MENU SCREENS

Posts

Pages: 1
In RP2k3 how do you make a menu that isn't the lame default one they give you? Something like this, http://www.rpgmaker.net/games/902/screenshots/4024/ (though not necessarily as fancy).
LouisCyphre
can't make a bad game if you don't finish any games
4523
Message boxes and Choices

First, in your intro put a Forbid menu command. Then, make a parallel process starting with a Key Input processing command.

<>Key Input Processing: [var: Menu Key]
<>Branch if var [var: Menu Key] is 6
<>Call Event: Custom Menu
<>Var Operation: [var: Menu Key] set 0
<>End

The common event "Custom Menu" can either be a bunch of message boxes and choices, or pictures with Key Input processing commands.
author=KJzero9 link=topic=3166.msg62155#msg62155 date=1234825760
In RP2k3 how do you make a menu that isn't the lame default one they give you? Something like this, http://www.rpgmaker.net/games/902/screenshots/4024/ (though not necessarily as fancy).

That's done with pictures, it's not the difficult to create a similar menu to the one found in Muse if you have a decent knowledge of variables. I honestly wouldn't recommend doing a picture based menu if you just want to do what the default does already. There's nothing wrong with the DMS.
OK that's how I thought you would have to do it, but I thought maybe there was a better way. Thanks, I appreciate it.
Pages: 1