[RM2K3] CUSTOM MENU HELP

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Alright, so I'm making a survival horror game, and the default RM2k3 menu just doesn't fit, so I wane out and learned how to make a custom menu. It has four options on it: "Inventory", "Save Game", "Exit Menu", and "Exit Game". So far, so good. Here's the problem:

I don't know how get the "inventory" option to send the player directly to the item screen. The best I can do is send them to the default menu, which I don't want to do. Any help, please?
YDS
member of the bull moose party
2516
I don't think there is any other way besides going to the default system.
Yeah, you'll have to use a custom item menu instead. Here's a few tips.
- Don't have too many items in your game. If you're going to use a custom item menu (cim) then you don't want a lot of items clogging up your 'coding'. Only include the ones that you really, really need.

- Forks are your friends, except when they aren't. It can get very confusing using a lot of forks to sort out just what items you have, how many of said items and what-not. I suggest using this crazy little thing called 'comments' to sort them out a bit. The first line of a comment should be green writing that stands out a bit against all the other black writing.

- Don't get too elaborate design-wise. It's always a hell of a lot easier when things are kept simple, yet functionable. It looks better too.

- Test, test, test your 'coding'. Get others to try to break the coding by fooling around with the menu for a while. If it crashes or there's something wrong, don't wait until later to fix it. Fix it when you find it. OR if you can't, leave a comment where the problem is, write a note to yourself and fix it as soon as possible. It's easy to lose track of a problem.

- If you need help just ask for it. We're here to help.
Max McGee
with sorrow down past the fence
9159
Are people still doing this kind of stuff?

<yawn>

Hmm, if only there were a program that would let you code stuff like this however you wanted...
LouisCyphre
can't make a bad game if you don't finish any games
4523
post=89111
Are people still doing this kind of stuff?
<yawn>
Hmm, if only there were a program that would let you code stuff like this however you wanted...

Inevitable, but still insipid.
I just realized something. If you consider RM2k3 basically a game in itself, then if Lizard figures out how to implement a custom menu and item system, he beats the game!

But seriously, in this respect, XP is a much easier game to beat.
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