ACTION GAME MAKER FEATURES REVEALED

Posts

Pages: first prev 123 next last
author=ankylo link=topic=3202.msg63115#msg63115 date=1235365400
author=Shadowtext link=topic=3202.msg63092#msg63092 date=1235355507
author=ankylo link=topic=3202.msg63090#msg63090 date=1235353712
Also, remember that in order to get a game on the 360 you need a XNA Creators club premium account, which is $99 / yr, and it has to go through a peer review process, so this might not be the biggest selling point for a lot of users.
To DISTRIBUTE the game you need a premium account, but you can test on your 360 for free. At least you can with the free Dreamspark membership. I'm not sure about without it.

OK....I can test my game in AGM as well, don't need a 360 to do it...and isn't DISTRIBUTING the game the point? Why would you want to export it to XNA just to test play it on your 360?
The thrill of playing a game you made on your Xbox? I don't think the majority of people who use Enterbrain *Makers as their middleware solutions have a business model or anything.

I mean if they're expecting us to make professional games that Microsoft's Creator dealie will accept, they'd damned well better have scripting, hadn't they?
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
That's sort of a conundrum, ST. If they allowed scripting, the engine probably wouldn't be able to run on the 360.
I wanted to try the sample games, but they all give me an error when I click them. Too bad I guess...
author=myersguy link=topic=3202.msg63131#msg63131 date=1235370899
I wanted to try the sample games, but they all give me an error when I click them. Too bad I guess...
Are you sure you have DirectX 9.0c installed correctly?

The download is here: http://www.microsoft.com/downloads/details.aspx?familyid=886ACB56-C91A-4A8E-8BB8-9F20F1244A8E&displaylang=en

If you still need help, read "DirectX 9.0c Quick Help" at http://www.actiongamemaker.com/sample-games
The exclusion of scripting does not bother me, as I don't use it VX or XP anyway (which is why I still use RM2K3 as my primary engine). I'm starting to agree with WIP on it's exclusion as well, and since it seems to be that Enterbrain is trying to make AGM's highest selling point the fact you can export the games made in it to your Xbox, it makes sense for them to leave it out; as in, scripted games probably wouldn't work.
Also after playing the AGM Action RPG sample game, is it just me, or does it feel alot lot like Neutopia?
It says you can export them to the XNA Framework using XNA Game Studio 3.0 which is essentially a plugin for Visual Studio / Visual C#. There is a possibility that you can edit the code with XNA Game Studio but who knows...

Not necessarily. Just because there is an option to export into the framework, allowing you to write a game that can be run on the 360, that doesn't mean you can load it up as a project file, edit it, and make it into your fat baby.

That would be like saying that just because you an export a model from Maya to use in the Unreal Engine, you can edit the model in the Unreal Engine. About all you can do is re-texture and apply animation sets. You can't touch the polygons. Them darn polygons.

Anyway, it would be twelve levels beyond sweet if what you are saying is true, but we can't take the word of a commercial promotion to accurately tell us what a product can and cannot do.
sure, which is why I said possible. Besides, you can create a full game with XNA Game studio, and as you stated, you cannot fully edit models in Unreal Engine, which is why you need Maya...the example you give is flawed.

Anyway, you are correct, we need to wait until there is some actual release info available in English, or until March 5th when it comes out in Japan.

Also, what if there is scripting? what if it was just in C#? This would not be out of the realm of possibility, but does seem unlikely as they have not advertised anything that would lead us to believe there is scripting.

Fair enough, if AGM allows you to export your game project into XNA and let you edit it, I will gladly recant my flawed example of Maya/Unreal Engine. No harm there.

As far as what if there is scripting? If there is a scripting language in AGM, similar in concept to RGSS, I will be extremely pleased. I took the time to read the previous version of this post, and one point was consistently brought up, that the ability to script in RGSS, for RMXP (for example), gives it far more versatility then the previous versions of RPGMaker that required you to be totally event driven. The scripting language for the Unreal Engine allows you to do some pretty amazing things, even without access to the source code. The point of all that drivel is that any sort of scripting language for any game maker will enhance its usefulness exponentially.

Now if AGM allowed you to code in C3, I would cry like a little girl and pass it over. I'm not a coder. I don't wish to be one. I'm a designer. That's why game making programs that use a scripting language are like nectar and ambrosia to me. The world needs more of those types of applications, so that independent developers can make great games without needing a programmer. I'm sure that even stating that opinion is a C-class felony to some people, but it's how I feel. I'd rather make content and write a story than code.

