HOW WILLING ARE YOU TO INVESTIGATE?

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arcan
Having a signature is too mainstream. I'm not part of your system!
1866
I think this completely depends on the usefulness of the reward. If potions cost 1 gold and I consistently find them on shelfs, I will stop checking them and it's the same with NPCs. If their information doesn't help me in any way or tell me something interesting related to the storyline, it's not worth my time.
(note: I didn't actually completely read the topic... but)

In Muse, investigation will be pretty key, There are only a few NPCs, each with individual personalities, and each with a different role--crew members on board the ship. You have to search carefully in order to trigger events and find different items in order to progress in the game.

However, even though it's key to the gameplay, Muse is still more story-based. NSN will be much more investigation based. Talking to people, finding clues, asking questions, interrogating, etc.
post=105961
I think this completely depends on the usefulness of the reward. If potions cost 1 gold and I consistently find them on shelfs, I will stop checking them and it's the same with NPCs. If their information doesn't help me in any way or tell me something interesting related to the storyline, it's not worth my time.


This is true.

Also, though, I tend to... SLAP THE PLAYER IN THE FACE with what he needs to know and a whole lot of story, sort of sprinkled throughout the game. I don't really rely on the player taking the initiative and talking to people, and I don't really reward him/her for doing it, either. Most of my NPCs won't help you in any way, but there is a still a lot of story to be had if you just pay attention to the game as it progresses. I am a big proponent of having extremely interesting NPCs who are important to the story but aren't necessarily recurring characters. I like to present information in a concise but interesting way, so as a result I don't really need a million dudes/books running around giving you interesting details on the background of the Great War Between The Good Alliance and The Evil Empire. I figure the vast majority of the players will understand and enjoy the story based on what I force them to sit through (not much) and the rest will be able to gain an understanding of the world through simple interaction with shop keepers and other NPCs the player regularly interacts with anyways.

That being said, I do search pretty laboriously in games that make it obvious there is something to be searched for. It's always a good idea to ramp up the quality of goods as the game progresses to match the player progression. A potion in the first cabinet in the game is good, but by the fiftieth cabinet in the game they should be finding something better.
Craze
why would i heal when i could equip a morningstar
15170
K, do you play any tabletop RPGs? You have a very GM/DM-esque mindset.
post=106086
K, do you play any tabletop RPGs? You have a very GM/DM-esque mindset.


No, but only because nobody will play them with me. I'd like to get a D&D game going with some friends one day, but I don't see that happening. Or a Fallout-inspired tabletop game using SPECIAL, which would also be pretty cool. I think I would make a good DM. *thumbsup.gif*
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