A good developer will make use of what they have, and the game will be fun regardless despite all the technical things people love to brag about. Alter A.I.L.A Genesis is so much better than 95% of the XP/VX games!
Ding ding ding
By the way I just want to point out that even if we do continue this somewhat pointless argument, outside of these communities, we are seen as mostly trash no matter what we use (XP, 2K, it doesn't matter it is...RPG Maker). I don't think it's possible to alter the perception of these programs, but the best we can do is make the best possible games in them and get them out there to show that good things can come from these programs.
I think we could all benefit if we got more games from different engines though. But that is a separate discussion. :)
I think we could all benefit if we got more games from different engines though. But that is a separate discussion. :)
author=Anaryu link=topic=2884.msg55828#msg55828 date=1231863329
this era of "instant-gratification."
This is the new world in which we live. It will only get more and more like this too.
Not that I'm not guilty of giving most RM games very little time... but really, am I being unfair by asking to be engaged by the game in some way within 10 to 15 minutes? Usually if I'm still bombarded with feelings of "what the heck is this crap" after that period of time, I quit playing.
author=Feldschlacht IV link=topic=2884.msg55850#msg55850 date=1231866682It's probably because RM2k3 comes pre-hacked while you have to go out of your way a bit more to crack XP/VX.
A great majority of people I talk to that are just getting into game making choose RM2K3. And of course a great majority of people also choose XP and VX.
This is one of the biggest detractors of the new engines for me. I'd rather see a creative use of FF6 and Rudra resources (and no, I'm not being sarcastic, I've seen beautiful things from both) than most of the graphics I've seen from XP and VX.This isn't any different from what you see in RM2k/3. You can use those exact same graphics in XP and VX, but saying such a thing would really hurt your argument. If anything, those graphics will look BETTER in XP/VX due to 32-bit color.
And you are totally missing the point that people make about XP/VX. You can make it look just like an RM2k3 game, but make it play lightyears better. People could actually be creative with their gameplay setup without having to resort to cheap hacks that takes months as opposed to days. They can polish their games up and make them feel almost as if they were worth playing!
The biggest detractor, really, is that a lot of stupid people making XP and VX games are just plugging random scripts into their game. While shitty ripped graphic competition is a plague in RM2k/3, so is everyone and their mother cramming scripts into their XP/VX games.
I think I saw some crazy video on YouTube where this guy had like five different battle systems in his game.
It's probably because RM2k3 comes pre-hacked while you have to go out of your way a bit more to crack XP/VX.
I know that's definitely a factor. However, there are a lot of people including myself that are willing to pay for programs like XP/VX as long as we get them in English. And of course nowadays cracking XP isn't really difficult like it used to be.
This isn't any different from what you see in RM2k/3. You can use those exact same graphics in XP and VX, but saying such a thing would really hurt your argument. If anything, those graphics will look BETTER in XP/VX due to 32-bit color.
That I wasn't aware of. I mean, it would be easier to notice if 80% of XP/VX games didn't look almost exactly alike.
And you are totally missing the point that people make about XP/VX. You can make it look just like an RM2k3 game, but make it play lightyears better. People could actually be creative with their gameplay setup without having to resort to cheap hacks that takes months as opposed to days. They can polish their games up and make them feel almost as if they were worth playing!
The biggest detractor, really, is that a lot of stupid people making XP and VX games are just plugging random scripts into their game. While shitty ripped graphic competition is a plague in RM2k/3, so is everyone and their mother cramming scripts into their XP/VX games.
Keep in mind that many people like myself have projects that are still being produced in RM2K3, and we'd prefer it if our games weren't prejudiced against simply because we can't switch over from one maker to the next mid project.
And I still maintain my point about VX being a step backwards in some ways that discourages me from using it.
I don't think it's possible to alter the perception of these programs, but the best we can do is make the best possible games in them and get them out there to show that good things can come from these programs.
I think that this is the ticket.
Didn't I post in this topic? What happened to my post?
No seriously, am I going insane? WIP said that the last thing this wasteland needed was more pride and I said everyone here is incredibly talented? Does this seem familiar to everyone? Did I just dream this or something?
No seriously, am I going insane? WIP said that the last thing this wasteland needed was more pride and I said everyone here is incredibly talented? Does this seem familiar to everyone? Did I just dream this or something?
author=Feldschlacht IV link=topic=2884.msg55866#msg55866 date=1231870118Just like most RM2k3 games that use the same Rudra, FF6, or MnB sets? There is a saturation point that has ocurred where most RM2k3 games do not look unique anymore because all the SNES games have been ripped.
That I wasn't aware of. I mean, it would be easier to notice if 80% of XP/VX games didn't look almost exactly alike.
