GAME REVIEWING? I'M UP FOR IT.

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Hi there everybody. I'm Aurabolt, and I'm (technically) still part of GW, but since it's basically dead, I came here. I'm a reviewer on a casual nature, and I've been playing a lot of RM2k and other Independent games as of late from many different systems. I'm up to review games, and I've done a lot already, like Hero's Realm, Demon Legacy, Sacred Earth: Bonds, Alter A.L.I.A, and more.

Send me a PM if you want your game looked over and reviewed. I tend to keep in touch with the designer so I can ask questions while I play the game, and get a good idea of what they were doing as I move through it. Nice to meet you all.

Current gaming list (in order of focus and review)
- Extraneous
- Sore Losers
- Everything Turns Gray
- 1873 (definitely wanna talk first.)
- Mystery Man Zero (definitely wanna talk first.)
- Muse
- Dungeon Quest
You should post your HR review over here! (Aurabolt is a really good reviewer people, so queue up!)
Nice to meet you too. My game's in my sig "Extraneous"
It's an Action RPG that features a pretty cool ABS (All made by me :))
It's not a long game. Give it a try :)
I see your review are of great quality!

Anyways, I wish you luck. You are probably going to get crammed with games to review (boy I know that feeling...)
halibabica
RMN's Official Reviewmonger
16948
Hi Aurabolt! I saw you posted your review of PH1 from GW's indie in-depth article. Good luck with things here, you'll probably get a lot of attention. And PH2's overhaul is done, if you wanted to look into it.
Kentona: I'm trying to find it, truth be told. GW lost it, and my computer ate it up. If you know where it is, could you pass me along a PM so I can post it up? Also, be sure to let me know how development on any other games are coming up. I plan to play through the rest of HR, probably check out your other games too.

Verifyed Rasta and Fallen-Griever: I will take a look at them. I'll PM you about it with some questions when I get the time.

Halibabica: In time, man. In time.

Any other takers? I like a full queue.

I have the version you PM'd me some months ago:

RPGs have gone through many phases in the relatively short life-span of the gaming industry, much like the whole genre. While the genres of first-person adventure and real-time strategy came into the spotlight in the early 1990s, RPGs developed from world-driven story-lines with a nameless hero thrown into a dangerous environment with a free-form objective in an expansive world, to character-driven story-lines with unique settings and flavor than their predecessors. This new take on the genre focused much more on specifically defined characters and their well-defined abilities in a world that was governed by their actions and beliefs, their personality and mannerisms (if any) firmly established, unintentionally sacrificing gameplay at points to tell a story. It was clear that both forms flourished in their respective domains; low-character depth RPGs moved from the consoles to the personal computer with games such as the Elder Scrolls series, System Shock, and the Ultimas while the character-heavy games-such as the Final Fantasies, Star Oceans, and Tales series dominated the console world.

As the independent gaming world grows more and more on this world as well as elsewhere, game makers look back on the distinctions between these two genres and use their skills to express their own take on them. Kentona, creator of Hellion and Runelords: Atramentus Rising, has decided to do the same with his third game, Hero's Realm. Adopting a similar story element to the original Dragon Warrior games in terms of gameplay and plot, the player leads four heroes and their customized groups to an ultimate goal of defeating Mephistocles, the Lord of Demons. Split into five chapters, each chapter before covers the adventures of a singular hero before they are all brought together in the final leg of the story, which focuses on the mysterious Child of Light and the prophecy of the Gurus-the game's resident Wise Men and their Poobah- which spells certain invasion from a Demon World.


With inspiration from Final Fantasy V and Dragon Warrior III, each chapter must be started generally with the choosing of your three compatriots. Twelve classes, split between three generic foci-magic, melee, and special- are available after a simple choice of gender and name. (which makes it tougher since you're told of female-only dungeons later on. Returning to Level 1 to change a class isn't exactly recommended by this reviewer, people) Each ability, from the collectible Tarot Cards from your Harlequin to buying tools and recipes for Engineers and Witches respectively, is effectively diverse while staying within strict parameters; While the Mesmer's buffing and status-aliment spells can be more effective and less random than the dual-wielding, money-tossing Ronin or the all-purpose Druid, but with each playthough, the different play-styles you'll have to experience with each class keeps the player from consistently using the same strategy in each chapter. As the hunter Holdana, the lycanthropic mage Zefiyirn, Ninja warrior Akira, or Monk Raj Ahtan, your local exploits get more prestige as you rise to higher and higher as a hero, when you are eventually called to battle to the main capital through a teleporter. This game is very polished; towns and dungeons hold treasure in boxes hidden areas, or in quests such as finding Bessie the Wondercow....and no, I'm not making this up. Combined with a ability-heavy battle system, innovative encounters and places to explore like the Amazing Funhouse, and even more detail with a day/night cycle which changes all towns, the player will be pressing Shift to search underfoot for all the little goodies. Those Tiny Medals are important. The difficulty of the game lies within the realm the old-school “Nintenhard” games with a dash of originality; early combat lacks the equipment for consistent survival, and the money drops are few. Status ailments are once again the player's friend as the enemy groups max out at eight, making buffers and subsequent combo or all-attack magics and class skills lay waste. The risk equals the rewards as the monster-in-a box returns after a long hiatus , and a token system allows for resupply by defeating certain classes of monsters for the prize and trading them at vendors found all over.

