INSPIRATION AND WORK ETHIC
Posts
author=kentona link=topic=3708.msg80073#msg80073 date=1244833484
I try to not place too much stock in how popular my projects are - my psyche is fragile enough as it is. I put my stuff out there in hopes that it is liked, but accept that people probably won't. But that's okay, because I have such low self-esteem that I already believe that anything I make is crap anyway.
*sigh*
1.) In that case you are very brave to put your full name on your project! (though it's not like your username is much of a cunning disguise) I'm grappling with this idea myself but it's a toughie.
2.) Eh. Artistic temperament, and all that. I don't think that many people have created great works of art, sat back and thought man this is fucking great. A lot of people feel the same, myself included. I guess because practically any piece of art/media/whatever is based on its inspirations and obviously you will never create that which you seek to emulate! (assuming you don't want to plagarise which you probably shouldn't)
I always put my full name somewhere in my games. It's just sort of a pride thing, to prove to anyone that I made the game.
I too put my full name in the credits of my games. Be they trash or treasure, credit (or blame) is due!
"lol ur gam sux go kil urself"
...and I've learned to ignore such idiots. But it does get frustrating...so very frustrating...
author=kentona link=topic=3708.msg80073#msg80073 date=1244833484I regularly fly between loving my projects and wondering why I even bother with them. Sometimes I can see the things that make them great, and sometimes all I can see is the stuff that makes them shit (or seem like shit). I've been on both sides of the fence with them, and it's really hard to stay in the middle. So, I've decided to just keep plugging away at them. Whether they succeed or fail isn't something I can do much to control. And besides, the worst that could happen is you get some moron who posts:
I try to not place too much stock in how popular my projects are - my psyche is fragile enough as it is. I put my stuff out there in hopes that it is liked, but accept that people probably won't. But that's okay, because I have such low self-esteem that I already believe that anything I make is crap anyway.
*sigh*
"lol ur gam sux go kil urself"
...and I've learned to ignore such idiots. But it does get frustrating...so very frustrating...
I find that a large factor in how I feel about my projects is how others feel about them. If I get lots of good comments, I feel inspired to work more and finish the project for the fans, but if people just trash it, I sort of wonder why I even bother continuing it.
author=Eike link=topic=3708.msg80102#msg80102 date=1244844897
2.) Eh. Artistic temperament, and all that. I don't think that many people have created great works of art, sat back and thought man this is fucking great. A lot of people feel the same, myself included. I guess because practically any piece of art/media/whatever is based on its inspirations and obviously you will never create that which you seek to emulate! (assuming you don't want to plagarise which you probably shouldn't)
Anytime Brickroad posts and I see his avatar I realize I'll never be able to top the Aristocrab. :) In the future I picture that people will be like "Ok this is the Mona Lisa and it's pretty good but this Aristocrab over here is going to blow your mind."
Yeah... maybe not. I hate anything that I do after about 24 hours. At some point in my life, drawing became a game of "eliminate as many of my errors as I can" instead of "draw the best picture I can because I get a lot of attention and it's fun to do." It also happens when I crack open old spaghetti code I wrote. I've never completed a game, but I imagine it'd occur there as well.
It's probably a good thing really though. I think if you remained satisfied with everything you did, you'd never strive to improve and wind up stagnating with whatever your craft is. I mean look at Kanye West, he thinks he's absolutely amazing and is completely oblivious to the fact that most of his lyrics barely even have the complexity of a "See Spot Run" Kindergarten Lesson. =/
author=Dark Gaia link=topic=3708.msg80141#msg80141 date=1244859773
If I get lots of good comments, I feel inspired to work more and finish the project for the fans, but if people just trash it, I sort of wonder why I even bother continuing it.
Do you mean trashing it as in pointing out your game's flaw?
2.) Eh. Artistic temperament, and all that. I don't think that many people have created great works of art, sat back and thought man this is fucking great. A lot of people feel the same, myself included. I guess because practically any piece of art/media/whatever is based on its inspirations and obviously you will never create that which you seek to emulate! (assuming you don't want to plagarise which you probably shouldn't)
In anything I do, I vacillate wildly between bouts of supercharged egotism and periods of complete self-loathing. i.e. like Halibabica said I do think WOW MY (VIDEO GAME/STORY/NOVEL/P&P RPG IS FUCKING GREAT) quite often, but the next day I'm just as likely to think that everything I've ever done or will do is a waste (of paint, of space, of time) and entertain thoughts of suicide.
Artistic temperament, yet again. (Still weird that that word has an A.)