Keep in mind that many people like myself have projects that are still being produced in RM2K3, and we'd prefer it if our games weren't prejudiced against simply because we can't switch over from one maker to the next mid project.Also keep in mind that I have never suggested such a thing and would prefer a person complete their project in whatever engine they can.
And I still maintain my point about VX being a step backwards in some ways that discourages me from using it.
Let's not beat around the bush: you are upset by the tileset changes, which are admittedly stupid. You must not be much of a game designer or developer if you cannot see the enormous possibilities gained by going with XP or VX. It's a terrible fate that you can't just take ripped graphics off Phylo-esque sites and plug them into your game.
But once you get past that point, you can infinitely customize your game to your imagination's end. In RM2k3, you are stuck with a rigid system. XP/VX, you can do pretty much anything you want. That is the benefit of the newer engines and it is sad that people can't see it.
Just like most RM2k3 games that use the same Rudra, FF6, or MnB sets? There is a saturation point that has ocurred where most RM2k3 games do not look unique anymore because all the SNES games have been ripped.
I am aware of that. I don't like it much either, but even then, I've seen some pretty things done with said rips, even with that considered. However I am aware of that!
Also keep in mind that I have never suggested such a thing and would prefer a person complete their project in whatever engine they can.
I'm glad to hear you say that, because some people have such a bias against a certain maker (and it isn't just RM2K3) that they're not interested in games made with it right off the bat no matter how good they seem.
Let's not beat around the bush: you are upset by the tileset changes, which are admittedly stupid. You must not be much of a game designer or developer if you cannot see the enormous possibilities gained by going with XP or VX. It's a terrible fate that you can't just take ripped graphics off Phylo-esque sites and plug them into your game.
Incorrect, to a degree. Yeah, I'm not a fan of the tileset changes, but not because you can't use rips with them (and I learned today you can, so that's a moot point), but as far as the graphical changes are concerned, I just don't like how it looks. I just don't like the 'look' of XP (but I've more or less gotten over it) and the 'look' of VX (and those ugly ass sprites ugh) more or less makes me want to vomit. But that won't stop me from enjoying any well made games done with the program and I certainly have no problem using XP at least. VX however isn't very attractive to me from a visual and coding point right now.
But once you get past that point, you can infinitely customize your game to your imagination's end. In RM2k3, you are stuck with a rigid system. XP/VX, you can do pretty much anything you want. That is the benefit of the newer engines and it is sad that people can't see it.
I'm not touting that one engine is fundamentally better than the other. I'm just saying that people have different reasons for picking different engines, and that we should just encourage good games no matter what instead of pushing people into newer things, that will happen on its own.
Please play Demon Tower.
It looks exactly like an rm2k game but better because of the engine's greater color depth, and it is made in VX.
Thus, your points regarding VX's 'ugly graphics' are pretty much moot; especially since it is very easy to convert said rm2k graphics.
(FTR, I agree that the tileset limit is lame, but workarounds exist...if you really must)
It looks exactly like an rm2k game but better because of the engine's greater color depth, and it is made in VX.
Thus, your points regarding VX's 'ugly graphics' are pretty much moot; especially since it is very easy to convert said rm2k graphics.
(FTR, I agree that the tileset limit is lame, but workarounds exist...if you really must)
author=Max McGee link=topic=2884.msg55868#msg55868 date=1231870687I never saw it. Maybe it was Feld's old topic? Check the City Dump.
Didn't I post in this topic? What happened to my post?
No seriously, am I going insane? WIP said that the last thing this wasteland needed was more pride and I said everyone here is incredibly talented? Does this seem familiar to everyone? Did I just dream this or something?
BACK ON TOPIC:
Man, I'm just about ready to retire from the RM scene. Once I finish up my games maybe I'll give it up. I'm practically ancient anyways, and we need "new blood" to replace us "old hats" clinging to RM2k3 anyway.
Please play Demon Tower.
It looks exactly like an rm2k game but better because of the engine's greater color depth, and it is made in VX.
Thus, your points regarding VX's 'ugly graphics' are pretty much moot; especially since it is very easy to convert said graphics.
(FTR, I agree that the tileset limit is lame, but workarounds exist...if you really must)
I'll definitely give it a shot. I know I'm clinging to some bias myself.
Man, I'm just about ready to retire from the RM scene. Once I finish up my games maybe I'll give it up. I'm practically ancient anyways, and we need "new blood" to replace us "old hats" clinging to RM2k3 anyway.
If that's how you feel, but at least finish your games! And besides, stop saying you're so old, man. You're not!
This is a massive thread. There is a lot to talk about. Let's go!
Dude, you are like a GENIUS developer, and I really wish you were more "ours" than you are any other site's, because that would drastically increase my pride in the community. Unfortunately, being as ridonculously talented and dedicated as you are means your feedback is important to a lot of people, buster brown, so you better take the time to play people's games every once in a while! (Especially mine. :P )
This is so out of nowhere but it is such a good idea! We talk about this on the podcast!
