CUTSCENE HELP
Posts
Cutscene: Any point in your game when events take control of the character instead of the player using the directional keys.
Just make events that move the character around. The coolness of the cutscene will be determined by why you decided to have one and what happens in it. Don't throw them in for no reason.
Just make events that move the character around. The coolness of the cutscene will be determined by why you decided to have one and what happens in it. Don't throw them in for no reason.
Lighting effects, move event, weather, cool messages, widescreen bars, cool charsets, battle animations, pictures, panaroma
post=102072
I just don't get how you even make one, much less how to make them look cool. Any basic help? :)
How basic? From a creative or a programming standpoint? Also, what maker?
You guys are worthless. I KNOW I'LL ALIENATE NEW PEOPLE BY MAKING JOKE POSTS!!!! I LOVE JOKE POSTS!!!!!!!!!!!
The most basic way to start a cutscene is to use the "move event" option in Rm2k3. The best starting place is to just have your people move around as they say things: for instance, moving characters to windows as they gaze out at the festival taking place in the streets (for added interest you can even use a "teleport" command to show the other map- the one of the festival in this case while they talk).
A good way to get the cutscene to look how you want it is to fade the screen out using the "Tint Screen" function. If you tint the screen black before a teleport event, you can get away with a lot of changes. One such change would be to make the hero temporarily invisible, so he can be replaced by an Event double (an event that looks like the hero). This offers more flexibility in terms of animation and camera movement. When the cutscene is done, have the Event that looks like the hero move off screen and reverse the tint screen/teleport to make him visible again.
I would start by just making a conversation and playing with the characters moving meaningfully around as they speak. Play with the different event commands to see which ones can help you. When you get familiar with the movement/cinematography, I'll tell you how to do animations for the characters in a simple and effective manner.
The most basic way to start a cutscene is to use the "move event" option in Rm2k3. The best starting place is to just have your people move around as they say things: for instance, moving characters to windows as they gaze out at the festival taking place in the streets (for added interest you can even use a "teleport" command to show the other map- the one of the festival in this case while they talk).
A good way to get the cutscene to look how you want it is to fade the screen out using the "Tint Screen" function. If you tint the screen black before a teleport event, you can get away with a lot of changes. One such change would be to make the hero temporarily invisible, so he can be replaced by an Event double (an event that looks like the hero). This offers more flexibility in terms of animation and camera movement. When the cutscene is done, have the Event that looks like the hero move off screen and reverse the tint screen/teleport to make him visible again.
I would start by just making a conversation and playing with the characters moving meaningfully around as they speak. Play with the different event commands to see which ones can help you. When you get familiar with the movement/cinematography, I'll tell you how to do animations for the characters in a simple and effective manner.
post=102251
You guys are worthless. I KNOW I'LL ALIENATE NEW PEOPLE BY MAKING JOKE POSTS!!!! I LOVE JOKE POSTS!!!!!!!!!!!
my post wasn't a joke... I just listed everything I use for my cutscenes...
I agree with Kaempfer. Thanks to him and those that at least put in a bit of effort to reply meaningfully. The rest of you are quite worthless =)
I understand this is a topic that shouldn't be a topic, but it's not an invitation to make stupid comments.
Listen to Kaempfer, he posted some good, thorough advice. I also stress that you download some games, study them, experiment with the commands, and most of all, practice.
Edit: I know that you weren't joking, Manifesto, and I thank you for it.
I understand this is a topic that shouldn't be a topic, but it's not an invitation to make stupid comments.
Listen to Kaempfer, he posted some good, thorough advice. I also stress that you download some games, study them, experiment with the commands, and most of all, practice.
Edit: I know that you weren't joking, Manifesto, and I thank you for it.
Widescreen! Make a picture of two black bars, and when the cutscene begins, have them at 500% zoom or something, then move picture into 100%, so black bars slide in at the top and bottom, and zoom it back up when the cutscene is over. (Do it with a common event.)
post=102268
Widescreen! Make a picture of two black bars, and when the cutscene begins, have them at 500% zoom or something, then move picture into 100%, so black bars slide in at the top and bottom, and zoom it back up when the cutscene is over. (Do it with a common event.)
This is funny because it isn't a joke post.
I'll be sure to write a tutorial for cutscenes, because its my favorite thing to do in RM. I'd give some tips right here, right now, but I think Kaempfer has that covered.
post=102254post=102251my post wasn't a joke... I just listed everything I use for my cutscenes...
You guys are worthless. I KNOW I'LL ALIENATE NEW PEOPLE BY MAKING JOKE POSTS!!!! I LOVE JOKE POSTS!!!!!!!!!!!
I know, I was talking to Azn and tardis. Azn redeemed himself with some non-joke advice of dubious merit but tardis still hasn't so we should all shoot him dirty looks.
Good job on the tutorial Manifesto. It's a decent outline of the early basics.
The two were found again...
http://rpgmaker.net/users/YDS/locker/welp.mp3
Anyhow, black bars is a good idea to key the audience in that they are going to have a long scene - that is just what I like doing, personally.
There are tons of other things that you can try, but you need to be more specific.
Anyhow, black bars is a good idea to key the audience in that they are going to have a long scene - that is just what I like doing, personally.
There are tons of other things that you can try, but you need to be more specific.




















