COLLABORATIVE GAME PROJECT METHODS

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Well after millions of unfinished rm2k3 projects in which each one failed to even reach demo status, I decided to take a shot with working with a partner. And needless to say its going suprisingly well. However, even though our game designing personalities synchronizes well, we've been having trouble with a method of sharing the project files. Basically keeping us both up to date with whatever files we worked on in the same folder.

We tried using MSN Sharing Folders, it was slow and decided to not work at times and just couldn't keep up with our file uploading (also the fact that my partner's computer didn't like msn too much, way too many d/c's). We decided to use a program known as Folder Share, and while it was fast and direct, it would sometimes go off and delete random files or folders or move things around which was terribly unconvenient. We then tried using DriveHQFileManager, that was way too confusing.

So I'm out of ideas on what program to use to keep us both up to date with our project. The only thing I can think of now is to just get my own domain and give my partner the admin info to host stuff over on it privately. But I don't want to resort to that unless its absolutely nesescary. Does anyone have any ideas?

Also does anyone want to describe their past/current experiences with group projects? (I briefly checked to see if this sort of topic existed but seems like there isn't). Also if you have any tips on how to properly keep up a group project, by all means please tell. :)
Don't really know of a program that'll make this easier. So yeah, sorry, can't help you there. The best advice I can give is to split up the tasks into things that can be easily managed separately, like someone doing the database and another doing maps. Also, make sure you separate and organize any switches, variables, common events, etc. that you guys might make, and ALWAYS label them, so someone doesn't do something silly and use a switch that says a boss is dead for their cheesecake hot springs scene. It just makes life easier later on.

Anyhow, yeah, I've been on a few team projects, though none of them have ever been finished. People often say that team projects don't work because of creativity-related "I want this, you want that" clashes, but it's probably just because people are unwilling to compromise on their creativity, or the famous "some guy said team projects don't work" line. That's a tough call to make since MOST projects don't get finished.

Personally, I think it's simply a matter of finding someone you can get along with, with working methods that synergize well. I think it works best in situations where you hate, say, doing maps, but your buddy loves doing it. Even better if they become devoted to the project.

As a side note, the worst thing you can probably do is to get loads of story/'game design' people together. There'll be lots of talk while nothing happens. This is made even worse by the fact that lots of people who think they can write a good story are actually bad at it. This isn't to say story contributions should be ignored, but it's probably a good idea to have a designated story guy.

So yeah. Good luck!
I'd go with Subversion, especially if you've got a Linux box (for instance, any webhost is probably on Linux) available to either of you. Either way, you can set up your Windows machines with TortoiseSVN and everything's easy, once you follow the instructions on how to set up a Depository.

My own experiences with group projects suggests to me that the one thing you really need in any group project is a taskmaster. Someone who will stay on people and nag them and just generally be a total chore to be around. No one ever wants to do that in the projects I end up in, and I think that's a big part of why we never make any progress. The fact that I can't do it to myself is probably why I never make any progress on my own projects. There's no central organization....just a bunch of people who get distracted by shiny objects and start working on their own side projects.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
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author=ankylo link=topic=515.msg6946#msg6946 date=1199118673
booo subversion! haha

actually, I have tortoise svn installed on this laptop. I think a combo of Hamachi and Tortoise SVN would work well :)

I decided to try this out, but I'm not sure how to exactly use Hamachi with Tortoise, I reckonize Hamachi, because I use it all the time to play LAN games with friends or play ZSNES roms 2player with other people. But I never knew what it exactly does, all I knew is that it works.

Could you explain how to use these two programs?
A wiki can be useful for documentation and collaboration on projects.

www.netcipia.com is a neat new online wiki engine, free to use, with unlimited space and users that I found today. I'm going to make one for Generica.

You can attach files, post blogs, edit sections, assign editing rights to specific members, make certain pages public, and post comments on any page. It looks pretty sweet.
I did try about 2 year's ago but I was having problem's getting in contact ect....

I was using MediaFire.com to share folders

you can basicly make an upload account

split that account into the main criteria

map's, event's ect make one for comment's (so u dont have to keep emailing...

then set it to private and you can both share the account's

:-\ any good

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