Okay,the thing is, a real phenomenon is that people WILL be more likely to consider playing a game to be a chore if it is an RPG Maker game or an amateur game of any kind. If you are playing a commercial game and an RM game and they are the same exact quality, you will be more likely to give the commercial game more of your time and attention because you paid for it. This is something I'd like to change.
But, like alcoholism, before people can stop discriminating against RM games, they need to realize that is what they're doing.
I view RPG Maker 2003 as being like an old and rusty but very specialized tool which is good for certain projects, ones where the #1 Priority is maintaining atmosphere by use of a specific set of varied, era-specific graphics. Also if you want unlimtied chipsets!
There is no equivalent of "theodore" or "RTP future" for VX, which means I've had to make my own graphics, which was a learning experience, but also, in a lot of ways, a deterrent.
I THINK IF PEOPLE THINK WE SHOULD ALL MOVE ON TO RM(V)X(P) MORE PEOPLE SHOULD BE WORKING ON CRANKING OUT PUBLIC-DOMAIN RESOURCES FOR IT!
@Anaryu: This statement comes with a caveat of my personal bias, but I would say on the whole, there are far less "GREAT" RMXP games than there are "GREAT" RM2k3 games, even though each engine had an equal time being the "newest" maker, and each engine has now had an equal time being the "second newest" maker. Why do you think this is?
But ultimately...
THIS.
Anyway, I am proud of the community and I think it is great.
Here is my short list of people in this community who rock the house:
*WIP. He made the site. He can't really talk shit about people not making games because umm...come on WIP, where's YOUR game, man? But still. He made the site and rules over it with an iron fist of draconian tyranny...in a good way.
*Craze is like a machine for producing complete and interesting games and his rabid adocation of RPG Maker VX is exactly in tune with the direction the scene needs to go in.
*Brandon Abley is a hot saucer of gay with 100% original assets. He is also one of the most talented people I am aware of.
*Reives is a motherfucking artist of the highest caliber.
*Anaryu. See above.
*VideoWizard for sheer fucking dedication. Are his games awesome? Are they popular? No. Has that stopped him from making them for 15+ YEARS? Hell no.
*Iishenron, who only posts here occasionally, made a complete 30+ hour RPG which is basically professional quality. Let's not forget that guys.
*Kentona. Holy shit guys have any of you actually really thought about how awesome Hero's Realm is? Please don't retire Kentona. Then again if you're anything like me, I've been saying I was gonna retire since early 2004, so...
*Clest. Anyone want to think about what percentage of the best and most popular RPG Maker games are standing on the shoulder of his art and visuals?
*Nightblade. Who says you have to be nice to people to be important?
And yeah, that is FAR from complete list, but I did say it would be short. These are just SOME of the people in the community that I'm proud of. If I really thought about it, I could probably come up with ten times this many, so nobody be offended by omission. The inclusion of people like this at RMN is why I come here. And post. So. Goddamn. Much.
What are some people/things that make you guys proud of the community?
author=Anaryu link=topic=2884.msg55769#msg55769 date=1231828338
You know, I've been thinking this for a long time, but why are both sides required?
Why is it if you want to post a game you're expected to play other ones? I enjoy MAKING my games; I actually like the ACT of making them, I don't pressure much for feedback because once I'm done with a complete project with it, I move on to the next one.
I rarely expect OR receive feedback because the community mind IS "I play yours, your play mine." I simply kind of ignore my projects once they're done because that's not what interests me.
I don't really enjoy playing a lot of other people's games, no offense to anyone, I just don't. Not because they're bad, but because I enjoy making stuff so much I don't play the great commercial games I have already sitting on my shelf! (Persona 4, Valkyria Chronicles, and Deadspace are sitting UNPLAYED for many weeks now, and this is standard when I'm working on a project.)
I have a limited amount of time per day, and I invest everything not given to my wife and kids and work into working on my projects.
Maybe we should be looking to find people who like to play indie games instead of make them, and trust more in them for the reviews and feedback.
It sounds kind of mean, but...
Why can't the makers make, the players play, and the talkers talk?
Dude, you are like a GENIUS developer, and I really wish you were more "ours" than you are any other site's, because that would drastically increase my pride in the community. Unfortunately, being as ridonculously talented and dedicated as you are means your feedback is important to a lot of people, buster brown, so you better take the time to play people's games every once in a while! (Especially mine. :P )
author=brandonabley link=topic=2884.msg55808#msg55808 date=1231854954
I am willing to argue one of the major problems is that people play these games at their desks.
I play amateur and RPG maker games on my TV, with a gamepad, sitting on the couch. If the game requires that I use a mouse, that's different, but then it's okay because that means it is a PC game. Playing these console style games hunched over a computer screen and clumsily tapping on a keyboard . . . that isn't fun. If you can play them in the same environment as any other game, though, it becomes an entirely different story.
