YOUR OPONION ABOUT "RTP GAMES"
Posts
@Kingarthur: Well if somebody puts the time and energy into making a game that looks different, it is only right for that game to get better appreciation over something that uses resources that take no labor.
Videogames are supposed to change and look different from one another.
What if Final Fantasy kept using the same resources every game?
No matter how good the story was people would eventually get tired of seeing it.
Videogames are supposed to change and look different from one another.
What if Final Fantasy kept using the same resources every game?
No matter how good the story was people would eventually get tired of seeing it.
@Kingarthur: Well if somebody puts the time and energy into making a game that looks different, it is only right for that game to get better appreciation over something that uses resources that take no labor.
Beautiful graphics !== Good game.
Moreover, the reverse logic of your theory (using RTP == automatic failure) is absurd and downright insulting to the RTP, its creators, its users, and all the great games and characters that were represented by the RTP.
Videogames are supposed to change and look different from one another.
Commercial video games won't be able to look exactly like another game even if they wanted to due to copyright reasons, the only exception being games made by the same rights holder; and in this regard many sequels of games look almost exactly like their predecessors at times (Fire Emblem 6, 7 and 8 come to mind).
What if Final Fantasy kept using the same resources every game?
I wouldn't mind, personally. I assume some variation in character design and such will exist, of course, and using the same style over and over isn't something I frown upon. It could even become the trademark of that game series.
No matter how good the story was people would eventually get tired of seeing it.
Again, RM history proves you wrong on this regard as far as the RTP is concerned.
Custom graphics can be a great touch, but they can rarely carry a game on their own, and not everyone has the resources or talent to make them.
Final Fantasy actually did reuse quite a few resources in their early games, by the way.
Final Fantasy actually did reuse quite a few resources in their early games, by the way.
@Arthur: I never said the RTP is a failure......I just said it gets boring to look at....you're putting words in my mouth now.
We could go on and on about this subject but what it all boils down to opinion anyway.
And my opinion is that games should distinguish there look as well as the gameplay.
People like seeing new things.....and thats a fact.
EDIT: @Arthur: You say you wouldn't mind seeing final fantasy use the same resources over again? That wouldn't help the series at all. Good thing Final Fantasy doesn't think like you.
We could go on and on about this subject but what it all boils down to opinion anyway.
And my opinion is that games should distinguish there look as well as the gameplay.
People like seeing new things.....and thats a fact.
EDIT: @Arthur: You say you wouldn't mind seeing final fantasy use the same resources over again? That wouldn't help the series at all. Good thing Final Fantasy doesn't think like you.
@Arthur: I never said the RTP is a failure......I just said it gets boring to look at....you're putting words in my mouth now.
@Kingarthur: Well if somebody puts the time and energy into making a game that looks different, it is only right for that game to get better appreciation over something that uses resources that take no labor.
Your theory is that "Custom Graphics == Good Game", I reverse that mathematically and end up with "RTP Graphics == Bad Game" as RTP graphics are not directly distinct from other fellow RTP games.
Followed by your statement that RTP "takes no labor" to use (for the record, it does take skill to map using RTP well), it drove home the reverse theory of "RTP == Automatic Failure".
People like seeing new things.....and thats a fact.
"New" doesn't have to necessarily mean non-RTP graphics, but this is relative at best.
EDIT: @Arthur: You say you wouldn't mind seeing final fantasy use the same resources over again? That wouldn't help the series at all. Good thing Final Fantasy doesn't think like you.
Solitayre's Post
Final Fantasy actually did reuse quite a few resources in their early games, by the way.
Your theory is that "Custom Graphics== Good Game", I reverse that mathematically and end up with "RTP Graphics == Bad Game" as RTP graphics are not directly distinct from other fellow RTP games.
Followed by your statement that RTP "takes no labor" to use (for the record, it does take skill to map using RTP well), it drove home the reverse theory of "RTP == Automatic Failure".

Calm down whiz kid...
EDIT: Who even cares about the earlier final fantasys before the one with the Dark Knight Cecil?
I'm talking about the ones that appeal to the masses. Also those earlier games used the same character design, not exact resources. There was no "Alex" in Final Fantasy. Final Fantasy 7, 8, and 3 are the most beloved of the series and did they use the same resources?
No they didn't.
They were praised for being different.
post=111451What if Final Fantasy kept using the same resources every game?
I wouldn't mind, personally. I assume some variation in character design and such will exist, of course, and using the same style over and over isn't something I frown upon. It could even become the trademark of that game series.
I sure as hell would hate to see every final fantasy done with the same graphics. If the newest game they come out with had ff7 graphics i wouldn't even touch it.
I say there's nothing wrong with RTP as long as it's used right. As Solitayre said, not everyone has the talent to make there own resources. I thing that if you have custom graphics that's great and you should be recognized for that, there's nothing wrong with using the RTP resources.
post=111457post=111451I sure as hell would hate to see every final fantasy done with the same graphics. If the newest game they come out with had ff7 graphics i wouldn't even touch it.What if Final Fantasy kept using the same resources every game?
