RELEASE SOMETHING! DAY VIII: JOURNEY OF THE CURSED KING [SIGN UPS]
Posts
So how are the gams doing?
As I'm making a dungeon crawler, there's a lot of balancing that needs to be done. I'm not really used to the stats that VX offers (considering I can change what they do so easily) so its all based on trial and error.
As I'm making a dungeon crawler, there's a lot of balancing that needs to be done. I'm not really used to the stats that VX offers (considering I can change what they do so easily) so its all based on trial and error.
i'll participate! In my first release something ever....
I'm going to release a short demo (battle demo with some early gameplay) for bugtesting on the 22nd. For my game Shardsmack.
Yeaaa.
post=96670
So how are the gams doing?
As I'm making a dungeon crawler, there's a lot of balancing that needs to be done. I'm not really used to the stats that VX offers (considering I can change what they do so easily) so its all based on trial and error.
I'm almost finished with the demo content. After all, it's short, and just a prologue anyways.
I'm taking a break now, so I don't get sick of it.
Yo put me on there. I don't say this often, but, I'll release something. As for the title I'm still trying to decide but you can put it down as "The Wars."
I've been sidetracked by old habits!!! >:( all of a sudden I found some intriguing rm2k/3 resources which I'm doomed to doodle with, even though I have alot of work to do with my vx-project(s).
KoG? I didn't think you hung around here
post=96904
Yo put me on there. I don't say this often, but, I'll release something. As for the title I'm still trying to decide but you can put it down as "The Wars."
KoG? I didn't think you hung around here
I wish I could release a demo of my Mobile Sui Gundam RPG, I just don't think I can fiz ti up that quickly
post=96670
So how are the gams doing?
As I'm making a dungeon crawler, there's a lot of balancing that needs to be done. I'm not really used to the stats that VX offers (considering I can change what they do so easily) so its all based on trial and error.
I've been busy with BQ3, but now I hope to plow through some Hellion development!
Better luck next time Ness.
Wait September 22nd, I might make it yeah!!
*uses overdrive*
C'mon Nessiah! Pull through...!
And I've actually finished my project already! Woop, woop! Can't wait until the release date for everyones projects! *Dances*
And I've actually finished my project already! Woop, woop! Can't wait until the release date for everyones projects! *Dances*
I'll enter with NovaForce.
I decided to pull a fast one and merge two games together (WeaponSoul and the original NovaForce) so I renamed my gamepage.
I'll put the emphasis on BETA as it will be my engine's maiden voyage in an actual release to lots of people- but it's worked so far on Linux (Ubuntu, Fedora), Mac OSX, Windows XP, Windows Vista and Windows 7. Seems to run on ATI and nVidia cards too. It's also netbook friendly ^.^
But yeah. I think it will be fun to try and hit a deadline and then release something. Honestly, if you put the time I spent building the engine and tools, it would be about 30 or so hours I think (not counting the other 3 versions plus prototyping). I should be able to handle this.
(edit)
Wooooooo You've got a ton of entries this time too. Well, I'll try not to waste your guys' time with garbage. I hope you'll either 1) The game crashes and you can say "wop, doesn't work next one" or 2) it's works and is hopefully fun, yet kind of short anyway so even if you don't like it, it won't eat up a lot of time.
I decided to pull a fast one and merge two games together (WeaponSoul and the original NovaForce) so I renamed my gamepage.
I'll put the emphasis on BETA as it will be my engine's maiden voyage in an actual release to lots of people- but it's worked so far on Linux (Ubuntu, Fedora), Mac OSX, Windows XP, Windows Vista and Windows 7. Seems to run on ATI and nVidia cards too. It's also netbook friendly ^.^
But yeah. I think it will be fun to try and hit a deadline and then release something. Honestly, if you put the time I spent building the engine and tools, it would be about 30 or so hours I think (not counting the other 3 versions plus prototyping). I should be able to handle this.
(edit)
Wooooooo You've got a ton of entries this time too. Well, I'll try not to waste your guys' time with garbage. I hope you'll either 1) The game crashes and you can say "wop, doesn't work next one" or 2) it's works and is hopefully fun, yet kind of short anyway so even if you don't like it, it won't eat up a lot of time.
Sorry you guys are going to have to count me out I haven't got any real work done on my game for over a week.
Count me in for a title screen demo of Somnium.
























