FFXII WHAT DO YOU THINK?

Posts

Pages: first prev 123 next last
The game's pacing is WAAAAAAAY too slow! Cutscenes are long, dialogue is uninteresting and environments are generally WAY too large and filled with too much stuff to do. Yes, you heard me right, there is TOO MUCH in this game! Its almost ridiculous that I could play it for 10 hours to be thorough and not even leave the first town by the end of it. That is not a problem with the way I play, that is a problem with the way that the game is paced. If the intent is an engaging (note I didn't say "fun", I said "engaging") experience, I feel that the game should guide players along in an exciting manner, and not really drop you into the game world and go "uh do something there is a tomato here you might want to kill but aside from that idk lol".

It looks great, sounds beautiful, but the gameplay mechanics are too complex for its own good. Tone it down, Squenix.
http://www.youtube.com/watch?v=jBYID_624n0
This can also explain most of my feelings about this game.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I don't know if anyone's mentioned this, but Ivalice is probably the single most detailed and consistent setting I've ever seen in the game.



Ever.
Starscream
Conquest is made from the ashes of one's enemies.
6110
Really? I was just thinking about how different Ivalice from FFT and Ivalice from FFXII are. It is like you need a weird fanboy theory to connect the two. I guess maybe if you ignore the original FFT and skip to FFTA then it works, but hell man -- the Ivalice of FFTA was a make-believe world. Never played FFTA2 so I cannot comment on that.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Well, you could also wave Vagrant Story around, but that's a however-many-year production gap.

FFTA2, Revenant Wings, and FFXII are the same Ivalice. I was just talking about how coherent everything was in FFXII, alone.

Square at least has their worldbuilding down. One might wave Spira around, for that matter.
Starscream
Conquest is made from the ashes of one's enemies.
6110
I would hope the Ivalice in FFXII and Revenant Wings are the same considering one is a sequel to the other. I think this whole Ivalice Alliance thing has been implemented poorly at best when you consider how they have reconciled the older "Ivalice" worlds with the newer ones.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Too boring for my tastes. It takes too much effort to make everyone do what you want them to and they messed up quickenings(omg not the quckenings!). Well I did like the graphics and the customization but seemed it like everyone was stoned and the storyline never really pulled me in. Well that was my first impression of it anyway. I'll probably come back to it later to see if I missed anything.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I, honestly, had very little problems with the pacing. I dunno if it's my attention span or the fact that I took breaks from the main plot to do clan hunts and such, but it felt to me that the arrival of the next cutscene coincided with my want for another cutscene perfectly.
The core gameplay was a lot of fun, although it did wear thin after awhile. As for the story...



I felt it was unique in that you ultimately weren't trying to save the world, but just a country/continent... and the ending didn't necessarily tie up all loose ends for all characters. But I actually prefer save the world scenarios, so that's still a letdown...

Holb- I agree. Kind of disappointing that they didn't really tie in so well to the Ivalice of FFT, as that was a cool place. Although, in FFTA2, you can go to the Machine City Goug (an island), and the continent next to it has a bunch of ruins where the "legend of 13" took place :).
LouisCyphre
can't make a bad game if you don't finish any games
4523
I've also noticed that some of the monsters' attacks could be construed as "Hey! Are you still paying attention?"
Ivalice's history is a lot more fleshed out than you might think at first...
I beat it but yeah, it was boring. The characters were very blah, especially the princess. I didn't care about her or her story at all. The only highlight of the game that I recall is a scene where the viera lady was running her mouth about something and then she turned around and as she walked away showed her "best asset"...
Dudesoft
always a dudesoft, never a soft dude.
6309
Unfortunately this is a game I started when I had no time to play it. I reallllllly love FFXII, but thanks to the zero time, I would come back to it and have to figure out where to go next. I think I stopped playing at that kimahri-like native town or something. I was moderately far, but just stopped. :S
One day I will pick it up again, set up good gambits and grind the eff out of it so I can finally beat it. Though, I hear the ending isn't worth it.

EDIT: Oh yeah, I remember how I never had Vaan in the party. It was always like Basch, Balthier and Ashe. Basch was essencially my main character since he kicked ass. Then whenever I'd go into town it was like a cutscene as to what Vaan was up to while Basch and co. were kicking ass and taking names.
Am I the only one who built up everyone equally? It really seemed more efficient to have a fully equipped and leveled party of ass kickers than to have just 3 competent people and the other 3 be useless.
With the way the system works you just need to have the 3 useless people around for 10 seconds to throw Phoenix Downs in case the main party dies and immediately switch back. Didn't see building the backup party to be worth it, especially as the average level of equipment you have on a person is obviously lower if you actively use 6 instead of 3.
I used a main party and a backup party that got the leftovers from the main for equipment and occasionally used. This way if one party dies the second comes out, revives the other, and stays in until they're killed. Hell I killed the last boss with my backup party because my original strategy for killing him wasn't working, changed it out for the backup, and went to town (One thing I loved: Changing gambits + gear midbattle)
post=87376
With the way the system works you just need to have the 3 useless people around for 10 seconds to throw Phoenix Downs in case the main party dies and immediately switch back. Didn't see building the backup party to be worth it, especially as the average level of equipment you have on a person is obviously lower if you actively use 6 instead of 3.

It's definitely more efficient to have 6 fully powered people instead of 3. It takes a TINY bit more effort, but it's better to have 3 more fully equipped, powered up, capable fighters instead of 3 Phoenix Down throwers. With 6 people at their best, not only could I have the extra 3 revive the fallen 3 (with an actual Revive spell at that, reviving them fully), but they can keep on fighting, and the process would continue, ad infinum.
LouisCyphre
can't make a bad game if you don't finish any games
4523
post=87369
Am I the only one who built up everyone equally? It really seemed more efficient to have a fully equipped and leveled party of ass kickers than to have just 3 competent people and the other 3 be useless.
Probably. I simply kept Vaan as leader because of all the grinding I did to drop Dino in the first area. Ever since my party has consisted of Vaan and my two lowest-level characters, at all times excluding vicious beatdowns on my part.

As an aside, try having your leader not cast magic. Having reserve MP for that emergency Curaja, Esunaga, or Arise is more than worth it. And it makes it easier to throw around status effects during bosses, etc.

Also, Shades of Black 4 lyfe.
post=87405
post=87376
With the way the system works you just need to have the 3 useless people around for 10 seconds to throw Phoenix Downs in case the main party dies and immediately switch back. Didn't see building the backup party to be worth it, especially as the average level of equipment you have on a person is obviously lower if you actively use 6 instead of 3.
It's definitely more efficient to have 6 fully powered people instead of 3. It takes a TINY bit more effort, but it's better to have 3 more fully equipped, powered up, capable fighters instead of 3 Phoenix Down throwers. With 6 people at their best, not only could I have the extra 3 revive the fallen 3 (with an actual Revive spell at that, reviving them fully), but they can keep on fighting, and the process would continue, ad infinum.


The problem is that you can't have 6 people "fully" equipped due to most of the good equipment not being standard storebought. Other than that, yes, I agree, if you spend time leveling up your reserve party they are obviously more effective.
Despite not remembering what in the hell I was doing in FFXII, I think it's an awesome FF game.
I'm glad that it's got "too much" to do in it. Keeps things varied, if not fresh.
Pages: first prev 123 next last