WHAT ARE YOU WORKING ON NOW?

Posts

LouisCyphre
can't make a bad game if you don't finish any games
4523
steam train is always the answer
post=133338
steam train is always the answer

True dat yoo!
Getting inline text style markup (color, bold, italic, drop shadow) into my text drawer.
This is a little overkill for what I'm doing with it right away, which is mostly making damage show green instead of white when it is negative (i.e., healing); but more uses may pop up later.

Doing some character design. I take these things very seriously.
Lost an important file due to battery dying ._.
Dudesoft
always a dudesoft, never a soft dude.
6309
working on the first Captin comicbook. and Under The Wing comicstrip.

Also, a guy contracted me to draw a poster that looks like the Last Supper, except instead of Jesus and them, it's dead rockstars. In the background Eddy from Iron Maiden is holding strings attached to each rockstar, controlling them like puppets. Also there's other rock things like demons under the table and maybe fire in the background, outside the windows. Should be really fun!
post=133357
Lost an important file due to battery dying ._.


I'm gonna go transfer everything over to my new laptop before this happens to me ._.
post=133338
steam train is always the answer

*locomotive i will do this every time
My trial ended, so I have to buy the program this week after I get paid. But once I do, I'll finish up the scenes in the second dungeon and it'll be on to dungeon #3.
Decky
I'm a dog pirate
19645
Performing extensive tweaks to Carlsev Saga I, including an in-game database system. I'm also working on maps for Carlsev Saga II.
trying to work out stat-free and simplified versions of battle mechanics and stuff for the frog world rpg. if you lose a fight you get your legs broke and have to crawl into a hospital. also i'm considering giving each character a set number of hearts/healthpoints and a small number of skills during battle, which can only be used a set number of times before needing to be recharged or whatever, so getting through a dungeon consists of selecting a particular set of party members and conserving their skills. or something. it really all depends on how much effort this stuff will be to implement so i intend to just throw shit around until some of it sticks.
Craze
why would i heal when i could equip a morningstar
15170
YF's latest masterpiece is almost out for the public, which means that I'm fiddling around with it and designing a small project to showcase it... one that will hopefully be waaaay better than the failure that was Saga Mara Talon.
LouisCyphre
can't make a bad game if you don't finish any games
4523
failure that was Saga Mara Talon.

*IllegalArgumentException: "what are you talking about"
Craze
why would i heal when i could equip a morningstar
15170
post=133716
failure that was Saga Mara Talon.
*IllegalArgumentException: "what are you talking about"


You're just a masochist.

Right now I out of Geology early (yay, April break) and working on the third out of twelve license boards for the project I mentioned in my previous post.
Craze
why would i heal when i could equip a morningstar
15170
License boards? What? Switched those mofos out for Gems.

Equip two Gems at a time, gradually gleaning new abilities off of them. Then you assign eight skills, four stat boosts and four passives to each of the four PCs and you're off! Gems are found everywhere I can drop them - I have ten chapters (nine dungeons + final chapter) in which to place fifty of them. This really means that I have eight dungeons to put them in, because I don't expect the player to grind out 800 Gem Points in the final dungeon area.
Working on maps for Shangri-La. I really I hate mapping.
Working on the last tileset of my game (making a total of 43)... getting there!
I'm making a profile page for the demo of Ambassador to Earth. After that, I'm going to go and draw some more maps. I hate drawing maps, but without them, the game has no setting.
Am I the only one who enjoys mapping?
Craze
why would i heal when i could equip a morningstar
15170
I like mapping sometimes. I flitter between database, map and dialogue moods.

Finished adjusting Yanfly's Melody script to work just the way I want it, so my battle engine for In Praise of Peace is done. Sooner rather than later (re: tomorrow) I'll have a gamepage up so I can blog about it. I like blogging about my projects!

Now time to pummel thirteen pages of skills into the database... thankfully, I already have about a third done.