NAMING CONVENTIONS - CHARACTERS, SPELLS, AND MORE
Posts
For the game I'm working, all of the names and spells are in Latin.
It works pretty well:
Fireball = Incendia ball
Implode = Ingenero
I like it more than fire 1, fire 2, and fire 3.
It works pretty well:
Fireball = Incendia ball
Implode = Ingenero
I like it more than fire 1, fire 2, and fire 3.
post=95055
Incendia ball
Maybe you could just shorten that to "Incendia?" Leaving "ball" on there really isn't adding anything, and it clashes badly with the fancy-sounding latin.
I've made up plenty of cool names for characters and towns over the years. Had I the sense to write any of them down, I'd probably have a nice, long list of kickass names, and I'd probably cite it for all my nominal needs. Thanks to my inveterate laziness, I'm down to about eight.
In general I try to stay away from IRL names as they fit fantastical settings poorly -- although any real name can easily be exoticized by changing or adding a letter or two. Take for instance, say, Justin and Morgan. Pff, not in my Final Fantasy rip-off, amirite? But after a couple minor replacements, you get Jutrin and Vorgan - crazy. Prime fantasy namery. No one would even notice you were bastardizing your friends' names. Doesn't yield the best results, but it works in a pinch, particularly for those quest NPCs who don't really matter in the long run but spend enough time on-screen to warrant a better name than "Short Bandit" or "Shifty Aphrodisiac Vendor".
I'm also kinda disposed against tacky Latin-esque names. I've yet to hear a name ending with *us that I actually think sounds good. (*as, on the other hand, is always cool!)
For healing items, I was thinking about trying some apothecary-y stuff. In addition to traditional potions and herbs, there are oils, powders, salves, smelling salts, plant extracts and whatnot. There are some cool, flavorful terms out there that don't see much use and have a tad more personality than your typical herbs and potions. Maybe associate different terms with particular (sets of) effects: salves restore HP, oils induce positive status effects, et cetera. Or something.
In general I try to stay away from IRL names as they fit fantastical settings poorly -- although any real name can easily be exoticized by changing or adding a letter or two. Take for instance, say, Justin and Morgan. Pff, not in my Final Fantasy rip-off, amirite? But after a couple minor replacements, you get Jutrin and Vorgan - crazy. Prime fantasy namery. No one would even notice you were bastardizing your friends' names. Doesn't yield the best results, but it works in a pinch, particularly for those quest NPCs who don't really matter in the long run but spend enough time on-screen to warrant a better name than "Short Bandit" or "Shifty Aphrodisiac Vendor".
I'm also kinda disposed against tacky Latin-esque names. I've yet to hear a name ending with *us that I actually think sounds good. (*as, on the other hand, is always cool!)
For healing items, I was thinking about trying some apothecary-y stuff. In addition to traditional potions and herbs, there are oils, powders, salves, smelling salts, plant extracts and whatnot. There are some cool, flavorful terms out there that don't see much use and have a tad more personality than your typical herbs and potions. Maybe associate different terms with particular (sets of) effects: salves restore HP, oils induce positive status effects, et cetera. Or something.
I like the ideas in this thread, specially regarding character names. I like trying to differentiate between "nationalities" by picking names from different origins. Although on the topic of spell/element names, if you've got a fire spell it should be called "burn" or "fireball" or something, not some Latin/Greek bollocks, and not some five syllable word you got from a thesaurus that just means fire. At least put an obvious fire icon next to it so we don't have to sit there with a dictionary in one hand. So for spells I say, simple and descriptive is best! Everyone's just going to call it "fire" anyway. :P
Oh man, you're not alone there! I hate when you get to the end of the game, click "magic" and you're confronted with a huge mess of 20 or 30 different attack spells, which are all just slightly different versions of the same thing, and then you just scroll past the whole lot of them and click "Ultima" again.
post=93964
i'm from that (apparently) nearly non-existant school of thought that every spell skill should be useful throughout the entirety of the game, so making Fire 1, Fire 2, etc, seems kind of redundant to me... I think it must be a jRPG thing.
Oh man, you're not alone there! I hate when you get to the end of the game, click "magic" and you're confronted with a huge mess of 20 or 30 different attack spells, which are all just slightly different versions of the same thing, and then you just scroll past the whole lot of them and click "Ultima" again.
post=95281
I'm also kinda disposed against tacky Latin-esque names. I've yet to hear a name ending with *us that I actually think sounds good. (*as, on the other hand, is always cool!)
Atticus, Icarus?
Atticus is meh. I don't dislike it, but I wouldn't use it in my game world.
You got me with Icarus, though, I do like that one. It gets big points for beginning with I, the manliest vowel by far. Like, if it were Acarus or Ocarus or something, you'd just get another "meh" from me.
