WHAT DO YOU LIKE IN AN RM GAME?
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Well, the game must be fun, that's a given. You won't find yourself drawn into the world's best storyline or mapping if the game plays like an utter dog right?
There is not one or a set of things that make a game fun. There are tropes and ludologies which people return to over and over again because they have been proven, but what makes a game fun completely varies from game to game and from individual to individual. So I do not think that this is the proper way to adress the topic.
I think a more appropriate focus would be to ask, "What do people find fun about well done RM games?" which is essentially the question that people have been answering.
I think a more appropriate focus would be to ask, "What do people find fun about well done RM games?" which is essentially the question that people have been answering.
I think it's an answerable question.
A game is fun when we are able to see, understand and eventually master an underlying pattern(s) and learn, in a low stake environment.
That is, games are fun if we are learning.
A game is fun when we are able to see, understand and eventually master an underlying pattern(s) and learn, in a low stake environment.
That is, games are fun if we are learning.
author=kentona link=topic=3552.msg72325#msg72325 date=1240703641
That is, games are fun if we are learning subconsciously.
It can be less fun when learning is the game's active intent.
I agree with that. The games where you learn to play via shameless hand holding and tutorials are often less fun than those with which you learn by doing, for example in Max McGee's ETG.
I know that this isn't the type of learning that you're talking about, but: Mavis Beacon Teaches Typing 5 is a pretty fun game, as are the other DOS/WIN95 edutainment games (we do not speak of 3.1)... The Human Body, the mammoth learning games (Incredible Pinball or whatever), all of those construct-a-machine games, some dinosaur game (besides Dino Park Tycoon <3 ), and many others.
Let it be known that I try not to dwell in the past, but old edutainment games are probably more fun and more WORTH PLAYING to me than Bioshock or Crysis or FFXIII.
As such, more RM* games need to be edutainment.
Let it be known that I try not to dwell in the past, but old edutainment games are probably more fun and more WORTH PLAYING to me than Bioshock or Crysis or FFXIII.
As such, more RM* games need to be edutainment.
author=Craze link=topic=3552.msg72357#msg72357 date=1240739884
the mammoth learning games (Incredible Pinball or whatever)




















