BATTLE TRANSITION IS INTERRUPTING MY BGM

Posts

Pages: 1
I'd like to keep my BGM playing through without being interrupted and then restarting when a battle event is processed. I can remove the victory fanfare ME at the end of battle to keep the BGM playing through from the end of battle back into normal play, but removing the SE for battle transitions doesn't seem to work. Help please! ;D
I don't know. I actually tried the same thing, but couldn't get it to work. That's something I'd like answered myself.
I had the same problem with RPG Maker 2000, and the same is probably true of 2003.

If I remember correctly, the guy who made Three the Hard Way for RPG2K got it to work, but I'm not sure how he did it (RPG2K=RPG Maker 2000). Maybe if you took a look inside the program file...
Well if you are using XP you could have the Battle BGM change to a different song then quickly change back to your desired Battle BGM before your battle begins in the event. Hope this helps.
That doesn't really address the issue.

I want one single track of music to continue from map, un-interrupted through battle, and continue through the end of battle back into the map screen, all contiguous. The problem is that no matter what I try, I can't seem to script an event so that music will continue uninterrupted when a battle process begins. I don't want to change anything - I want it to keep on playing. Think the FF6 segment when Sabin, Cyan, and Gau travel through the underwater tunnel back to Narshe.
Well I got it be seamless in RPG2k3. Just made the battle tune in System Tab the same as the Map BGM with no battle transition effect. Don't use XP but does it have the same interface?
You can't actually use the default XP interface to keep the music continuous from the map to the battle event, as it's scripted to stop the map BGM by default, even if the map and battle BGMs are the same. However, I managed to find the line of script that stops the map BGM.

Open up your script editor and go to the Scene_Map class, then look for the line that reads:
$game_system.bgm_stop
It should be around line 168, but I did some editing in my process of trial-and-error, so I'm not 100% sure :) You can delete this line, or simply add a # in front of it if you're paranoid that you might need to re-enable this particular line of code at some later point in time, which is what I did.

I ran some quick tests and this worked flawlessly. Of course, that may not hold up in the long run as I only played around with the change for 5 minutes or so, but my map music continued on seamlessly when the battle BGM was the same - even playing the transition SE didn't interrupt the flow of the music, which was a happy surprise - and at a later point when I wanted my battle BGM to be different than my map BGM, this worked correctly as well.
Pages: 1