RELEASE SOMETHING! DAY VII: ADVENT CHILDREN [DISCUSSION]
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Thanks! Heh, I'm sure you will.
edit: Hey, I didn't know Sam made Fenrir... or that First Operation was finished! I enjoyed that extremely short demo a while back. Downloading.
edit: Hey, I didn't know Sam made Fenrir... or that First Operation was finished! I enjoyed that extremely short demo a while back. Downloading.
Thoughts on Knight's Crest:
* The simplicity is definitely a selling point. It caused me to come at the game with low expectations, so was thoroughly blown away by the presentation.
* The rock-paper-scissors style gameplay hooked me for a moment. Then, after the first major dungeon area, it kinda feel apart for me. It became less clear if I was hitting the enemy's weakness or just randomly attacking and hoping to win. I'm fine with either, but the game lost some shine with me when that line began to blur.
* Killing about 11 enemies then running back to some haughty bitch who won't join you otherwise is... ick. Don't know if I could have used her for the boss gauntlet; I took them out before I even bothered to pick her up, just to avoid the tedium of running backing, finding out they DO count, then heading forward again.
* I'm not going to spoil any of the dick moves you put in the game, but there's plenty. A fair warning to anyone who tries - there will be moments where the game is just fucking with you and you shouldn't even bother...
* Resurrection glitch still occurs. The enemy is still dead; their sprite just reappears if they were afflicted with a temporary status and the status wore off on the same turn they were killed (the release message brings the sprite back)
Recommendation: Get it while it's still hot, hot, hot!
* The simplicity is definitely a selling point. It caused me to come at the game with low expectations, so was thoroughly blown away by the presentation.
* The rock-paper-scissors style gameplay hooked me for a moment. Then, after the first major dungeon area, it kinda feel apart for me. It became less clear if I was hitting the enemy's weakness or just randomly attacking and hoping to win. I'm fine with either, but the game lost some shine with me when that line began to blur.
* Killing about 11 enemies then running back to some haughty bitch who won't join you otherwise is... ick. Don't know if I could have used her for the boss gauntlet; I took them out before I even bothered to pick her up, just to avoid the tedium of running backing, finding out they DO count, then heading forward again.
* I'm not going to spoil any of the dick moves you put in the game, but there's plenty. A fair warning to anyone who tries - there will be moments where the game is just fucking with you and you shouldn't even bother...
* Resurrection glitch still occurs. The enemy is still dead; their sprite just reappears if they were afflicted with a temporary status and the status wore off on the same turn they were killed (the release message brings the sprite back)
Recommendation: Get it while it's still hot, hot, hot!
Warrior's Dee RPG:
These are the three biggest issues with the game:
* Fighting the same enemy over and over isn't fun. Add some enemy variety and skills or something so every fight isn't the exact same as the previous one.
* Running in straight lines across bridges isn't fun. Have some landmass where you need to at least navigate around obstacles instead of holding right. Add some sort of exploration! (chests help too)
* Taking incredibly long routes through a maze isn't fun. It wasn't much of a maze either. The correct route was obvious and it was just going through a long path with no alternative routes. I'd suggest looking up a maze generator and make a map out of what it gives you. Also give that map more variety than two tiles.
I quit in the maze after walking a long way seeing nothing and getting in the same encounter too many times.
These are the three biggest issues with the game:
* Fighting the same enemy over and over isn't fun. Add some enemy variety and skills or something so every fight isn't the exact same as the previous one.
* Running in straight lines across bridges isn't fun. Have some landmass where you need to at least navigate around obstacles instead of holding right. Add some sort of exploration! (chests help too)
* Taking incredibly long routes through a maze isn't fun. It wasn't much of a maze either. The correct route was obvious and it was just going through a long path with no alternative routes. I'd suggest looking up a maze generator and make a map out of what it gives you. Also give that map more variety than two tiles.
I quit in the maze after walking a long way seeing nothing and getting in the same encounter too many times.
I would totally call Alter A.I.L.A. Genesis Alter A.I.L.A. Re-Genesis. Plus, it looks totally badass.
ChaosProductions - speak no evil
kentona - Hero's Realm v1.5
Karsuman & Craze - Visions & Voices
Lazer Kirby - Warrior Dee's RPG
GreatRedSpirit - Fuck Rm2k3
Mr.Nemo - Solar Tear Demo
Eike - Notes on the Second Mellynd War Demo - Chapters 1 & 2
Shinan - Zombies in Space Teaser #2 & Suprise attack (videos)
lolzallen - Knight's Crest
drgn_lord50 - The Odyssey Board Game
VideoWizard - Chromatica: A Colorful Tale
Deacon Batista - Fat Schwombo's Castle (v2.1, non pussy edition)
halibabica - Pokemon Hunter 3: The Search for Curly's Gold
The Real Brickroad - KC(A)#4.5!
Beaker - Cheeseohol 2
Antilurker77 - Path of Light
Sam - Fenrir II Second Encounter (screenshot)
Neok - Alter A.I.L.A. Genesis
SavageInventions - Mr. Savage's Quest for Pubs.