While Kentona is clearly well-versed at compelling and detailed gameplay, his sprite set is from Final Fantasy V and IV with (or without) a color swap. While I personally have no problem with developers using pre-established sprites, the community seems to. I respond to those opinions very simply:


Seriously. These developers work long and hard on these games on more fronts than just how their characters look; setting, story concepts, as well as gameplay. We're not all custom spriters, and it's what the Resources page is for....With that rant finished, my only real peeve falls some of the blatant references to sub-par and excellent anime series (guess which by the third chapter....sigh) and some bugs I've yet to get fixes for, such as the ability Goof-Off from a certain item. I'll never know laughter, at this rate. While the game is pinned by Kentona at just over four hours, all the exploration and item collection I found myself doing has placed this completely beyond that at about eight or more by the end of two chapters...and the game is released in these forms? Chapter 5 hasn't even been officially completed yet, but from an extremely intriguing multi-party system last seen in Final Fantasy VI fourteen years ago and the game hopefully becomes less linear, I have great expectations for this throwback to my childhood. Explorative, detailed gameplay with a strong setting is what you can expect from Hero's Realm, and I approve of that product and/or service.

Judgement: 8/10
Max McGee
with sorrow down past the fence
9159
Would not mind a review of any of my current or older projects except Everything Turns Gray; for that one, please wait until I make an official demo release. The only download available is a beta with lots of problems.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Enjoy.

To those who value peace and prosperity for their town and city,

On the night of December the Twenty-Sixth, outside of the City Hall of Tombstone, my daughter Lera Ruder was abducted by outlaws or renegades unknown, for reasons of equal mystery. A ransom note has been sent, asking for $4,000 for her return in Safety. I implore, to anyone who will but lend me the time, that she be Rescued with utmost Haste.
For this service of Heroism, I offer the sum of $1,500 for her safe return and rescue, along with my eternal and undying Gratitute.

-Joseph Ruder, Mayor of Tombstone City
-signed



The year is 1872. Law-enforcement is non-existant in the small trail town of Tombstone, Texas. Bandits, drunkards, crooked gamblers, and killers walk undeterred. Crimes are committed without regard to consequences, because there ARE no consequences.



Enter Mardsen Dustine. With his handful of allies, he is charged with clearing out the filth from Tombstone. Each month of the year 1873, you'll bring in various bounties and wanted men, cuminating each month with a showdown with a particularly dangerous opponent. As you progress and your fame grows, the rewards you reap will grow as well - but so will your notoriety and the danger it entails. Can you survive a year in the West?
If you would be so kind... Mystery Man Zero ftw


The last boss of demo#2 has only 1 hp, although he's supposed to have 2200. That's what happens when you rush to meet a deadline.
LouisCyphre
can't make a bad game if you don't finish any games
4523
You could, you know, release a patch or something.
I could, but I'm not. This is not even an official demo, so I'm not concerned about it.
Kentona: Thank you man. I'll be sending this into RMN's stuff poast-haste.

Max Magee: Alright then. I'll be looking at the stuff other than Everything Turns Gray. Please let me know when you get done with that as well.

ChaosProductions and Yeaster: Thank you for submitting. I will likely PM you soon, as I will the rest. Hopefully, Yeaster, this game isn't as freaky as Total Chaos, which sorta fell apart for me.

Okay. For demos, this is pretty good so far. Keep 'em coming, and I will put them down.

Current gaming list (in order of focus and review)
- Extraneous
- Sore Losers
- Iron Gaia
- 1873 (definitely wanna talk first.)
- Mystery Man Zero (definitely wanna talk first.)

I'll be in touch with the designers shortly, and be sure to tell your friends to keep them coming. I've placed many of my former reviews on this site now...now only if I can find Alter A.L.I.A's review...
LouisCyphre
can't make a bad game if you don't finish any games
4523
Let us communicate, then.
ChaosProductions and Yeaster: Thank you for submitting. I will likely PM you soon, as I will the rest. Hopefully, Yeaster, this game isn't as freaky as Total Chaos, which sorta fell apart for me.

I don't know what you mean by "freaky" (TC was something I did for fun, it does not represent all that I was/am about) but you can look through the screenshots on the game's page to decide if you want to try it out or not. If you don't want to do to review it, you really don't have to.
Max McGee
with sorrow down past the fence
9159
- Iron Gaia

Please keep in mind this game, while dear to my heart, is fully five years old and hence not even a little representative of my current skill level.

Enjoy!
Oh, I'll be playing them Yeaster. I was just confused as to how this game compared to TC. I have to admit, I was confused. I do plan on getting to everyone here, and those who post here in the future.
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