TRANSFER BETWEEN MAPS - SHOWING PLAYERS WHERE ITS AT...? CONFUSED...

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Pages: 1
kitten2021
Returning from RMVX Death
1093
OK, not sure how to explain this, but here goes:
I'm using VX and am looking for a way to get something to show up on my ground or floating in the air, either way, that would show to the player exactly where the transition/transfer location is at for them to get to the next map, to get to the unseen door, etc. But everything I've tried looks like crap to be honest and I can't figure it out... Any suggestions people?

Thanks a head of time BTW! ;)
You should just build your maps to highlight where they are. For example, make it so that you can't touch the edges of any map. Surround it with trees or fence or what have you, except for where the player can move to another map. Anywhere there's a path to the edge, there's a teleport player event. The player will instinctively check out doors and stairs and such.
Craze
why would i heal when i could equip a morningstar
15170
http://rpgmaker.net/games/1212/images/5567/

The circle means that you can transfer to another map. If you touch all of the circles, you've seen the entire game.
post=99283
You should just build your maps to highlight where they are. For example, make it so that you can't touch the edges of any map. Surround it with trees or fence or what have you, except for where the player can move to another map. Anywhere there's a path to the edge, there's a teleport player event. The player will instinctively check out doors and stairs and such.


this is exactly what I do and it really creates a kind of... consistency.

Another idea is putting a marker or a glowing ring (see visions & voices for example) where it is possible to transfer.
kitten2021
Returning from RMVX Death
1093
post=99294
http://rpgmaker.net/games/1212/images/5567/The circle means that you can transfer to another map. If you touch all of the circles, you've seen the entire game.


I love the circle idea, tired of the constant "Gotta make sure and block off any area surrounding the exit part of the map or the player wont know where to go." thing... It just grows tiresome, and I don't mean as in I'm lazy and don't want to do it, I mean it just begins to look repetitive. Example's were just provided, Mr.N and TMT both just stated they do this very same thing, as do many other people, I myself am VERY guilty of doing this myself, nothing wrong with it mind you, it is just repetitive and I'm tired of it. I want something different. I don't 'want' the player to go, "Oh! There's a fenced/tree-lined area, therefore I must go there to exit the map." what if I want to have multiple area's that look that way? Then the player is going to instantly think, "Oh! There are 5 different ways out of this forest/town what-have-you so I must find which one is the right one". Or, what if I want the area to be covered up or hard to see?

I like what Craze is showing, because this opens the designing ability completely without me having to worry about the player getting lost or confused in the game play or instantly be able to point out where they need to go. Plus, as previously stated, if I have a very obscure and hard to see area for the player, they will be able to see it just fine with the circles or with some type of marker in place. Again, please don't take it wrong, I think it is a much simpler thing to do and can make your game look beautiful if designed right, plus helps the players be able to know instantly what they need to so, but its something I personally am trying to steer away from.

But the circles are just too large for me... I need something smaller... Like the small arrows you get in your menus and stuff that point to what you have selected and so forth... Any idea's anyone?
Craze
why would i heal when i could equip a morningstar
15170
FF7 and that one custom/CT game Him loves use arrows.
But what's the use of making a place obscure and hard to see if you don't want the player to search for it? Isn't that just bad design?

I still like the block-all approach. it doesn't look the same if you use some ingenuity and creativity. It makes much more sense in some aspects.

Or just have an event that checks your respective X/Y positions to teleport you to what maps you need to go to when you hit the edge of a map.

If you must use a mark though, make it set to transparent and a neutral colour so it doesn't really stick out too much. You can also have it toggle on and off if you really want, for those who enjoy finding their own way, as it were. A charaset would work best with either the mark you want or arrows that point in each direction. That way when you make the teleport event you just use that graphic and go for it.

IE:

If you look closely you can see that above the door is a small yellow arrow (both arrows move up and down) and you can clearly see the other green arrow. In this game the green arrow showed an exit to the world map, while the yellow arrow showed a transition within a set area. IE: one room to the next. Both could be toggled on/off at any time.
You can't se the picture or you can't see the arrow? ALT link for picture: HERE!
The arrow is hardly noticeable :<
Well, when it's full screen you can notice it a bit more, but the idea was that it wasn't supposed to stand out too much, like the green arrow does.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I don't see a green arrow.

:(
See the main character? See how there's a green triangular shape over him? Green arrow, set above hero.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I thought that has the hero's hair, and it was facing up, to be honest.

I also expected the arrows to be the same shape.
^.^ Yeah, I wasn't really consistent in that game, but it's the only one where I used that particular 'trick'.
kitten2021
Returning from RMVX Death
1093
Huh... Liberty that's a very nice idea actually... Thanks a lot! :)
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I actually much prefer Craze's method in V&V.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Those arrows are really redundant for that particular example.
Yeah, I know, but that game was totally redundant, so it all evens out. XP
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