Anaryu - Cast Aside
Shaboba - Rhukaat II demo
J-Man - Lost Land Ruin Volume 2
Sleazy Crow - Legate Saga Shattered Moons
SDHawk - Hydration 2: Oasis
24 releases. Good turnout!
ChaosProductions - speak no evil
kentona - Hero's Realm v1.5
Karsuman & Craze - Visions & Voices
Lazer Kirby - Warrior Dee's RPG
GreatRedSpirit - Fuck Rm2k3
Mr.Nemo - Solar Tear Demo
Eike - Notes on the Second Mellynd War Demo - Chapters 1 & 2
Shinan - Zombies in Space Teaser #2 & Suprise attack (videos)
lolzallen - Knight's Crest
drgn_lord50 - The Odyssey Board Game
VideoWizard - Chromatica: A Colorful Tale
Deacon Batista - Fat Schwombo's Castle (v2.1, non pussy edition)
halibabica - Pokemon Hunter 3: The Search for Curly's Gold
The Real Brickroad - KC(A)#4.5!
Beaker - Cheeseohol 2
Antilurker77 - Path of Light
Sam - Fenrir II Second Encounter (screenshot)
Neok - Alter A.I.L.A. Genesis
SavageInventions - Mr. Savage's Quest for Pubs.
Anaryu - Cast Aside
Shaboba - Rhukaat II demo
J-Man - Lost Land Ruin Volume 2
Sleazy Crow - Legate Saga Shattered Moons
SDHawk - Hydration 2: Oasis
24 releases. Good turnout!
:/ I didn't see it in the Release topic...
EDIT:
So, these were also released on the 20th (or thereabouts):
Sagitar - Prophecy: The Demon Kingdom
narcodis - Darksteel
GreatRedSpirit - Demon's Gate
EDIT:
So, these were also released on the 20th (or thereabouts):
Sagitar - Prophecy: The Demon Kingdom
narcodis - Darksteel
GreatRedSpirit - Demon's Gate
author=GreatRedSpirit link=topic=4031.msg82122#msg82122 date=1245649668Hm... this tells me that my attempt to improve Chapter 1 has failed.
Warrior's Dee RPG:
These are the three biggest issues with the game:
* Fighting the same enemy over and over isn't fun. Add some enemy variety and skills or something so every fight isn't the exact same as the previous one.
* Running in straight lines across bridges isn't fun. Have some landmass where you need to at least navigate around obstacles instead of holding right. Add some sort of exploration! (chests help too)
* Taking incredibly long routes through a maze isn't fun. It wasn't much of a maze either. The correct route was obvious and it was just going through a long path with no alternative routes. I'd suggest looking up a maze generator and make a map out of what it gives you. Also give that map more variety than two tiles.
I quit in the maze after walking a long way seeing nothing and getting in the same encounter too many times.
v0.3 of WDRPG - Chapter 1 has got to tons better.
The link to KC didn't work because I am a retardeded. I fixed it and uploaded the info on its game page. (Click here.)
Notes on the Second Mellynd War demo v.1.1 is now available for download. It fixes a bug with a ladder that blocked your path. There's also a tiny, tiny patch for anyone who downloaded the first version... obviously, just extract it into the project folder and overwrite the relevant maps when it asks. This is an RM forum I don't need to say this but better safe than sorry.
Get it here. I know most people could/did probably fix this in editor, but might as well get an official fix up there.
Get it here. I know most people could/did probably fix this in editor, but might as well get an official fix up there.
I've always thought that the title "Notes on the Second Mellynd War" was very good. Catchy, memorable, but without being generic.
I like it waaay better than 'Universal Language', which just would have been confused with about 100 other RM games. My 2K3 folder is full of games that I can never remember which is which. :(
Also, 2nd patch being uploaded. If you can see it yet, that's it. The first didn't have the map trees, ugh. >.> Hopefully this is it now
Also, 2nd patch being uploaded. If you can see it yet, that's it. The first didn't have the map trees, ugh. >.> Hopefully this is it now
All right, it's been a week since RS!D, and you know what that means!
I'M LOOKING FORPAIN GAMES.
It doesn't seem there was a whole lot of discussion, so I won't even bother listing what games did or didn't get feedback. I'll just play them all again like last time. I don't think I'll be reviewing all of them (now that's hard work!), but I'll do my best to say a little of what I thought of each. And, what the hey, I'll do that roundup article again, too. I know the podcast's coming back, but there's always room for more feedback.
...this is gonna take forever.
I'M LOOKING FOR
It doesn't seem there was a whole lot of discussion, so I won't even bother listing what games did or didn't get feedback. I'll just play them all again like last time. I don't think I'll be reviewing all of them (now that's hard work!), but I'll do my best to say a little of what I thought of each. And, what the hey, I'll do that roundup article again, too. I know the podcast's coming back, but there's always room for more feedback.
...this is gonna take forever.