This is so out of nowhere but it is such a good idea! We talk about this on the podcast!
author=Ciel link=topic=2884.msg55792#msg55792 date=1231848407author=Neophyte link=topic=2884.msg55783#msg55783 date=1231839333
That makes no sense (and I notice most of you do it, why is this). You should be playing good games and not feel like it's a chore to play somebody else's. I do not play any game that does not look interesting to me.
Yeah, there should be no reason for that mentality unless it is two people with really bad games agreeing to endure the one another's garbage. Playing good games isn't a chore. If you have made one, make sure people know what it is about, why it is good, and why they should play it. Market your project properly and people will be coming to you. If people aren't playing your game, you're either marketing it poorly or it doesn't deserve to be played.
Okay,the thing is, a real phenomenon is that people WILL be more likely to consider playing a game to be a chore if it is an RPG Maker game or an amateur game of any kind. If you are playing a commercial game and an RM game and they are the same exact quality, you will be more likely to give the commercial game more of your time and attention because you paid for it. This is something I'd like to change.
But, like alcoholism, before people can stop discriminating against RM games, they need to realize that is what they're doing.
author=brandonabley link=topic=2884.msg55842#msg55842 date=1231865622author=Feldschlacht IV link=topic=2884.msg55814#msg55814 date=1231858631
who fucking cares?
Dude everyone cares. Making a game in RPG Maker 2003 is really really counter-productive. It is so limiting. It is such a pain in the ass to make a game with the program. It is a waste of time. I don't care how something is made if the end product is good. However, using RPG Maker 2003 really interferes with the ability for most members to make a good end product. Developers have absolutely no control over almost every aspect of the game engine. This really hamstrings creativity. When developers do get creative, 9 times out of 10 the result is really clunky and incredibly hard to play. I remember being exceptionally proud of all the things I did with Wilfred the Hero until I realized afterwards the battle system was hard-coded at 10 frames per second because RPG Maker 2003 gave me no alternative.
I view RPG Maker 2003 as being like an old and rusty but very specialized tool which is good for certain projects, ones where the #1 Priority is maintaining atmosphere by use of a specific set of varied, era-specific graphics. Also if you want unlimtied chipsets!
There is no equivalent of "theodore" or "RTP future" for VX, which means I've had to make my own graphics, which was a learning experience, but also, in a lot of ways, a deterrent.
I THINK IF PEOPLE THINK WE SHOULD ALL MOVE ON TO RM(V)X(P) MORE PEOPLE SHOULD BE WORKING ON CRANKING OUT PUBLIC-DOMAIN RESOURCES FOR IT!
@Anaryu: This statement comes with a caveat of my personal bias, but I would say on the whole, there are far less "GREAT" RMXP games than there are "GREAT" RM2k3 games, even though each engine had an equal time being the "newest" maker, and each engine has now had an equal time being the "second newest" maker. Why do you think this is?
But ultimately...
author=Fallen-Griever link=topic=2884.msg55849#msg55849 date=1231866662
And this topic isn't about the merits of different makers anyway...
THIS.
Anyway, I am proud of the community and I think it is great.
Here is my short list of people in this community who rock the house:
*WIP. He made the site. He can't really talk shit about people not making games because umm...come on WIP, where's YOUR game, man? But still. He made the site and rules over it with an iron fist of draconian tyranny...in a good way.
*Craze is like a machine for producing complete and interesting games and his rabid adocation of RPG Maker VX is exactly in tune with the direction the scene needs to go in.
*Brandon Abley is a hot saucer of gay with 100% original assets. He is also one of the most talented people I am aware of.
*Reives is a motherfucking artist of the highest caliber.
*Anaryu. See above.
*VideoWizard for sheer fucking dedication. Are his games awesome? Are they popular? No. Has that stopped him from making them for 15+ YEARS? Hell no.
*Iishenron, who only posts here occasionally, made a complete 30+ hour RPG which is basically professional quality. Let's not forget that guys.
*Kentona. Holy shit guys have any of you actually really thought about how awesome Hero's Realm is? Please don't retire Kentona. Then again if you're anything like me, I've been saying I was gonna retire since early 2004, so...
*Clest. Anyone want to think about what percentage of the best and most popular RPG Maker games are standing on the shoulder of his art and visuals?
*Nightblade. Who says you have to be nice to people to be important?
And yeah, that is FAR from complete list, but I did say it would be short. These are just SOME of the people in the community that I'm proud of. If I really thought about it, I could probably come up with ten times this many, so nobody be offended by omission. The inclusion of people like this at RMN is why I come here. And post. So. Goddamn. Much.
What are some people/things that make you guys proud of the community?






















