RELEASE SOMETHING! DAY VIII: JOURNEY OF THE CURSED KING [DISCUSSION]
Posts
Hay. I just made rough estimations of what Level you'd be when you got to each of the bosses, and then designed them accordingly. They're real hard to balance though, because you have a ton of classes and people you can potentially have.
Yeah, the way Hellion is, I can see how balancing can be a bit of a night mare (you aren't even sure what types of weapons the player will have since so much of it is randomized)
Hopefully the knowledge that if the player defeats every monster in the 4 floors before Mr. Skeleton he will be at level 8 will help with the balancing
Hopefully the knowledge that if the player defeats every monster in the 4 floors before Mr. Skeleton he will be at level 8 will help with the balancing
post=99776
Hay. I just made rough estimations of what Level you'd be when you got to each of the bosses, and then designed them accordingly. They're real hard to balance though, because you have a ton of classes and people you can potentially have.
This is why I like to standardize MP -> Damage output and Level -> Attack Damage output and Level -> Defense gains, but I guess that's hard to know when it's not your game!
post=99584
Okay, releases are over, NOW FOR THE RESULTS!
Those who have made it!
Ephiam- Dragon Fantasy: Venaitura
Feldschlacht IV- Chronology of the Last Era Demo
VideoWizard- Dragon Kingdoms: Birth of a Legend
Yoshio- Allinlia
Tezuka- Sacred Chains alpha demo
captainregal- Into The Stars
Lazer Kirby- Edgar's Journey
NoblemanNick- Somnium TITLE SCREEN DEMO
Drakonais- TS: Tactics Minigame
Ratty524- TINA OF THE STARS
nickad- Blink
J-Man- Arcanion
Streetballa14- Elemental Energy
maia- arMaiageddon
Clyve- Cliché RPG
Libery- The Realms Shattered
King of Games- Monstrous Wars
Lennon- Neo Lescia
Kentona- Hellion demo
Skie Fortress- Project DOAD
BboyHavoc- Lucadia Demo
List of Shame (aka people who will die painfully)
lolzallen- CREST OF THE KNIGHT
Scribble- A West Indian Story
Darken- Some dungeon crawler type game
Tau- Something
Anaryu- SkyE Tactics
Dr. Pockets- Bite Sized RPG
Billwilliams- decent demo
Nessiah- tech demo
Billwilliams- decent demo
JayEsz666- Saga Of Eternity
beakmanthegreat- Ark (Demo)
Airemix- Perception Rewrite: Gods of the Past
Glue- Wonders inc.
ahw- Shardsmack
WolfCoder- NovaForce.
dezz123- Azar: The Knights Of Yume
LIST OF SEMI SHAME (people who ended up releasing something else)
Chaos- Cards
Kentona- Hellion FULL GAME
CopKilla- Jonas Brothers 3 (heh heh heh you'll see why)
Craze- MONSTER EXPLORE SOMETHING
Expect a full coverage on tuesday-ish (sept 29th)
I do not see myself on the LIST OF AWSOMENESS (people who released something without saying they would)
Now I played ''Blink''. Why I picked the game? Because first of all only 3 things interest me when I want to play a game: 1. length of the game, 2. screenies, 3. engine. And this was the only case all of these 3 were given.
The ''game'' itself was somehow... without any sense. You could run around in that room and talk to objects. That's all. Yes it had picture light effects (a feature rarely used here... unfortunately.... because light effects = win), but the lack of music sucked. Not even sounds effects were there. And then there was that Rudra standard main sprite. Why does everybody use that one as the hero without editing it? I don't get it.
So now I ask myself ''Why? Why does RMN accept this game for its database and denied my fascinating 'Multimediaxis Kart SDS', a great Mario Kart engine?''... -__-'
The ''game'' itself was somehow... without any sense. You could run around in that room and talk to objects. That's all. Yes it had picture light effects (a feature rarely used here... unfortunately.... because light effects = win), but the lack of music sucked. Not even sounds effects were there. And then there was that Rudra standard main sprite. Why does everybody use that one as the hero without editing it? I don't get it.
So now I ask myself ''Why? Why does RMN accept this game for its database and denied my fascinating 'Multimediaxis Kart SDS', a great Mario Kart engine?''... -__-'
They did? Strange. I remember playing Mario Kart SDS and it was pretty cool. Needed more levels, but it was cool.
Yes, I thought the very short playtime was the reason, but in this case: ''Blink'' has the same short playtime. But wait a minute! Maybe I only added 2 screenies! I don't remember. Maybe I should try again with 3 screens. ^_^'
And by the way: Why must everyone name the game in a wrong way? It is NOT ''MARIO Kart SDS'' and it is NOT ''Multimediaxis Kart DS''... it is ''Multimediaxis Kart SDS'' and nothing else. ^o^
And by the way: Why must everyone name the game in a wrong way? It is NOT ''MARIO Kart SDS'' and it is NOT ''Multimediaxis Kart DS''... it is ''Multimediaxis Kart SDS'' and nothing else. ^o^
The Mario Kart sprites, chipsets, music and characters must have thrown me off. My bad.
Hey, don't get me wrong - I'm still psyched that you remade the bosses for me. I ought to have tested them but I didn't! Hah!
post=99776
Hay. I just made rough estimations of what Level you'd be when you got to each of the bosses, and then designed them accordingly. They're real hard to balance though, because you have a ton of classes and people you can potentially have.
Hey, don't get me wrong - I'm still psyched that you remade the bosses for me. I ought to have tested them but I didn't! Hah!
post=100983
How will I die painfully???
Darken will stalk you and eventually stab you in the back with a knife.






















