MADWORLD

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WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I just picked this up on my way from the dentist to work this morning.

http://www.sega.com/madworld/





I haven't played it yet BUT will be giving my impressions later tonight.
Made by the same people responsible for God Hand? It's time like this I wish I had a Wii, even if it were for one game.
It looks interesting enough, though I'm not sure I'd like the black and white only graphics (of course I know the blood is red, but it doesn't balance it out).
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Well, the game is awesome. Your goal is to kill people to rack up points until you reach certain plateaus. Say, at 1.5 million points the boss "door" shows up. Or 500k an extra life shows up.

Each level has a few "mini-games" where you have to kill as many people as possible with their special mechanics. Such as using a baseball bat to knock guys onto a huge dart board or throwing them into a speeding train.

The camera can be a pain to work with. C is to focus the camera behind your character and Z is to jump. It feels odd having them that way.

There is a ton of blood and violence. You are rated on how gruesome of a kill you manage. The more violent the kill, the more points you get.
author=WIP link=topic=3323.msg66348#msg66348 date=1236885769
Well, the game is awesome. Your goal is to kill people to rack up points until you reach certain plateaus. Say, at 1.5 million points the boss "door" shows up. Or 500k an extra life shows up.

Each level has a few "mini-games" where you have to kill as many people as possible with their special mechanics. Such as using a baseball bat to knock guys onto a huge dart board or throwing them into a speeding train.

The camera can be a pain to work with. C is to focus the camera behind your character and Z is to jump. It feels odd having them that way.

There is a ton of blood and violence. You are rated on how gruesome of a kill you manage. The more violent the kill, the more points you get.

Good god...

This is probably the most brutal game for Wii right now then, huh.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
It is the most brutal game out for any system.
Starscream
Conquest is made from the ashes of one's enemies.
6110
Looks like it has been well received so far, but judging from the screens and videos I have seen it's way too stylized and over the top for the brutality to have much of an effect other than "haha!".

Which is probably what they are going for.
Another desperate attempt by Nintendo to ditch their kiddy image, with gore only a child would find to be a deal breaker.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Nightblade link=topic=3323.msg66544#msg66544 date=1236995113
Another desperate attempt by Sega to ditch their kiddy image, with gore only a child would find to be a deal breaker.
author=WIP link=topic=3323.msg66545#msg66545 date=1236995309
author=Nightblade link=topic=3323.msg66544#msg66544 date=1236995113
Another desperate attempt by Sega to ditch their kiddy image, with gore only a child would find to be a deal breaker.

Platform: Wii
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Nightblade link=topic=3323.msg66544#msg66544 date=1236995113
Another desperate attempt by Sega to ditch their kiddy image by developing a ultra-gorey game.
author=Nightblade link=topic=3323.msg66544#msg66544 date=1236995113
Another desperate attempt by Nintendo to ditch their kiddy image by having a ultra-gorey game on the Wii.
Ciel
an aristocrat of rpgmaker culture
367

Stop being douchebags. ~_~

I heard the legendary Yasumi Matsuno was involved in story planning for this game. It does not really seem like his type of project, or the type of game that would have a story at all, but... who knows. :o
Is there any type of upgrades or anything to it, or is it just a beat 'em up with mini-games where you score points. It just seems more like a game I'd want to rent or borrow instead of buy. Like something I'd enjoy playing all the way through, but not something I'd be addicted to.
This game is fun incarnate. In fact, that's what it's all about; they stick you in large, free-roaming areas filled with unique deathtraps, weapons, etc. and tell you "go nuts." The object is to basically have fun with it. Throw guys into spiked trains, knock 'em down with a row of chairs, snap their necks, throw them into a meat grinder (which produces meat-buns out the side when you do), you do what you want, limited only by your own creativity (and the killing tools available, of course). You get more points if you're more creative with your kills, too. Just throwing a guy into a spiked wall is one thing. Jamming a road sign into their skull, then slamming a tire over them, then jamming them onto a spike ass-first nets you a LOT more points. And some of the things you can do to these people is just funny as hell (i.e. jamming a trumpet into their neck, causing it to toot every time you do something to them afterward). The game encourages you to have fun, and be downright silly, with killing people. And adding to all that, every stage has a fun mini-game to add to the carnage.

It's been a long time since I played a game that completely revolved around having fun pure and simple. Adding to that, since the game is under the premise that you're part of a game show, the game is filled with commentary by these two guys who're just hilarious (and quite raunchy). For instance, when trying to use your chainsaw against the final boss...

"That chainsaw's not cuttin' it! Jack's gotta take a page from your book and do it by hand!"
"Are you saying I beat my meat too much?!"
"Only if you consider 24 hours a day, 7 days a week 'too much'."
"I live for leap year!"

