RMVX AND YOU
Posts
post=107677
Nice job on capturing the essence of rm2k3 posing on the battlefield while VX is camouflaged beneath him ready to strike him down and dominate him.
Meh, sorry, I just really don't like VX that much. I tried the trial version at one time and I didn't like it. RPG2k3's been the best one for me so far.
Kentona, I think it would be awesome if you decided to pursue something like XNA or even Java if you wanted to create a game. RMVX is awesome, but it too has limitations, and I'd always tell those with the drive to aim higher =)
The debate rages on, but it's pretty pointless, I've learned.
RMVX is a better program than RMXP, for no other reason than performance and functionality. The RTP is blocky, but the RMVX map editor is partially to blame for block maps as well. Instead of a 3x3 grid of autotiles, you only get 2x2, meaning if you wanted to make rounded corner tiles, it will take considerable additional effort to make maps look like XP or 2k3. If RMVX had RMXP's mapping ability (and a built-in tileset selector for those who need a billion tiles), then the discussion would be over.
That aside, RMVX is still far more capable for those that want to put a little bit of extra effort for some good, original results. Pulling scripts from another game is a lot better than sticking with default stuff or eventing workarounds, since customization is pretty easy at that point. However, I also agree with NB; if you have a project already in the works in 2k3, the additions probably do not warrant a switch. Otherwise, I highly recommend trying VX.
Nightblade doesn't have to like V&V (nor does he need to make it a crusade to hammer this game in every debate he can), but the fact is, it's a much fresher, funner experience than games made with the default 2k3 battle system. Even if it is uglier, which I don't think it is, it's a great example of what's EASILY capable with VX with a little ingenuity. I'd rather play all RTP games with gameplay variety than 2k3 games with pretty rips using the same battles.
The debate rages on, but it's pretty pointless, I've learned.
RMVX is a better program than RMXP, for no other reason than performance and functionality. The RTP is blocky, but the RMVX map editor is partially to blame for block maps as well. Instead of a 3x3 grid of autotiles, you only get 2x2, meaning if you wanted to make rounded corner tiles, it will take considerable additional effort to make maps look like XP or 2k3. If RMVX had RMXP's mapping ability (and a built-in tileset selector for those who need a billion tiles), then the discussion would be over.
That aside, RMVX is still far more capable for those that want to put a little bit of extra effort for some good, original results. Pulling scripts from another game is a lot better than sticking with default stuff or eventing workarounds, since customization is pretty easy at that point. However, I also agree with NB; if you have a project already in the works in 2k3, the additions probably do not warrant a switch. Otherwise, I highly recommend trying VX.
Nightblade doesn't have to like V&V (nor does he need to make it a crusade to hammer this game in every debate he can), but the fact is, it's a much fresher, funner experience than games made with the default 2k3 battle system. Even if it is uglier, which I don't think it is, it's a great example of what's EASILY capable with VX with a little ingenuity. I'd rather play all RTP games with gameplay variety than 2k3 games with pretty rips using the same battles.
Hey guys, late to the party, but I just wanted to share: I built this awesome trampoline.
All I've done is taken my car, ripped off the top, pulled out some of the seats, removed the wheels, drilled holes for some hooks, and added a kind of stretchy tarp thing to hold it all together with.
Oh, and my car was never actually registered or licensed, but I don't think that's really important.
Sure, I could have just bought a decent trampoline, but this shit is so much more fucking awesome anyway. AM I RITE?!
All I've done is taken my car, ripped off the top, pulled out some of the seats, removed the wheels, drilled holes for some hooks, and added a kind of stretchy tarp thing to hold it all together with.
Oh, and my car was never actually registered or licensed, but I don't think that's really important.
Sure, I could have just bought a decent trampoline, but this shit is so much more fucking awesome anyway. AM I RITE?!
Along time ago. I mean way back in like 2003. I found this Rpg maker on the internet. I was like Wahoo no way. So I spent a shitload of time learning the program. Trying to make the game I always wanted to make. Sadly after literally years of wasting my life trying to make something that was both beyond my and 2k3's maker. I realized that my game played, looked and sounded like shit. No one was ever going to think it was anything but total trash.
To my surprise when I downloaded some other peoples games and tried them they were way better than mine. So I would open up the 2k3 editor and look at what they did to make their game superior. What I learned there was ever more disheartening. I was not talented enough to make all the complex events. With or without code, and even if I could their is no way that I could make my game's graphics look nice.
Enter Rpg Maker Xp when this came out I was so pumped. I cried however when I realized that the battle system was front view only. While that may not seam like a big deal to some. I had already wasted enough making a game that was what I wanted it to be. This far along I was not ready to compromise.
Enter Vx Finally I could not stand this anymore I had to start making games again. I don't know why but I had a passion for it. I bought Vx and started to make the game I always wanted. It still had a front view battle system but I was ready to compromise. Then one day I was online at a rpg maker community and I read about scripts that can change the maker. Well once I figured it out I was the happiest man alive.
So for those of you out there who WANT to make games in rm2k3 go ahead. Please don't rag on Vx just because it costs money and you hate change.
Sorry this is so long I just did not know how to say this otherwise.
To my surprise when I downloaded some other peoples games and tried them they were way better than mine. So I would open up the 2k3 editor and look at what they did to make their game superior. What I learned there was ever more disheartening. I was not talented enough to make all the complex events. With or without code, and even if I could their is no way that I could make my game's graphics look nice.
Enter Rpg Maker Xp when this came out I was so pumped. I cried however when I realized that the battle system was front view only. While that may not seam like a big deal to some. I had already wasted enough making a game that was what I wanted it to be. This far along I was not ready to compromise.
Enter Vx Finally I could not stand this anymore I had to start making games again. I don't know why but I had a passion for it. I bought Vx and started to make the game I always wanted. It still had a front view battle system but I was ready to compromise. Then one day I was online at a rpg maker community and I read about scripts that can change the maker. Well once I figured it out I was the happiest man alive.
So for those of you out there who WANT to make games in rm2k3 go ahead. Please don't rag on Vx just because it costs money and you hate change.
Sorry this is so long I just did not know how to say this otherwise.
So for those of you out there who WANT to make games in rm2k3 go ahead. Please don't rag on Vx just because it costs money and you hate change.I'm sure nobody here is "ragging" on RMVX or RMXP just for the sake of it, and especially not for a stupid reason like "I hate change". I personally criticize both XP and VX for their inefficient use of hardware resources, arguably flawed design choices, and VX specifically for its super-duper-backwards-primitive map editor (XP was a big boost in this regard, to be honest, but XP had its own troubles).
RM2K(3) has its own share of problems as well, including unstable MP3 support (which was carried over to XP/VX), odd design choices in the RM2K3 DBS, and 256 color limitation and resolution (some might consider this a plus, though).
Plus, RM2K, RM2K3, RMXP, and RMVX all cost money (let's just not go there) so that point is moot.
And to let this topic rest: Yay kentona.



