Kentona, you do know that, people sometimes go on about how popular my stuff is, and your game Hero's Realm is definitively more popular than like, all of mine put together, right? So that should definitely do something for your self esteem.
Anyway my main main main main problem besides ANGST is that I get an idea, get super inspired, work for between one and five weeks, get another idea, get super inspired, fail to make myself work on the first idea, work intensely on the second idea for one to five weeks, GET ANOTHER IDEA...this is worsened by the fact I can only be TRULY PSYCHED by one thing at a time, and not all things that can obsess me are RPG Maker things.
Right now, my current obsession is a novel I have wanted to write for nine years now but not felt ready to write well- since I am ostensibly a writer, and have not finished a novel since 2005, this is a very good thing, but I wonder how long it will last. (Incidentally, before that it was Deeper, and then Starseed: Blood Machine, then I had a brief stint on a TCG, then some other things, then EtG...)
author=Max McGee link=topic=3708.msg80250#msg80250 date=1244919253
Anyway my main main main main problem besidesANGSTSCHOOL is that I get an idea, get super inspired, work for between one and five weeks, get another idea, get super inspired, fail to make myself work on the first idea, work intensely on the second idea for one to five weeks, GET ANOTHER IDEA...this is worsened by the fact I can only be TRULY PSYCHED by one thing at a time, and not all things that can obsess me are RPG Maker things.
Saved my carpals, Max. :)
This applies all to truly to myself.
Although I do manage to work on older projects all the time, I also play metric tons of
post=75371
Well I don't know if this would help you but it helps me.
I have been working on my current game/project for several months and I haven't touched RPG Maker yet as I have been in word/notepad the whole time creating the story/items/monsters/stats you name. Then I went into MS Paint and started designing the characters/monsters/items/chipsets etc now all thats left to do is to piece it together on RM2k3
Try that out sometime and you wont have a folder full of half finished games but a folder full of word documents that even if you dont start the game you can use the ideas for later projects.
xDDDDDDDDDDDD. I do the same. Now i have write 600+ pag in diferent design documents, historys, etc... but only created a few things, now im making the engine for my main project with RGSS scripts...
I think that is a terrible way to get a project done. I don't know of any project that was ever completed that way.
I'm getting a lot more done now that I started doing something like that. I don't plan EVERYTHING though, I just jot note, then do the maps, then the dtatbase, then the eventing and its done.
Plus I don't waste time advertising my games anymore.
Plus I don't waste time advertising my games anymore.
But the best part IS the advertising.
Plus I don't waste time advertising my games anymore.
This is one on of those things I've been doing for years (believe it or not, nothing I have done since 2008 has really been advertisted. if you thought it was, obviously you didn't see what I was doing in 2006 and earlier) and I still don't know if it's a good idea or a bad idea.
post=85649Then i will be the first. Think that i want to make everything on my own, i just can't make any errors.
I think that is a terrible way to get a project done. I don't know of any project that was ever completed that way.
My last project had 200-300 pages of text, with 5 revisions in it... and only maked a little things, some tiles and a hability menu. Anyway... now that project is stoped.
My actual project have over 200 pag in total. . If i make a game in my mind or in paper, i can put all the ideas and improve them easily. Changing an element of a desing document is just a minute, but remaking it on RPG Maker will take hours or days... and maybe more.
In my last project, i have revamped completly the storilyne, characters, etc... if i had maked the game i had wasted a lot of time.
Another thing is, if you have to have a talent...writing is a pretty crap one to have. It is better to be able to make your own graphics or music than to write superlatively well, since everyone can write to SOME degree and writing is much easier to train to competency than graphics creation or music creation. Hopefully it's clear how this is related to the topic.
^ /agree
Okay folks, I am unquestionably the goddamn poster child for lack of inspiration and work ethic. I technically started my game in QBasic in the mid-90s, then it went to rm2k, then to rm2k3, then to RMXP, and now possibly to RMVX, and you know what? After 8 years of development I have JACK SHIT to show for it except a shitty demo that I released in like 2002.
So next time you're feeling unmotivated, just count your lucky stars that you're not me. :P
Okay folks, I am unquestionably the goddamn poster child for lack of inspiration and work ethic. I technically started my game in QBasic in the mid-90s, then it went to rm2k, then to rm2k3, then to RMXP, and now possibly to RMVX, and you know what? After 8 years of development I have JACK SHIT to show for it except a shitty demo that I released in like 2002.
So next time you're feeling unmotivated, just count your lucky stars that you're not me. :P



















