STAR OCEAN
Posts
author=GreatRedSpirit link=topic=3347.msg67058#msg67058 date=1237507535
If you are playing Star Ocean for the writing then you are playing Star Ocean for the wrong reasons. The best Star Ocean would cut out those damn hour+ long scenes and go "You are in space. Have a space ship. Fly around. Do shit." because any plot or story or characters in a Star Ocean game are as interesting and engaging as somebody having fun with an electric pencil sharpener. The gameplay is what I know Tri-Ace for.
Yeah, I know. It's just disappointing that they don't even try. That, or put too much effort into something that's just silly. The only thing better than playing a fun RPG is a fun RPG with a really good story.
author=GreatRedSpirit link=topic=3347.msg67058#msg67058 date=1237507535
If you are playing Star Ocean for the writing then you are playing Star Ocean for the wrong reasons. The best Star Ocean would cut out those damn hour+ long scenes and go "You are in space. Have a space ship. Fly around. Do shit." because any plot or story or characters in a Star Ocean game are as interesting and engaging as somebody having fun with an electric pencil sharpener. The gameplay is what I know Tri-Ace for.
Yes, let's not forget that it's a videogame! the dialogue doesn't have to be like proffesional written book... I play star ocean games for the gameplay, the story is good, but even if this was an straight up no-dialogue game, I'll still deffinitely play the series.
I was under the impression that Rpgs were meant to be story driven? If your playing an rpg for it's gameplay that's fine but it has to at least draw you in somehow with it's overall theme and plot.. Or should at least.
author=Tau link=topic=3347.msg67080#msg67080 date=1237519876No, that's just what nerds tell themselves so they can feel like their interest in games is more noble than people who play other genres.
I was under the impression that Rpgs were meant to be story driven?
Some RPGs are story driven. They sometimes have really shitty gameplay. The games that are gameplay driven sometimes have really shitty stories. I'd argue Final Fantasy VII created the idea that all RPGs should be story driven.
Star Ocean 2 was great because it didn't follow the trend that Final Fantasy VII solidified. The graphics were used as a tool to further the gameplay, and weren't an end in themselves. The battle system was unique and innovative, and not a clone of FFVII with slight adjustments (adding a new gauge or renaming MP something else). The skills and item creation system in it was beyond amazing. The non-linearity was great. There was just so many different things you could do in it. I stand by it being one of the best for the PSX. I can only think of games that were on par to it, but none that are better.
Star Ocean 3 I didn't get too far in. I tried to like it. I tried really hard. It just wasn't that good. I enver played Star Ocean. It (and Seiken Densetsu 3) are the two most expensive used games for the Super Famicom in Japan. Final Fantasy Vi would be about $5US, and they would be about $25US.
Star Ocean 2 was great because it didn't follow the trend that Final Fantasy VII solidified. The graphics were used as a tool to further the gameplay, and weren't an end in themselves. The battle system was unique and innovative, and not a clone of FFVII with slight adjustments (adding a new gauge or renaming MP something else). The skills and item creation system in it was beyond amazing. The non-linearity was great. There was just so many different things you could do in it. I stand by it being one of the best for the PSX. I can only think of games that were on par to it, but none that are better.
Star Ocean 3 I didn't get too far in. I tried to like it. I tried really hard. It just wasn't that good. I enver played Star Ocean. It (and Seiken Densetsu 3) are the two most expensive used games for the Super Famicom in Japan. Final Fantasy Vi would be about $5US, and they would be about $25US.
author=Canuck link=topic=3347.msg67086#msg67086 date=1237523020
The games that are gameplay driven sometimes have really shitty stories.
Come on man, you know that's an stereotype for the most part.
I had no idea that stereotype was out there, I thought I was saying a fairly unorthodox thing. Also, the focus of my statement was on story-driven games with shitty gameplay.
author=Canuck link=topic=3347.msg67088#msg67088 date=1237523880
I had no idea that stereotype was out there, I thought I was saying a fairly unorthodox thing. Also, the focus of my statement was on story-driven games with shitty gameplay.
Lol, I meant this more as this term comes a lot often... I, out of all people believe to have seen many conclusions like this one over these type of games. Also, Final fantasy games use epic fantasy as a base for all the games... the usual little group against big empire, while star ocean games use the theme of the hero is heading to an specific destination, some unexpected things happens and he ends up in another place, then he tries to find a way to go back home, and so most of the game (if not all) happens on this course.
Some people are more fond of the FF theme rather than less overused themes such as the ones used in the star ocean games.
EDIT: Oh btw, not theme, more like "formula".
An RPG is whatever you want it to be. Some like ones with good stories, some like ones that are just a blast to play. It's personal preference! =)
Certain aspects of a game can draw a player in more than the other aspects. Sometimes it's the story or theme of the game, other times it's the gameplay mechanics. =)
Certain aspects of a game can draw a player in more than the other aspects. Sometimes it's the story or theme of the game, other times it's the gameplay mechanics. =)
author=Tau link=topic=3347.msg67082#msg67082 date=1237521626In video game terms? A game that can trace the basic format back to Dungeons and Dragons. In jRPG terms, almost always via Final Fantasy or Dragon Quest or both.
Ahh ohk. Then what the hell is an Rpg?
Now if we were talking about Pen and Paper RPGs, there'd be a bit more to it....but even then not much. There are at least as many hack and slash dungeon crawls with very little role playing involved as there are story-driven campaigns where everything comes down to being true to your character.

















