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A TEXT QUESTION [RMXP]

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I know this was possible in RM2k3, but I think they may have removed it. Anyway, I was wondering if it is possible still to make text that automatically closes after a certain amount of time using RMXP without scripts. I am sure scripts could probably do it, but they always fail when I try to use them.
I hear you on those scripts. I can't even get a simple but of text to appear when I try to script usually.

Anyway, I know it's possible with common events, but I don't know how yet. If I find out, I'll let you know.

But due to the spyware issue I'm dealing with, it may be a while.
author=myersguy link=topic=479.msg6455#msg6455 date=1198040840
I know this was possible in RM2k3, but I think they may have removed it. Anyway, I was wondering if it is possible still to make text that automatically closes after a certain amount of time using RMXP without scripts. I am sure scripts could probably do it, but they always fail when I try to use them.

Hmm... interesting dilemma...

I haven't tried anything like this before, but I feel like it might be possible. I'll let you know if I figure anything out.
I think Moam knows how to do it. The effect you want is in his game, Underworld 2, and I don't think it used scripts. I may be wrong, but if he comes back, I'd ask him. Even if it is a script, he could supply it.
Well, I guess you could use the following, rather clunky, way of doing it:

Create the text you want in a graphics program. Import it as a picture.

Create a parallel processing event that displays the picture, waits a certain number of frames, and then erases it, triggered by a switch.

Now, when you want the text to appear, trigger the switch. (Because it's parallel processing, don't forget to turn the switch off when you're done, of course.)

To allow for a button push to erase the image early, you need another event, with a conditional trigger that would erase the picture and reset the switch when, say, a button is pushed.

This will work fine if, say, you want the words "IRON, COLD IRON IS LORD OF THEM ALL" to appear dramatically on the screen and fade.

If you wanted to do this for every box of dialog in a game... well, I'd go insane. But perhaps my games are a bit talky.

Surely someone who can script in Ruby could do better than I, of course.
Two thing Don, one, I decided not to use auto closing text boxes. Two, NEVER put that much text in a single post outside of a spoiler! It takes up so much space, and no one likes scrolling through all of that just to get to read the rest of the topic.
no problem

you can choose when u want it to auto close ... plus that code switches the text display to 1 letter at a time instead of all at once ....... also improve's the quality of the text ..... and scrolls a lot smoother than default

even if u dont want it to auto close that will improve the overall look

oh and a lil box attached to the main box for character name's ect

If ur wondering where i got it from /.......I just took it out of my game so it work's..
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