Or, when slaughtering aliens in a mini-game...

"You know, frogs squish the exact same way when you do that to them!"
"You're out there killing frogs?! You know, cruelty to animals is one of the tell-tale signs of a sociopath!"
"This, coming from a guy who both participated in, and won Deathwatch?!"
"Yeah, but I killed people. That's alot more humane!"

And, of course...

"Those zombies are like my ex wife! They take a beating, and keep coming back for more!"
"And you wonder why she's your ex?!"

And hey, the game's storyline ain't half bad, either! All-in-all, it's a must buy for Wii owners!

author=Natook link=topic=3323.msg66571#msg66571 date=1237008070
Is there any type of upgrades or anything to it, or is it just a beat 'em up with mini-games where you score points. It just seems more like a game I'd want to rent or borrow instead of buy. Like something I'd enjoy playing all the way through, but not something I'd be addicted to.

There's quite a bit of replay value, actually. After beating the game once, you unlock two new weapons that tear through opponents like butter. Also, you unlock a MUCH more challenging hard mode, AND there's so many things you can do to these guys, you're not going to find them all in your first playthrough. While there's not upgrades, every singe stage has unique deathtraps and weapons. If the game feels repetitive at any point, it's all your fault. Why are you still chainsawing people when you can shake bottles of soda, jam it in the guy's skull, and use the cartoonish carbonation to send them rocketing off into a neon sign, electrocuting them to death in a spectacle of sparks?

And don't get me started on this game's bosses... Some of the coolest boss battles I've fought in a long time.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Nightblade link=topic=3323.msg66548#msg66548 date=1236995318
Platform: Wii
You are dumb. Nintendo is barely responsible for this game and it was an entirely different company's idea. Just because it is on their platform is irrelevant. Why don't you blame Microsoft for all the millions of hentai games coming out for Windows?
Max McGee
with sorrow down past the fence
9159
You know, WIP, you are actually wrong here. The team for the Wii does obviously personally approve every single game that does or doesn't appear on the platform. Haven't you noticed that there has been a general authorial slant to what games do and do not appear on the Wii? The Nintendo team responsible for the Wii has been making these decisions.

So yes, the fact that they gave Sega the go-ahead to making this game for the Wii (and Wii alone, incidentally) obviously indicates them giving the nod to an ultraviolent game on the system when in the past they have been really obviously been barring these things from the Wii. See also: Dead Space: Extraction.

They are trying, too little and too late, to garner the "hardcore" market by appealing to their love for violence and gore.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Max McGee link=topic=3323.msg67746#msg67746 date=1237913735
You know, WIP, you are actually wrong here. The team for the Wii does obviously personally approve every single game that does or doesn't appear on the platform. Haven't you noticed that there has been a general authorial slant to what games do and do not appear on the Wii? The Nintendo team responsible for the Wii has been making these decisions.

So yes, the fact that they gave Sega the go-ahead to making this game for the Wii (and Wii alone, incidentally) obviously indicates them giving the nod to an ultraviolent game on the system when in the past they have been really obviously been barring these things from the Wii. See also: Dead Space: Extraction.

They are trying, too little and too late, to garner the "hardcore" market by appealing to their love for violence and gore.
1. You are also dumb, too.

2. There is an approval process for Nintendo systems, yes, but it is not what you think it is. You submit the game for approval near the end of the development time, so Nintendo can bug check it and make sure it follows proper Nintendo procedures. Things such as labels inside the games about controls. You develop the game, THEN SEND IT TO NINTENDO, and make corrections.

3. Your example of Dead Space is laughable. Probably the most disgusting game came out for the Wii less than a year after it came out. It would have been out about 6 months after the Wii's launch had it not need to be toned down to sidestep an AO rating.
author=WIP link=topic=3323.msg67744#msg67744 date=1237913443
author=Nightblade link=topic=3323.msg66548#msg66548 date=1236995318
Platform: Wii
You are dumb. Nintendo is barely responsible for this game and it was an entirely different company's idea. Just because it is on their platform is irrelevant. Why don't you blame Microsoft for all the millions of hentai games coming out for Windows?

Because the two platforms are completely different?

2. There is an approval process for Nintendo systems, yes...

ARGUMENT OVER, thanks for playing; douche.
What does Nintendo allowing the game on their platform have to do with it?

It was Sega's choice to develop and produce the game on the Wii.



All console companies have an approval process. That doesn't necessarily mean a company is catering to a specific demographic beyond the norm.

And it's not like Nintendo is suffering because of the Wii's large amount of shovelware; MadWorld will probably not do vastly better than the average Wii game in terms of sales because of its strangeness.
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