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GAMEMAKING AND TIME MANAGEMENT.

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So I just got a new job, and the nature of that job pretty much affords me the time (and money) I need to do a lot of things I used to be too strapped for cash for, like joining a good gym, more time with friends/girlfriend, taking more classes, etc. However, the very same nature of said job also commands more of my time than before, which leaves me no longer able to meander on the computer as much as I used to. My day is actually more filled now! So now, more than ever, I have to utilize a better sense of time management in everything I do, from work, socializing, and leisure.

So I was thinking, this time management initiative also translates to game making, (indie) game playing, and generally being into the community. Until recently, the hours I had to spend on the computer doing nothing in particular was a curse, I'd open my game, kinda mess around in it, do something else, come back, stare at it a little bit, and the same thing translated to playing games (played the game for a bit, dicked around on Facebook, started it up again, etc) and so on. Seriously, my games new demo was supposed to be out a few weeks ago, but due to poor time management, my game making (and playing) productivity suffers.

Considering I no longer have the time (or the initiative, really) to dick around on the computer doing nothing for hours on end, I figured that sectioning my time off to particular tasks (an hour for working on my game, an hour for playing other games, for example) is not only something I pretty much have to do now anyway, but in past experience, discipling yourself to get a certain thing done in a certain timeframe is the way to go for actually getting it done.

This may seem like work; "Aww, why should I force myself into doing something by giving myself a certain timeframe to do it?", but isn't that something that all adults have to do anyway? You're certainly not going to maintain your standard of living meandering around aimlessly for hours on end.

So. This is sort of a soundoff and discussion topic. Have you guys ever sectioned off your time for things like this? How is it working for you? Would you like to give it a shot? In my experience, it really works. Also, I plan to write an article on this subject sooner or later.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I really, REALLY need to start doing this. Not only do I now have two projects, my personal life is starting to pick up and the school year is drawing to a close, which of course means a BALLS TO THE WALLS amount of work.

Ugh.

Although, having two projects seems to move faster than one.

"Ah, I'm bored of this" *switch games*
instead of
"Ah, I'm bored of this" *kills Kefka/Lavos*
Craze
why would i heal when i could equip a morningstar
15170
I should do this, but I'm not quite out of high school yet so I can't prioritize my time exactly as much as I'd like. Once I leave for college I'll be able to set everything up the way I want it, so... yeah.
I'd also like to add that leisurely activities feel so good when you a limited time to do them. Music is fuller, games are more fun, friends are more interesting, etc.
I feel perturbed by the whole idea of time management. I don't like the idea of having my personal agency to do what I will be determined by self-imposed or external schedules. Needs can be met outside of such rigid parameters. Adhering to such a doctrines always feels like an assault on my personal freedoms.

I don't really like reading about it either.

I am so bitter today.
I feel perturbed by the whole idea of time management. I don't like the idea of having my personal agency to do what I will be determined by self-imposed or external schedules. Needs can be met outside of such rigid parameters. Adhering to such a doctrines always feels like an assault on my personal freedoms.

Yeah I thought this too and then reality kicked my ass.
It might be easier to put an hour or two into a project each day, if, you know, it is actually an interesting project. Sometimes, it's just far easier to while the time away at RMN or YouTube, especially after a bad day.

With that, I am leaving RMN. APRIL FOOLS!
Not the most popular discussion topic, eh?
Hopefully, people are working on their games instead of wasting time posting in it. =)
@Feld:

Well, dude, what you are describing is the biggest hurdle any indie developer has to overcome. It's not inspiration, it's not passion, it's not talent. It's organization. Time Management, being a subset of overall Project Management (a nifty college-oriented buzz word that just means organization), is critical to anyone who wants to be anything more than a game-making hobbyist.

Generally speaking, when I commit to a game project, I section off two hours a night to the project, and nothing more. Knowing that I have only a limited amount of time to work on said project per evening, I play around less and work more, getting -something- done during that time. It's like when I sit down and write, even if I only write a thousand words a day, that's still a thousand words. After awhile, it adds up.

Apologies to anyone who was expecting a more detailed explanation of how I use Time Management, but I'm saving that for an article.

@Karsu:
Forums are for lunch breaks. They make the Taco Bell digest better. Didn't you know that? ;)
author=Craze link=topic=3437.msg68852#msg68852 date=1238539741
I should do this, but I'm not quite out of high school yet so I can't prioritize my time exactly as much as I'd like. Once I leave for college I'll be able to set everything up the way I want it, so... yeah.
This is the opposite of what the actuality is, sadly! =[
I found that one of the most efficient things you can do when working on your project is to unplug the internet cable. Sadly I am not man enough to do this often.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I might be going to high school and college next year.

This topic just got a lot more relevant to me all of a sudden.
Craze
why would i heal when i could equip a morningstar
15170
author=ChaosProductions link=topic=3437.msg69719#msg69719 date=1239071875
I might be going to high school and college next year.

Are you trying to go insane?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Half and half, yo.

No way I'd do full time in both - I like my eight hours, thank you. :P
Even though I only get five anyway.
Max McGee
with sorrow down past the fence
9159
yeah this sux I realize now that I'm employed.
author=ChaosProductions link=topic=3437.msg69766#msg69766 date=1239108450
Half and half, yo.

No way I'd do full time in both - I like my eight hours, thank you. :P
Even though I only get five anyway.

Few of my pals did this (I was too lazy). It was MUCH EASIER for us because we went to high school at a college (University of Denver represent!) so we could just walk to another building on campus and voila.

I recommend taking some college courses, but making those secondary to your high school studies. Ensuring you have more credits going in to university is always good, especially if you're trying to save money on tuition by graduating early, but have a good time being a highschooler while you are one.
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