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WHICH VERSION?

Posts

WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
post=87956
What keeps me away from VX is the limited number of chipsets. Why anyone thought this would be a good idea is beyond my comprehension.

It's like they want you to NOT make your own graphics and stick to the squarish RTP instead.

Makes my brain melt. XP and VX trash 2k/3 when it comes to every other comparison.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
I stick to RM2k3 due to the versatility. Also, XP, VX, and 2k3 weren't out when I started my game. However, I was glad I was able to at least upgrade to 2k3. Now I'm stuck with it for the simple reason that I absolutely love it (I've purchased it) and I have plans to finish my game.

On the side I do game development in C++ with OGRE and use Blender to create models.
I started of with 2k but I prefer 2k3 a lot more, mainly because of the side view battle system and it seems a lot easier for me to work with. I tried XP and VX but it just doesn't have enough resources available.
post=88958
post=88431
Still, 2K3 FTW.
QFT. I tried XP and VX just the same, but it just didn't feel right. My ideal maker would be an RM2k3 with a scripting option.

Scripting function you say? I haven't tried this but you might be interested.

Power Patch - by Cherry (all versions)
A patch, which adds a scripting language to the RPG Maker. You can change the game variables using the scripting language (e.g. SetVar(14, (GetVar(15)*GetVar(14)+3)^2)), copy files, use all keys as well as the mouse, change the resolution and much more.

Link: http://mods.gamingw.net/ATARI/hosted/crazyfonts/Power_Patch_v0.3_Alpha.zip
That's already included in the resources section:

http://rpgmaker.net/forums/topics/1655/ (see post #2).

I want to use VX, resources aren't a problem but adding them is as mentioned before. I found a useful script to extend the limitation but it's rather long and has a tendency to not work (Poccill's Multiple Tilesets program) .



VX. The problem is because I wouldn't use VX RTP in a million years, I always want to use sprites that generally don't take up an entire tile; thus it looking distorted because when your character moves, it looks like he stops three feet away from an object. Basically 'cause the graphics are all like down-sized two times...meh, this is when a Pixel Movement will be my savior.
I use RPG Maker XP for a long time already, but I've always felt compelled to go for 2k3.
I'm coming back from a long period of no RPG making, and I quite forgot many things, but from all I remember both have their advantages.

XP Supports unlimited tiles in unlimited tilesets, 32x32 tiles gives you much more freedom of creation (or harder work ftm), supports more animated tiles, and more stuff I can't remember right now.
But... it has the most lame battle system ever (WTF were they thinking???).

2k3 has the best battle system, I think it can have limitless tilesets but always limited tiles in each, it only supports 4 animated tiles (I think) and 16x16 sized tiles.

Sprites look good to me in both.

VX is like a step backwards imho. Hell, it's millions of steps backwards... Completely ugly and square tiles in limited tilesets that are a pain to swap for custom content. The game screen is on an awkward resolution size, the battle system is the worst ever again... Sprites have bloated heads, omfg... To be honest, I think it brings so few improvements (shops, chests, etc) that imho didn't rly justify it's release. I won't "buy" it. Never.

The things that should be improved are still the same in VX, a Dialogue System, a better battle system, 1 more layer (at least), tools for editing window styles, support for more frames in charsets, etc, etc. They don't seem to be in their "to do" list.

Tileset system was rly improved in XP, but they didn't seem to like it for who knows what reason...

In short, and for all those reasons, I recomend 2k3 and / or XP.
I'm waiting for RPG Maker 7.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
2k3 has the best battle system, I think it can have limitless tilesets but always limited tiles in each, it only supports 4 animated tiles (I think) and 16x16 sized tiles.
You can workaround this limitation with event commands. But yes, I agree with you. 2k/3 offers unparalleled opportunities for you to create something that actually looks and feels very different.
VX is awesome if you can script. Very powerful and versatile scripting engine, and there's always people making scripts for it. There's few things you can't do, given you have that going for you.

Standalone, however, it's pretty limited in comparison to its predecessors.
XP is my preferred maker. I hear that VX has improved scripting capabilities, but thus far I haven't found anything that couldn't be done in XP.

I'm not sure why everyone is in love with rm2k3 battle system. It tends to be far slower paced than even its predecessor and you pretty much have to work around rather than with the default damage equations in order to make something that is balanced fairly well. I've also seen countless promising projects destroyed by a limited understanding of how broken the Agility stat is compared to everything else.

Since I can jump into XP and manually edit the default battle system (allow skills to crit, make Guarding actually worth doing, etc.), it wins hands down for me. Not to mention scripting allows for a few amazing minigames.
Scripting scares away a lot of the people who think 'programming' is some magical thing that's really hard and only nerds can do it after years of practice and classes.