You got me with Icarus, though, I do like that one. It gets big points for beginning with I, the manliest vowel by far. Like, if it were Acarus or Ocarus or something, you'd just get another "meh" from me.
I name characters names of people i know translated into pig latin or german or swedis
spell names is just fire 1 fire 2 fire 3 ultima at end of game etc
spell names is just fire 1 fire 2 fire 3 ultima at end of game etc
I'm making this game (that doesn't have enough content for a gamepage yet), and I decided to use this system for spell names:
<spellname>: low-tier single-target spell
<spellname>la: mid-tier single-target spell
<spellname>neo: high-tier single-target spell
Ra<spellname>: low-tier multi-target spell
Ra<spellname>la: mid-tier multi-target spell
Ra<spellname>neo: high-tier multi-target spell
(there are some exceptions, though)
As for character names, I use both generic and weird ones (not giving out examples, though!) Item names are generic and very short (Green Herb, Blue Herb, Detox Vial, etc.)
<spellname>: low-tier single-target spell
<spellname>la: mid-tier single-target spell
<spellname>neo: high-tier single-target spell
Ra<spellname>: low-tier multi-target spell
Ra<spellname>la: mid-tier multi-target spell
Ra<spellname>neo: high-tier multi-target spell
(there are some exceptions, though)
As for character names, I use both generic and weird ones (not giving out examples, though!) Item names are generic and very short (Green Herb, Blue Herb, Detox Vial, etc.)
my god what is with necros lately
post=133088post=93951
I use what sounds cool.
It's hard to find names that fit with each other doing it this way.
Character names: http://www.rinkworks.com/namegen/ and http://dicelog.com/yafnagen
Behind the name is pretty sick too.
Out of the names I pick what sounds decent.
For spells and techniques, I take a few different approaches. Like, for a fire-slashing attack, I'll use something like Steel Inferno. For something like a quick 1-turn buff that kills the character afterward I'll make up something like, Final Moment. Btw, if you couldn't tell, those were completely random and just flew out of my brain. So I don't really have a hardcore method!
I don't really like doing spell tiers. A bit redundant if you ask me.
lmao
Behind the name is pretty sick too.
Out of the names I pick what sounds decent.
For spells and techniques, I take a few different approaches. Like, for a fire-slashing attack, I'll use something like Steel Inferno. For something like a quick 1-turn buff that kills the character afterward I'll make up something like, Final Moment. Btw, if you couldn't tell, those were completely random and just flew out of my brain. So I don't really have a hardcore method!
I don't really like doing spell tiers. A bit redundant if you ask me.
Heal
Healmore
Healus
Healall
Healusall
Gotta love it. :P
lmao
I tend to research names whose meanings match the personality of my characters, or use puns if I'm doing something less serious.
Sometimes I choose whatever comes to mind, though I don't really prefer that now than I used to.
Sometimes I choose whatever comes to mind, though I don't really prefer that now than I used to.
post=133096
It's hard to find names that fit with each other doing it this way.
As in...what? Character names? Spell/Skill names?
To be honest, I starting to use real-life names when it comes to the stories/games/etc I make and--it may be because we as people are used to hearing generic, sometimes bland, real-life names--I usually find all of my character's names fit well together.
post=133124
Like, for a fire-slashing attack, I'll use something like Steel Inferno.
I do this, as well. One of the strongest attacks for one of my characters was fire elemental, and I therefore named it "Infernal Tempest" (though, infernal means hell-like or fiendish but I was like whatev, it's good enough).
All of my current projects are set in apocalyptic/post-modern scenarios with heavy interaction between science and magic, so a lot of my spells are named off of weird science things, especially chemical mechanisms. Or I'll make up stuff that sounds really science-y. Obviously doesn't work for, say, a medieval fantasy game (though a few of the early Final Fantasy games pulled off Meltdown), but I really like the effect it lends to a post-modern setting.
This is a good topic.
Failure to pay any attention to this can really kill a game. Like having characters named, respectively, Omega and John makes it impossible for me to take your game seriously.
If I have had any consistency with naming conventions across games (a la the Biggs/Vicks & Wedge nod to Star Wars that appeared in many Final Fantasy games) I am not sure what it is. Several hints do appear that the some of the games take place in the same universe (or more broadly, in the same multiverse) but that's not really what's being discussed here.
I try really hard to be really consistent with everything within a current game.
In terms of character names, in Iron Gaia most characters have real names (Roger Aaronson, Dietrich Slade) and not-so-real names assigned to them by the GAIA (Alphus, Omegus, Sigmus, etc.). In To Arms! I am jacking almost all of my character naming conventions from George R.R. Martin. Slightly medievalized, fantasized versions of real names a la the naming conventions in A Song of Ice and Fire.
