INSIDE II
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I've begun work on it. Is there anything people would like to see in this that they didn't see in the last? Is there anything people saw in the last that they don't want to see in this?
CHANGES SO FAR:
- Changing Rainbow HP Display
It was made to match the environment, but I guess it just didn't work.
- The time between the brief flashes will be increased
The flashes were also meant to catch you off guard and briefly restrict your vision, thus making the game more tense and difficult, but I guess some people didn't like them too much, so I'm increasing the time between them to please the gameplay and the audience.
CHANGES SO FAR:
- Changing Rainbow HP Display
It was made to match the environment, but I guess it just didn't work.
- The time between the brief flashes will be increased
The flashes were also meant to catch you off guard and briefly restrict your vision, thus making the game more tense and difficult, but I guess some people didn't like them too much, so I'm increasing the time between them to please the gameplay and the audience.
*raises hand* Pixel based movement and jumping, a necessity in platform games.
I never played Inside I so I'm probably not the best qualified to answer this.
I never played Inside I so I'm probably not the best qualified to answer this.
It's not a platformer. It's got a top down view.
There's an easy solution to that.
post=86453
I never played Inside I so I'm probably not the best qualified to answer this.
There's an easy solution to that.
Oh, I could have sworn the last time I saw Inside I it was listed under the platform genre. That was awhile ago though.
Yeah, I might play it sometime.
Yeah, I might play it sometime.
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