I hope that answers your questions, Anklo, rhetorical or not. I kinda rambled a lot just now. >_>
author=MayorAnime link=topic=3202.msg63291#msg63291 date=1235490090
Now if AGM allowed you to code in C3, I would cry like a little girl and pass it over. I'm not a coder. I don't wish to be one. I'm a designer. That's why game making programs that use a scripting language are like nectar and ambrosia to me. The world needs more of those types of applications, so that independent developers can make great games without needing a programmer. I'm sure that even stating that opinion is a C-class felony to some people, but it's how I feel. I'd rather make content and write a story than code.
Um.. Ruby is a programming language, like C#. If you can program in RGSS/2 (just an API for Ruby in RMXP/RMVX), it's not a big step to program in C# (C#'s easier than C++ btw).
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=MayorAnime link=topic=3202.msg63291#msg63291 date=1235490090
Now if AGM allowed you to code in C3, I would cry like a little girl and pass it over. I'm not a coder. I don't wish to be one. I'm a designer. That's why game making programs that use a scripting language are like nectar and ambrosia to me. The world needs more of those types of applications, so that independent developers can make great games without needing a programmer. I'm sure that even stating that opinion is a C-class felony to some people, but it's how I feel. I'd rather make content and write a story than code.

I hope that answers your questions, Anklo, rhetorical or not. I kinda rambled a lot just now. >_>
It is opinions like this that make me cry myself to sleep. Don't try to ruin things for those of us who recognize the power of scripting.

(I assume you meant C# and not C3 :))
Max McGee
with sorrow down past the fence
9159
I dunno, my interest in this product has waned a lot due to recent revelations.
author=WIP link=topic=3202.msg63304#msg63304 date=1235494392
author=MayorAnime link=topic=3202.msg63291#msg63291 date=1235490090
Now if AGM allowed you to code in C3, I would cry like a little girl and pass it over. I'm not a coder. I don't wish to be one. I'm a designer. That's why game making programs that use a scripting language are like nectar and ambrosia to me. The world needs more of those types of applications, so that independent developers can make great games without needing a programmer. I'm sure that even stating that opinion is a C-class felony to some people, but it's how I feel. I'd rather make content and write a story than code.

I hope that answers your questions, Anklo, rhetorical or not. I kinda rambled a lot just now. >_>
It is opinions like this that make me cry myself to sleep. Don't try to ruin things for those of us who recognize the power of scripting.

(I assume you meant C# and not C3 :))

Yeah, go me for checking my post before Posting. :)

Ah well, WIP, not everyone can appreciate the power of the coder. So much work for so little praise, and yet who do the developers crucify when the game doesn't work?

I feel ya man, I just don't want that kind of job. ;)
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
The point is that you don't need to do that, MayorAnime. I know plenty of people who use RMXP/VX and don't know how to code. BUT the capability is there.
author=Max McGee link=topic=3202.msg63307#msg63307 date=1235495112
I dunno, my interest in this product has waned a lot due to recent revelations.
Mine too, as sad as it is. If it doesn't have coding, it'd be way too limited, and... $115? Seriously? This will inevitably be competing with Game Maker, which is less than a quarter of the price.
author=WIP link=topic=3202.msg63324#msg63324 date=1235499258
The point is that you don't need to do that, MayorAnime. I know plenty of people who use RMXP/VX and don't know how to code. BUT the capability is there.

I agree with you completely. I just would rather script than code. I apologize if my hastily written response did not convey that to you probably. I am in agreement with you, WIP, one hundred percent. I just choose not to code in C++, C#, or anything that is a raw programming language. Javascript, C-Scripts, Verge-script, RGSS, Unreal Script, and Oblivion Script are my tools of preference.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Uh, coding and scripting are pretty much the same thing, man. You are splitting hairs. C# could be used as the internal game code probably just as easily as the rest of those languages.
author=WIP link=topic=3202.msg63343#msg63343 date=1235507245
Uh, coding and scripting are pretty much the same thing, man. You are splitting hairs. C# could be used as the internal game code probably just as easily as the rest of those languages.

Sounds good to me, WIP. I'll concede the point then. :)
I vote that we just wait for it to come out to see if it has scripting or not, then argue about why they're smart or stupid. It seems pretty pointless to argue about something that you don't even know if it has it or not yet.
Pages: first prev 123 next last