I wouldn't mind, personally. I assume some variation in character design and such will exist, of course, and using the same style over and over isn't something I frown upon. It could even become the trademark of that game series.
I think you misunderstood me there. FF7 graphics compared to whatever is the latest FF installment would be beyond an eyesore because of the sheer difference in style.
What I meant to say is that I wouldn't mind games sticking to a certain style over the course of several installments (or even daresay the whole series). Fire Emblem 6, 7 and 8 were all released one after the other and featured literally the same style of graphics bar the necessary character design differences. I didn't find that to be of any particular annoyance because what was being represented by the same graphics over the course of 3 games were a completely different cast and story.
@Arthur: Fire Emblem is good and all but it hasn't had close to the level of success Final Fantasy has had....
Hmmmm.......I wonder why?
Hmmmm.......I wonder why?
Many NIS games (Disgaea, Phantom Brave, Makai Kingdom) recycle sprites and even faceart especially across the PS2 selection. It did not stop them from being loved, popular, or even overplayed.
As per RTP, I prefer games to use them skillfully than the games that mix every resource they can get and use it horribly. RTP games can look great. In fact, I am from a community that specializes in RTP games!
As per RTP, I prefer games to use them skillfully than the games that mix every resource they can get and use it horribly. RTP games can look great. In fact, I am from a community that specializes in RTP games!
I doubt thats the reason AFD, you can't really compared two different genres like that.
Several games might not be much but in reality RTP is used so much more that you can't really compare it to that. Play a few hundred pure RTP games and then tell me what you think.
What I meant to say is that I wouldn't mind games sticking to a certain style over the course of several installments..
Several games might not be much but in reality RTP is used so much more that you can't really compare it to that. Play a few hundred pure RTP games and then tell me what you think.
Tell me the reason then...
EDIT: nvm....
EDIT: nvm....
Liberty's game is a stroke for the RTP.

Unedited RTP? My eeeyeeeess!
I could point out many things wrong with that map but that's not the point. It's easy enough to make one cool town with RTP but when you have to make 10 it becomes a bit of a challenge.
I could point out many things wrong with that map but that's not the point. It's easy enough to make one cool town with RTP but when you have to make 10 it becomes a bit of a challenge.
post=111304
http://rpgmaker.net/games/390/Topic over.
Why did you show this game as proof that RTP games can be great? While it's true that it uses a lot of RTP materials, it also uses materials from a few other sources, most notably MnB. This is proof that there is a place for RTP tiles, but not that strictly RTP games (or games like Hero's Realm or Realms Shattered that use edits in the same style), but it's far cry from an "all RTP" game. It is a great game, though.
@arcan: It's not unedited. And there is a certain challenge in using the same tiles for different things, and it certainly improves anyone's mapping skills. After all, if you can make interesting maps with limited resources, there is no reason you can't make better maps with access to more base materials!
Several games might not be much but in reality RTP is used so much more that you can't really compare it to that. Play a few hundred pure RTP games and then tell me what you think.
I'm not sure how realistic finding a few hundred pure RTP games to play would be, especially since a good part of those are composed of the crappy RTP games which gives RTP its generally negative stigma.
That said, I've come across a fair share of RTP games and I can tell you with honesty that I'm not tired out of seeing the RTP. When I come across good RTP games, it reminds me of the hidden potential that the RTP has; and when I come across the crappy ones, I move on knowing that the game wouldn't be much different even when using something non-RTP. The skill, intellect, and dedication of the user shows through in the end, and it is amplified when I see it being done via the RTP since it has such an undeserving stigma attached.
<chaos's hugeass picture>
A few spatial errors stick out to me, but in general I'm impressed. It's not everyday I see an RTP town map with multiple levels to walk on.
@Arthur: Fire Emblem is good and all but it hasn't had close to the level of success Final Fantasy has had....
Hmmmm.......I wonder why?
While Final Fantasy clearly has a larger fanbase, you fail to note that Fire Emblem as a game series is just as old as Final Fantasy is (FF debuted in 1987, Fire Emblem debuted in 1990) and has left a lasting legacy comparable to Final Fantasy in its genre of turn-based strategy RPGs.
Talk to Liberty about that, it's her game.
Here's my beef with RTP-
It encourages people to work with what they have.
Stated that way, it doesn't sound so bad. But let's consider this-
Do you want your world to be made to fit the graphics, or do you want your graphics to be made to fit the world?
It encourages people to work with what they have.
Stated that way, it doesn't sound so bad. But let's consider this-
Do you want your world to be made to fit the graphics, or do you want your graphics to be made to fit the world?
post=111468
Why did you show this game as proof that RTP games can be great?
why are you still posting topic is over
On a more serious note, the OP didn't say anything about all RTP games. TLR uses a lot of RTP really well, and it creates a much more impressive atmosphere than most games, and it also combines it well with the REFMAP that is used.




















