FINAL FANTASY IV (DS)

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WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
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The bottom screen has the HP, MP, and ATB info, as well as a help window.
I'm pretty hyped on this, and Phantom Hourglass has me extremely happy about DS right about now. So I'll be picking this up when (or if) it comes here. I hope the voice acting is optional. I'd rather have the traditional message boxes myself.
I'd keep the hardcore awesome Japanese voice acting, with english subtitles.

Japanese is so cool sounding.
Man, I loved Final Fantasy III (the DS remake), I thought it was one of the best games avalible on the system.
I wished they'd make another game like it, and woohoo!!!!, here come FFIV! Dang I want that game!
Haha, I can't wait. Cid looks awesome, same with sara. Also, I never finished the game, but could someone fill me in on something? Who is the male character with long blonde hair?
Ahh... I think it was, if i remember correctly, it was Gilbert?

P.S I was referring FFIII to my other post sry! Deleting it now.
author=myersguy link=topic=438.msg16438#msg16438 date=1210742725
Haha, I can't wait. Cid looks awesome, same with sara. Also, I never finished the game, but could someone fill me in on something? Who is the male character with long blonde hair?

Must be Cecil, he had shorter white hair orignally though.

I never completed FF4, so naturally i'm exicted about this.
Craze
why would i heal when i could equip a morningstar
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klndnslvnafghaurhgha;gkanva;

That is so awesome.

Also now they have the ability to make FFV and FFVI on the DS in 3D! ^_^ Well actually, does anybody know how much of a DS cart this takes up? I'd imagine that V and VI would recquire a ton of character/job data (more than FFIV, at least) and that FFVI's 500000 summons would use a lot of space.
Actually, the only thing that takes up a lot of space is music and cinematic cutscenes.

Animations are just mathematical computer models (a small set of points) manipulated with an algorithm.
author=kentona link=topic=438.msg16486#msg16486 date=1210773568
Actually, the only thing that takes up a lot of space is music and cinematic cutscenes.

Animations are just mathematical computer models (a small set of points) manipulated with an algorithm.
Eh. It's very possible to lose a ton of space on models and textures, too. I doubt they use high-res textures on DS, but the models look pretty good given the system (I'd stack them up against just about most anything on PS1, for example) and could be pretty high poly....more likely though, they're low poly and use bump mapping or something. I wonder how much of a hit to the DS's processor bump mapping would cause?
meh, a model is just an array of points.

I forgot about textures - yeah, they can take up a lot of space, too. Especially in the system's RAM. Most of the memory in your video card is filled with texture data.
author=kentona link=topic=438.msg16494#msg16494 date=1210776735
meh, a model is just an array of points.

I forgot about textures - yeah, they can take up a lot of space, too. Especially in the system's RAM. Most of the memory in your video card is filled with texture data.
And a movie is just, when you get down to it, an array of pixels. Just so happens there's a bunch of them. There can be quite a few points in a model, not to mention joints, bones, and dozens of maps telling it, for example, which joint to put stress when each joint moves (that's one map for each joint, by the way), as well as various influence objects (and each joint gets its own map for each influence object, as well) that change how the model moves even more. Throw in textures (and even low res textures tend to be fairly big for image files) and it can add up quick, especially given the sheer number of models needed for an RPG. You've got to figure there's one for each PC, NPC, and monster in the game. Maybe palette-swapped monsters can get away with just using a different texture and the same model, but you're still looking at well over a hundred individual models, I'd imagine. And on a tiny DS cart (What are they, 250 MB max?), that can be significant. Definitely a bigger hit than MIDI music would be, though a bunch of compressed WAVs like MP3 or OGG (I have no idea what codecs work on the DS, audio-wise) would probably be bigger.
Oh, I'm not saying that these models are tiny but it is relatively puny compared to the size of a cinematic movie. Movie data is orders of magnitude bigger.

Models, in terms of storage space needed, are roughly in line with text storage. That is it is completely negligable when you have a massive storage capacity of 250MB (250MB is massive when you are storing models.) As a comparison, even the most complex model files for pbrt don't crack 10 MB, and those model are incredibly complex, with billions of points.
author=Shadowtext link=topic=438.msg16495#msg16495 date=1210777311
though a bunch of compressed WAVs like MP3 or OGG (I have no idea what codecs work on the DS, audio-wise) would probably be bigger.

DS games usually use a MOD-like format which is actually pretty efficient.
I'd doubt the music is any more than 1-4 megs big. All the music from FF7 was dumped and its less than a meg big.

Models aren't very big either. They are more than just an array of points, but they're still not very big. Looking at MD2 models (I don't see the DS handling the fancier models types out there) they don't get much bigger than 100KB, although I don't know how many animations are contained in the examples I grabbed. The textures are bigger, but it does depend on the size of the texture. The DS can't use textures > 1024^2, and I doubt they'd use even that. I'd bet they use 512^2 textures. The sheer quantity of models+textures could be a size issue though.

Movies do take up a lot of space. FF7 could've been a one disk game if there weren't any videos. I don't remember the size of the non-video portion of the game though. The codecs for storing video data have improved sine then though, the DS could use one of those instead. There's a minor resolution difference between the PS1 and the DS, but its trivial (assuming the FF7 movies were at the PS1's minimum resolution)

A quick Google search brings up that the DS only supports games/carts up to 1Gb/128MB. I don't know if that's official though.
author=GreatRedSpirit link=topic=438.msg16539#msg16539 date=1210785584
I'd doubt the music is any more than 1-4 megs big. All the music from FF7 was dumped and its less than a meg big.

That's what makes the music that little bit sweeter to listen to. :D
This looks dang awesome!! One thing I can't decide on, though: should I play the GBA port first, thereby making the DS game a new, fresh experince and prolonging gameplay time? Or should I just skip to the DS version when it comes out?
Skip to DS. There are other RPGs that need your time, too!
The GBA version of FFIV was crap. There were a ton of bugs in the ATB system and it lagged. Yeah, not fun at all.

Also, I remember reading (this is from Wikipedia, though!) that they had to reduce the polygon count to actually fit everything in that they wanted, which included the voice-overs and movies. And, yes, DS games are on a 1GB SD card, iirc.

I really can't wait. They added a whole bunch of new functionality stuff (like having command shortcuts and being able to change the character commands; oh, and double-cast, yay). I downloaded the OST, and it doesn't sound too hot, actually. TBH, the FF3DS soundtrack sounded better. It's like whoever was arranging the tracks for the DS didn't know what the sound card was capable of or something, 'cause I've heard some pretty symphonic stuff on the DS (read: Mario Hoops).