HOW DO YOU LIKE YOUR HERO?
Posts
I like the ones that always say what they are thinking and try to act cool. Basically the anti-cloud.
Omg dude, Zell is definitely going to be my favorite character in FF8. I've never played it until now 0_0
post=94231post=94229I love these things! Nostalgia FTW.
Pet peeve for any RPG, commercial or indie: Situations in which your hero is forced to say yes to accept a quest.
i.e. Message: Will you accept this quest?
Label 1
Show Choices: Yes/No
-Yes- Handler
Message: Great, good to have you on board.
-No- Handler
Message: C'mon, please?
Jump to Label 1
Maybe a bit tangential, but related to the situations in which I prefer hero types.
No.
But thou must!
post=94279
I agree, it's stupid. What's the point of giving the player a choice when saying NO isn't going to really do anything?
"zomg it's a talking frog"
"I have to go now, my planet needs me."
"1 - Wait, I'll go too!
2 - Have fun!"
*Select 2*
"It might be dangerous alone..."
"1 - Wait, I'll go too!
2 - Have fun!"
*Select 2*
"It might be dangerous alone..."
I think the second or third time I'd enter 2, it'd say, "Fine, have it your way, but I warned you." And then the player would be alone. Why would I go with a talking frog, anyway? All they ever do is save your game or hop across traffic!
post=94319
Rare.
If you choose well done, then your heroes are reduced to 1/4 of their max hp so...
It was down to 1 HP in the SNES version of Breath of Fire II.
The hero archetype i've always hated for some reason was the whole "Hero chosen from birth" thing.
Y'know, like Link, the warriors of light, etc...
It's not that i hate the characters themselves, it's that they're automatically destined to win from the get go.
I like it when the hero isn't a chosen boy. When they actually overcame the challenge because they worked hard towards it, not because the gods said so.
And if someone IS chosen, it's because they've proven throughout their life that they were strong enough to complete the task, not because the gods pointed at random with their eyes closed.
But, y'know, that's just me :)
Y'know, like Link, the warriors of light, etc...
It's not that i hate the characters themselves, it's that they're automatically destined to win from the get go.
I like it when the hero isn't a chosen boy. When they actually overcame the challenge because they worked hard towards it, not because the gods said so.
And if someone IS chosen, it's because they've proven throughout their life that they were strong enough to complete the task, not because the gods pointed at random with their eyes closed.
But, y'know, that's just me :)
post=94322
The hero archetype i've always hated for some reason was the whole "Hero chosen from birth" thing.
Y'know, like Link, the warriors of light, etc...
It's not that i hate the characters themselves, it's that they're automatically destined to win from the get go.
I like it when the hero isn't a chosen boy. When they actually overcame the challenge because they worked hard towards it, not because the gods said so.
Yeah, I hate this too. It's enough to make me stop watching most series that contain it, these days.
post=94319And keep your weapons with you at
Rare.
If you choose well done, then your heroes are reduced to 1/4 of their max hp so...
Actually I kind of a fan of the Silent hero - if they've got a good supporting cast. Probably the reason I love games like Suikoden and Breath of Fire so much.
In Visions & Voices, if you tell a character in the intro to GIT twice, she is brutally murdered by a monster when you leave without her.
post=94149
a hero who has amnesia
GAMES NEED AMNESIA RIDDEN MAIN CHARACTERS LIKE THEY NEED ORPHANED MAIN CHARACTERS AND SEWER DUNGEONS; NEVER.
post=95340post=94149GAMES NEED AMNESIA RIDDEN MAIN CHARACTERS LIKE THEY NEED ORPHANED MAIN CHARACTERS AND SEWER DUNGEONS; NEVER.
a hero who has amnesia
Oh, come on, sewer dungeons? That's in the other topic. ;)
But, yes, on the other hand, I agree with your statement. Please give your main chars a family, even if they're not alive. Oh, and amnesia is generally looked down upon because it usually makes the developer seem lazy. So think it over before you make the char forget everything but their name.
However, if it's only temporary, it's fine. Like in my current project the main character is confused, doesn't necessarily forget everything, but some things, after a serious injury. Finally, after gaining consciousness, he starts remembering the few key things he forgot at a steady pace, and is back to normal status before the end of the first quarter of the game (even though it skips a lot of time). That aside, the same character's history is the most detailed (probably) in the game, and has a lot of twists, so it makes up for it.
I'll be honest with you here. I don't mind amnesia at all. It's a simple enough device and it accomplishes multiple goals in one.
Alright so 1) it makes the player character as alien to the world as the player. Thus making it more sensible to have explanations for seemingly obvious things. ("magic, what's that and how does it work?" "you mean we've been at war for the last hundred years? Please tell me more about this 'war'") 2) It doesn't force the player backstory he might not want for his otherwise blank slate character. ("oh yeah you grew up here and here and this and that obnoxious person is actually your best friend and that girl over there. you really, really like her. In fact those two children over there? They're yours")
Alright so 1) it makes the player character as alien to the world as the player. Thus making it more sensible to have explanations for seemingly obvious things. ("magic, what's that and how does it work?" "you mean we've been at war for the last hundred years? Please tell me more about this 'war'") 2) It doesn't force the player backstory he might not want for his otherwise blank slate character. ("oh yeah you grew up here and here and this and that obnoxious person is actually your best friend and that girl over there. you really, really like her. In fact those two children over there? They're yours")
post=95369
In fact those two children over there? They're yours.
Devices besides amnesia can accomplish this unfortunate result.
I like my heroes Persona style, where you choose who you are through dialogue choices.
Otherwise, Rhue was nice.
Otherwise, Rhue was nice.
I always seem to like the side characters for some reason. In many jRPGs I could care less about the main character, but then there's the side characters I really like.
In one of the games I had sort of worked on a couple years back, there was no distinct main character. It was the story shifting over about 4 groups of characters and they would run across each others' path from time to time. Each one had a goal, not a grand goal but just something they were going to do. Nothing epic like SAVE TEH WORLD but definitely a goal each one had.
In one of the games I had sort of worked on a couple years back, there was no distinct main character. It was the story shifting over about 4 groups of characters and they would run across each others' path from time to time. Each one had a goal, not a grand goal but just something they were going to do. Nothing epic like SAVE TEH WORLD but definitely a goal each one had.
post=95441post=95369Devices besides amnesia can accomplish this unfortunate result.
In fact those two children over there? They're yours.
To be honest my example was to show a character that DIDN'T have amnesia but instead started out with two children without the player having any say in what kind of character he wanted to play.



















