NEED HELP WITH MY ABS (RPGMAKER 2K3)
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I've finally figured out how to get my character to attack after pressing a certain key. The only problem is, if you press one of the directional keys during the attack animation, it will freeze up the sprite. Anyone know how to solve this??
I'm pulling this out of thin air because I've never tested it, but I assume you've set the commands for the attack directly in a password input checker (responds when attack key is struck). I would try making the attack key merely turn on a switch and have a parallel process common event that starts on that switch handle all those commands. That should free up your directional keys.
Just to summarize:
1.) Make action key turn on a switch
2.) Make a parallel process common event that starts on that switch
3.) Put all of your conditional mumbo jumbo in this common event
Hope that'll solve it.
Just to summarize:
1.) Make action key turn on a switch
2.) Make a parallel process common event that starts on that switch
3.) Put all of your conditional mumbo jumbo in this common event
Hope that'll solve it.
You people need to stop making action games for engines not designed to make action games. You're not going to listen to me of course, however, I've done this before myself anyway so here's some help. Here's some issues to check:
- Move events don't block the execution of the game, be sure there's wait instructions or something long enough to ensure the player is locked out of their controls as your character goes through their attacking stuff
- Use variables to denote the position of the player's attacks and stuff to make collision detection easier, the touching events gets really twitchy and glitchy in ABSs
- If you're just making something out of practice, consider making a system that moves you to a battle map (just like the default battle system) where the battlers are pictures, giving you the full freedom you need to do action fighting. Think the first Star Ocean game for the SNES.
Oh yeah, remember the SHOW PICTURE command uses up lots of time, only use it for changing frames and only when frames are changing.
Either way, you're going to need to take advantage of ALL the features in RPG Maker that could possibly produce the results you need and you're going to have to be clever to save yourself a ton of time and headache. Try using commands you've never used before and the like.
- Move events don't block the execution of the game, be sure there's wait instructions or something long enough to ensure the player is locked out of their controls as your character goes through their attacking stuff
- Use variables to denote the position of the player's attacks and stuff to make collision detection easier, the touching events gets really twitchy and glitchy in ABSs
- If you're just making something out of practice, consider making a system that moves you to a battle map (just like the default battle system) where the battlers are pictures, giving you the full freedom you need to do action fighting. Think the first Star Ocean game for the SNES.
Oh yeah, remember the SHOW PICTURE command uses up lots of time, only use it for changing frames and only when frames are changing.
Either way, you're going to need to take advantage of ALL the features in RPG Maker that could possibly produce the results you need and you're going to have to be clever to save yourself a ton of time and headache. Try using commands you've never used before and the like.
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