??REQUIRED QUEST ITEM/ MAKING A TITLE SCREEN??
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(RPG Maker XP)
I'm back. With more possibly simple questions. I've figured out Events, Switches, and basic Triggers. I still don't know how to set up variables for activities such as fishing and pickpocketing.
PART 1-> Okay. I like quests where you have to have a certain Item in your Inventory to complete the quest or simply start it. How do you do this, if you can? I've been making it where you talk to an Event, receive the item, and the Event itself is the one that activates a Switch, changing the requiring Event. But its not because you have the Quest Item. Say you somehow were able to drop the item, and you no longer have it. The quest would still complete once you talked to the requiring Event, even without the item. How do I fix this?
PART 2-> I tried customizing my own Title Screen on Paint, Microsoft Word 2007, and Microsoft PowerPoint 2007. But they just wouldn't save as a picture document that could be imported into RPG Maker XP. I know there is supposed to be some way you can just take a screen shot or something with a combination of buttons. I don't actually know how though, or how to store it for that matter. Any advice?
I'm back. With more possibly simple questions. I've figured out Events, Switches, and basic Triggers. I still don't know how to set up variables for activities such as fishing and pickpocketing.
PART 1-> Okay. I like quests where you have to have a certain Item in your Inventory to complete the quest or simply start it. How do you do this, if you can? I've been making it where you talk to an Event, receive the item, and the Event itself is the one that activates a Switch, changing the requiring Event. But its not because you have the Quest Item. Say you somehow were able to drop the item, and you no longer have it. The quest would still complete once you talked to the requiring Event, even without the item. How do I fix this?
PART 2-> I tried customizing my own Title Screen on Paint, Microsoft Word 2007, and Microsoft PowerPoint 2007. But they just wouldn't save as a picture document that could be imported into RPG Maker XP. I know there is supposed to be some way you can just take a screen shot or something with a combination of buttons. I don't actually know how though, or how to store it for that matter. Any advice?
Ok, thankyou for stating your maker version (which you didn't in your other topics).
1. When making the event, you need to use an option called "Conditional Branch". It is an event command, so you add it the same way you would add a message box, or anything else. Just click on the white space of the event, and select "Conditional Branch". Once you have that open, and you are editing it's options, you will notice four tabs at the top. The item in inventory is on tab 4, so click it, pick item, and then scroll until you find the one you want. Once that is done, press OK. Now the event should look somewhat like this:
@>conditional branch in inventory
@>
: else
@>
: Branch end
@>
Here is what you want to do next: Click on the first "@>" directly under "Conditional branch". This is what will happen when the item IS in the inventory. Put whatever you want to happen in that case. Then, click the "@>" directly under "else". This is what will happen if the item ISN'T in the inventory. Put whatever you want there.
Congrats, that is done.
2. As for the Title screen, it must be EXACTLY as RPG maker XP demands it. That means it needs to be a JPEG file, and must be 640X480 dimensions. To do this in paint, click "Image" then "Attributes". You will be able to set width and height there. Then, save it as a JPEG file. You're done!
Hope I helped! If you need any more info, just post a reply, and I will see what I can do.
1. When making the event, you need to use an option called "Conditional Branch". It is an event command, so you add it the same way you would add a message box, or anything else. Just click on the white space of the event, and select "Conditional Branch". Once you have that open, and you are editing it's options, you will notice four tabs at the top. The item in inventory is on tab 4, so click it, pick item, and then scroll until you find the one you want. Once that is done, press OK. Now the event should look somewhat like this:
@>conditional branch in inventory
@>
: else
@>
: Branch end
@>
Here is what you want to do next: Click on the first "@>" directly under "Conditional branch". This is what will happen when the item IS in the inventory. Put whatever you want to happen in that case. Then, click the "@>" directly under "else". This is what will happen if the item ISN'T in the inventory. Put whatever you want there.
Congrats, that is done.
2. As for the Title screen, it must be EXACTLY as RPG maker XP demands it. That means it needs to be a JPEG file, and must be 640X480 dimensions. To do this in paint, click "Image" then "Attributes". You will be able to set width and height there. Then, save it as a JPEG file. You're done!
Hope I helped! If you need any more info, just post a reply, and I will see what I can do.
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