They're also comfortable with 2K/3 and also have a large base of resources and rips to use for it.

Script isn't really any tougher than event coding, it's just there already and takes a little practice to use/learn, many of the developers here could pick it up pretty quickly if there were some decent tutorials or if they had someone to ask questions of, but it comes down to the same 'path of least resistant' that guides player in games. :)

Actually I'm sad that people are overlooking XP these days with VX released; although VX has higher quality graphics (not better mind you!), it's harder to work with due to it's severe limitations.

XP is probably the most powerful of their makes so far and it's sad that it's middle-ware nature doesn't bring appreciation from the newer crowds or look like a viable upgrade to some of the earlier developers. Many complaints about VX are the blocky nature and the limitations to chipsets, but XP has support for unlimited size and number of chipsets and the equal or better map editor of every other RM version.
Whoever says 2k3's battle system is the best is totally kidding themselves. It is buggy as all hell, and unlike rmxp and rmvx, those problems CANNOT be fixed, and can only be hidden so much.

Ana: XP is not overlooked. There are far more XP games than VX games, and I doubt it's just because of age. Just look at the number of download.com downloads. ;)

I actually think VX's map editor is by far the most best since it is the most efficient to work with. If only Enterbrain didn't always shoot themselves in the foot and think for a moment that maybe, just maybe, someone would want to have custom resources. =)
kitten2021
Returning from RMVX Death
1093
Umm... Just a question here... Why not download all of them and make the exact same sampler game in them and see which one handled the creation and playability better...? I would, but, heck with it, I can barely even get my own game going! lol

(XP is probably better btw, I'm using VX just because it was the only one I could find at the time and was desperate to get back into the rm world -- been out of it for nearly 3 years now. Will tell you hwo I feel about it once I've gotten further with the creation of my game; btw, the chipset thing in VX sucks like you can not believe!)

EDIT:
Sorry, forgot to add: It could be kind of like an event for the site, you know? Just a suggestion, mind you.
Creating a single sample game with all the makers wouldn't turn out that well because a lot of them function in fundamentally different ways. Even in the case of 2k3, which actually included a function to import 2k projects into 2k3, the balance of battles could be completely destroyed (mostly due to how differently agility works).

Really, it's possible to make a great game with any of the makers. A skilled developer can create something unique even from the most limited of tools. XP and VX clearly have the most functionality due to the versatility of scripting, but that's not to say those projects made in the earlier programs can't be just as impressive with a bit of creative use.

The fact that 2000/2003 have a wealth of resources available is also a valid point.
kitten2021
Returning from RMVX Death
1093
Very true.. :)
I use XP/VX and trashed 2k3.
That and scripting is actually pretty easy to pick up with, it's not THAT hard just requires proper tutorials/mentor and practice <_<;;

I tried using XP but the default scripts turned me off, it's just so messy heh.
Also no panorama view = D:

Also I miss the testplaying and if you found a bug just go to editor again and fix the bug and proceed as usual. That was a really nice patch in 2k3
I'm still jamming on RPG Maker 2003, since I've got all my experience on it, and seriously I do suck in RGSS2.
The scripts for VX also might be uncompatible with the others, and I can't program myself, so I stay with RPG Maker 2003, since doing everything with events in VX is so painstaking, because other people can do those things so much faster with scripts.

Also, VX has those too small characters, which I dislike too. Well, maybe you can adjust them, but I'm just too bored to do it.
tardis
is it too late for ironhide facepalm
308
post=88431
I used to swear by 2K until I 'upgraded' to 2K3.

I'm in the same boat as Liberty here. Used to absolutely swear by 2000, wouldn't use anything else. I tried 2k3 occasionally but it just didn't feel the same. And I realized after a while- that was because it felt better.
So I made the switch and now I use 2k3 exclusively. I hate the graphical styles of XP and VX (too far from the FFVI look that absolutely love) and to be honest, I feel better about myself after making a complex event-based system in rm2k3 than scripting a fancy one in 640x480 (what an ungodly resolution... Eurgh. I want my games small and barely legible!)

My biggest problem with rm2k/3 is the complete lack of alpha blending, which is present in XP/VX. You're left with rough, jaggy edges on EVERYTHING in 2k/3, when in XP and VX you can make nice gradient'd falloffs for your graphics. Case in point: the XP battle animations. I was stunned when I saw those.

My bid is for 2k/3, preferably 2003. And from the standpoint outside the maker itself- look at the caliber of games that get produced in 2k/3. Not to rain on anybody's XP/VX parade, but I find the 2k/3 games to be much more immersive, more visually stunning, and just generally more fun. Go with the sure thing- don't gamble on your rpgmakering. SNAKE EYES!