Justyn and Morgen are better, and in fact Morgan can probably stay how it is considering how close it is to both Morrigen and Morgana (Le Fay).
I like my skill names to be consistent, descriptive, memorable and evocative and when possible, reasonably straight forward. Phylomortification sometimes takes place here. This is also where I like to include nods, homages, and inside jokes although later on these are sometimes removed as I begin to take a project more seriously. (I changed the name of an ability in To Arms! from FIREBAL!!!!!! (1 L, 7 Exclamation Marks) to the more vanilla Fireball recently.)
Edit:
My interest is peaked already. Release something you gibbering whoreson.
Failure to pay any attention to this can really kill a game. Like having characters named, respectively, Omega and John makes it impossible for me to take your game seriously.
If I have had any consistency with naming conventions across games (a la the Biggs/Vicks & Wedge nod to Star Wars that appeared in many Final Fantasy games) I am not sure what it is. Several hints do appear that the some of the games take place in the same universe (or more broadly, in the same multiverse) but that's not really what's being discussed here.
I try really hard to be really consistent with everything within a current game.
In terms of character names, in Iron Gaia most characters have real names (Roger Aaronson, Dietrich Slade) and not-so-real names assigned to them by the GAIA (Alphus, Omegus, Sigmus, etc.). In To Arms! I am jacking almost all of my character naming conventions from George R.R. Martin. Slightly medievalized, fantasized versions of real names a la the naming conventions in A Song of Ice and Fire.
In general I try to stay away from IRL names as they fit fantastical settings poorly -- although any real name can easily be exoticized by changing or adding a letter or two. Take for instance, say, Justin and Morgan. Pff, not in my Final Fantasy rip-off, amirite? But after a couple minor replacements, you get Jutrin and Vorgan - crazy. Prime fantasy namery. No one would even notice you were bastardizing your friends' names. Doesn't yield the best results, but it works in a pinch, particularly for those quest NPCs who don't really matter in the long run but spend enough time on-screen to warrant a better name than "Short Bandit" or "Shifty Aphrodisiac Vendor".
Justyn and Morgen are better, and in fact Morgan can probably stay how it is considering how close it is to both Morrigen and Morgana (Le Fay).
I like my skill names to be consistent, descriptive, memorable and evocative and when possible, reasonably straight forward. Phylomortification sometimes takes place here. This is also where I like to include nods, homages, and inside jokes although later on these are sometimes removed as I begin to take a project more seriously. (I changed the name of an ability in To Arms! from FIREBAL!!!!!! (1 L, 7 Exclamation Marks) to the more vanilla Fireball recently.)
Edit:
All of my current projects are set in apocalyptic/post-modern scenarios with heavy interaction between science and magic, so a lot of my spells are named off of weird science things, especially chemical mechanisms. Or I'll make up stuff that sounds really science-y. Obviously doesn't work for, say, a medieval fantasy game (though a few of the early Final Fantasy games pulled off Meltdown), but I really like the effect it lends to a post-modern setting.
My interest is peaked already. Release something you gibbering whoreson.
When looking up ideas for character names, I picked up a little bit of a German theme. A couple of characters have names that are seated in German history, and many or most of my town names (thus far) have been direct German. I don't have a particular love of German history and lore, that's just how it turned out.
For character names, I like to choose names that are at least very similar to those you'd hear in real life, or uncommonly used real-life names (I guess you could argue that there's someone on this planet that has each of my names). The names themselves don't really follow a central theme (there might be a little inspiration behind each of them). I like choosing names that aren't too foreign and fantasy-y (like Ragnasteron, or Muldain, or Evandwyn) because they don't properly evoke the setting of my story. I feel as though using more easily digested names helps my goal of character-driven plot (i.e. because it's so easy to remember the character's name, more focus can go into relating a personality to go with it).
I don't really do anything special for skill names, just try to keep it simple and easily identifiable (avoiding popular naming conventions like Final Fantasy, as well as stuff like Phantasy Star where you don't know what the hell does what).
For character names, I like to choose names that are at least very similar to those you'd hear in real life, or uncommonly used real-life names (I guess you could argue that there's someone on this planet that has each of my names). The names themselves don't really follow a central theme (there might be a little inspiration behind each of them). I like choosing names that aren't too foreign and fantasy-y (like Ragnasteron, or Muldain, or Evandwyn) because they don't properly evoke the setting of my story. I feel as though using more easily digested names helps my goal of character-driven plot (i.e. because it's so easy to remember the character's name, more focus can go into relating a personality to go with it).
I don't really do anything special for skill names, just try to keep it simple and easily identifiable (avoiding popular naming conventions like Final Fantasy, as well as stuff like Phantasy Star where you don't know what the hell does what).






















