VOICE ACTING IN GAMES
Posts
I don't think RM games are organized enough to manage something that's so daunting as voice acting for the entire game. It's something that removes more when it's bad than adds when it's good, and unless you know a whole heap of people that can do it for you who sound competent and enthusiastic (and above all are actually willing to do the job through to the end) then don't bother.
Various snippets here and there can be okay without so much work needed, although again, if they are bad they will ruin the effect you have going on.
Various snippets here and there can be okay without so much work needed, although again, if they are bad they will ruin the effect you have going on.
Clips are fine, like an Aptos Adventures, but voicing an entire RM game is something that is just never going to happen, but best of luck to those who'll try!
post=90270
I heard of an app that takes a voice clip and "16-bit"-itizes it so that it sounds like it'd be from an SNES game. I wish I knew what it was because something like THAT would work great for these SNES-era games we pump out. At least better than straight-up voice acting.
It's just a reduced sampling rate. You can do that with Sound Recorder even, just open the WAV, save as, and change the format. Typically you would use some low KHz and 8-bit resolution. Perhaps even 4-bit, I don't know what the SNES did for waves. I know the GBA used 8bit if I can even remember. Been forever since I programmed a GBA.
post=90061
Please reserve voice acting for games that are high enough resolution for sprites to have facial movement, thank you.
You've never played the Lunar games for SegaCD or the first Grandia have you? It's easy to tell who's talking from that big box with the speaker's face, expression, and dialog. The old Lunar games had terrible English dubs, but you only had to hear it during a few scenes.
post=90270post=90061You've never played the Lunar games for SegaCD or the first Grandia have you? It's easy to tell who's talking from that big box with the speaker's face, expression, and dialog. The old Lunar games had terrible English dubs, but you only had to hear it during a few scenes.
Please reserve voice acting for games that are high enough resolution for sprites to have facial movement, thank you.
That statement was meant to say "don't try it" to most people in this community.
Voice acting is actually something I generally enjoy - in most games. American professional voice acting has gotten much better in the recent years, and although that's not to say I'm entering the murky waters of the sub versus dub debate, I do enjoy it when voice acting is really good, or fits a certain character. Preferablly both. That being said...
Bad voice acting is terrible, and can cause a character that is otherwise fascinating or cool to become... Well, hopelessly lame, or turn a tragic figure into a laughing stock. And given how many things can go wrong in game creation, the variable of voice acting is one I'd generally skirt away from; but if a game came along that blew my ears away - in a good way - then that'd be swell!
Bad voice acting is terrible, and can cause a character that is otherwise fascinating or cool to become... Well, hopelessly lame, or turn a tragic figure into a laughing stock. And given how many things can go wrong in game creation, the variable of voice acting is one I'd generally skirt away from; but if a game came along that blew my ears away - in a good way - then that'd be swell!
The acting in Kingdom Hearts was fantastic. Aside from that and FFXII, I can't think of any other examples of voice acting done well.
I like it only when it is in battles and you have short clips at the beginning - otherwise, it is pretty stupid. I guess it isn't as bad as it use to be. I think the worse voice acting in recent memory was SO3.
post=92493
I like it only when it is in battles and you have short clips at the beginning - otherwise, it is pretty stupid. I guess it isn't as bad as it use to be. I think the worse voice acting in recent memory was SO3.
Star Ocean 4 is just as bad. The dialogue is so lame that you don't have to care about it, though. However...hearing Edge emit foreign sound frequencies in an attempt to simulate what is presumably crying quickly floods your brain and nerves with a plethora of emotions...usually beginning with confusion or fear, anger, doubt, fatigue, and pity.
















