In RM2k3, my battle animations are anywhere from 10-100 frames long. I've found that with two characters on the screen, I can input a command on the first, then, as the animation is playing, use the second to attack or something.
The second character will attack immediately after the first animation is done, but before the first spell/attack has any affect. If the first character used a spell, the MP won't be consumed, and the enemy won't take any damage, for example.
Is there a solution to this, or is an inevitible problem with RM2k3?
EDIT: Alright, so I've already fixed it... it world seem that if you create a battle event page with the trigger Second Character uses Attack command (or whatever) it pauses the system just enough to make it double-check and confirm both character's actions. Cool.
(You can create a battle event called Turns Taken and put a 0.0 second wait on it and it will cover everything)