BRICK'S OFFICIAL RMN REVIEW THREAD
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One thing that halibabica said in the argument was quite true. When reviewing a game, especially for something like an official review, you should keep in mind what kind of a game it's supposed to be and be as unbiased as possible. For instance, one shouldn't heavily dock points from a game such as Hero's Realm based on the lack of development of the player characters, but instead review the class system that the blank slate characters are made for. It would be kind of like putting a graphics score in a review for a text based game.
To clarify: this topic isn't "hey brick this is how I think you should review games," it's "hey guys this is how brick reviews games". hali and I have different tastes and styles which is precisely why we're working together.
I understand that. I was just pointing out something I saw that's actually important in that pointless argument.
I've agreed to review all Featured Games. Outside of that I'm going to try and maintain a one-a-week schedule, although some games are really long so that might get stretched or squashed as needed.
Is this just from now on? Or would you be willing to travel back in time and give Starless Umbra a shot? :D
post=85024
Is this just from now on? Or would you be willing to travel back in time and give Starless Umbra a shot? :D
I'll review whatever the bossmen tell me to so, again, if you want your game reviewed the best thing you can do is pester WIP and Holb about it.
I have considered going back in time and bringing the reviews I submitted years ago (Aurora Wing, Three the Hard Way, Push!, and a few others) and bringing them up my current standards. As far as Featured Games are concerned, I can think of two good reasons for me to not just go down the list retroactively:
1) I admit my own biases, but even I don't think I could give a fair review to my own game, and
2) most featured games already have a decent amount of downloads and reviews.
But, again (again again), the final decision rests with WIP and Holb. =)
post=85057I know where you're coming from. I guess as the previous featured game author I feel a bit like I had just missed out on a great opportunity. Still, looking back I did get more feedback than I had imagined (which wasn't much to imagine) and I don't want to get greedy now. :)post=85024I'll review whatever the bossmen tell me to so, again, if you want your game reviewed the best thing you can do is pester WIP and Holb about it.
Is this just from now on? Or would you be willing to travel back in time and give Starless Umbra a shot? :D
I have considered going back in time and bringing the reviews I submitted years ago (Aurora Wing, Three the Hard Way, Push!, and a few others) and bringing them up my current standards. As far as Featured Games are concerned, I can think of two good reasons for me to not just go down the list retroactively:
1) I admit my own biases, but even I don't think I could give a fair review to my own game, and
2) most featured games already have a decent amount of downloads and reviews.
But, again (again again), the final decision rests with WIP and Holb. =)
We can save this for another release. I do have changes to make, and content to add. (But don't we all. hah)
Your reasoning makes perfect sense though. I've just never jumped out and asked for feedback but now that I went ahead and asked I probably did so at the wrong time. (Patience, dhm. Patience.)
A common comment to my reviews seems to be "it's weird you rated this game so highly when all you did was talk about how you hated it". I'd like to address those comments here.
It's important to understand that when I speak negatively of a game I am not insulting or bashing it. It doesn't even necessarily mean I disliked that aspect of the game. That's me applying my critical eye to what I'm reviewing. I point out what works and what didn't.
If the negative points seem to outweigh the positive, that's because expounding on positive points isn't helpful. Remember that RM games are constantly in development, and even if I review a finished game that author is going to read my review and maybe apply my criticisms to future games. So if I see something that works, dude, good job. You nailed that. Whereas if I see something that doesn't, it's useful to go into detail about why it doesn't, so the author can take a closer look at those parts and possibly fix the problem.
The score at the end is an afterthought, it's a measure of "did I enjoy playing this and do I feel good about recommending it?" If it's two stars or higher, chances are yes, either I enjoyed it or I can envision a person who would. It's possible to enjoy a deeply flawed game to an extent greater than the sum of its parts.
It's important to understand that when I speak negatively of a game I am not insulting or bashing it. It doesn't even necessarily mean I disliked that aspect of the game. That's me applying my critical eye to what I'm reviewing. I point out what works and what didn't.
If the negative points seem to outweigh the positive, that's because expounding on positive points isn't helpful. Remember that RM games are constantly in development, and even if I review a finished game that author is going to read my review and maybe apply my criticisms to future games. So if I see something that works, dude, good job. You nailed that. Whereas if I see something that doesn't, it's useful to go into detail about why it doesn't, so the author can take a closer look at those parts and possibly fix the problem.
The score at the end is an afterthought, it's a measure of "did I enjoy playing this and do I feel good about recommending it?" If it's two stars or higher, chances are yes, either I enjoyed it or I can envision a person who would. It's possible to enjoy a deeply flawed game to an extent greater than the sum of its parts.
















