THIS HAS SOMETHING TO DO WITH TIME...
Posts
Howdy people!
(It's me again............)
Do you want to play a 2 hours and (probably) 30 minutes of game play????
tnx again
(It's me again............)
Do you want to play a 2 hours and (probably) 30 minutes of game play????
tnx again
Well, in short - Yes.
In a more lengthy response - Players do tend to prefer that the games they play do last for quite a while (though, this would depend on what the game is like! If it contains contrasting graphics, horrible mapping/level design, poor story and dialogue, or is just generally awful in all departments, then the player won't have much time/patience with it).
In a more lengthy response - Players do tend to prefer that the games they play do last for quite a while (though, this would depend on what the game is like! If it contains contrasting graphics, horrible mapping/level design, poor story and dialogue, or is just generally awful in all departments, then the player won't have much time/patience with it).
I could see this as a pretty viable time if say, the game was released as a series of chapters. I generally dislike the chapter idea since some games meet just the first chapter, and if you are very lucky a second chapter. Otherwise, for a stand alone and solid game, 4 hours is just about right.
Yeah I'd agree 4-5 is a decent size obviously then it's you choice to add extras if you want to pad it out.
i prefer short games, honestly. part of this is a low attention..... thingy but really i dont have the time or desire to spend like six hours slogging through something unless it really really grips me, which is increasingly rare these days. i'd rather play something focused and enjoyable than something that's long for its own sake. Also generalising horribly but with a lot of long games the opening sections are awful foundation-building garbage where you run around fighting fucking GREEN SLIMES and walking peoples dogs while waiting for the inevitable destruction of the quaint hometown etc and short games mostly lack this so that's another point for brevity.
Contrary to catmitts, I prefer longer games. Short games can be fun or even preferred compared to the individual game, but my 'game mind' follows the simple logic of; if I enjoy something, I want the experience to go on as long as it's able. Most of my favorite games are like, 40 hours long to outright being unfinishable (like Fallout, etc). I don't like the short game trend I see in conventional gaming (woo I just paid 50 dollars for a 6 hour game what fun), so it's nice to see an independent game that's long.
I only like long video games if they are fun. If I like a game I tend to start doing all the little sidequests and stuff so the game progress slower.
Long games????
Like how many hours perhaps......?
I'm trying to limit my game to 2 hours and 30 minutes (complete game)............ And for now, I still got 38 minutes + of game play....... It's a game that supposed to be an entry for GameChill.........
(It's not that I'm going to extend my game time qouta.....I just want to know with you guys what you prefer....)
Like how many hours perhaps......?
I'm trying to limit my game to 2 hours and 30 minutes (complete game)............ And for now, I still got 38 minutes + of game play....... It's a game that supposed to be an entry for GameChill.........
(It's not that I'm going to extend my game time qouta.....I just want to know with you guys what you prefer....)
Do whatever you think it's manageable to develop for. 40 hour epics do not come easy and isn't really expected of amateur developers.
I think it's easier to actually write a 40 hour epic than to not get criticized on an internet forum.
post=121183
Short game = easier to forget
No, any qualitative game that leaves a vital impact be it through nostalgia or recent memory is going to be hard to forget regardless of length.
post=121183
Long game = easier to give up
See: almost any hardcore NES style game
It depends on the game and genre. Action games are shorter and sweeter because the focus is typically on gameplay and less on plot and story development.
RPGs have the ability to span into epics the length of novels or longer, but can also read like a short story. They're not common, but my favorite kind of video game is 40+ hour RPG that manages to get its hooks in me with great characters. I can't put it away, just like I can't put away a brand new book.
Realistically, however, 2.5 hours is fine for a solo-produced RPG, knowing that your story is going to be limited by that constraint. A 2.5 hour story can still be suprisingly addicting, and if you have the gameplay to match, your audience will eat it up, and you'll probably get the most downloads. For a solo game-maker, I couldn't expect many people to go beyond 5 hours without giving up or getting bored. That being said, the game I'm currently making has a story that could reach at least 10 hours without adding any filler... I think I'm setting myself up for quite a bit of work :P
Oh, and Wilfred the Hero is an amazing game that you can beat in probably 2-4 hours. It has a great atmosphere and fun as hell battle system, even if the intro is *almost* unbearably tedious. But that's also a good example of a game that was supposed to be multiple chapters and ended up dying after the first.
RPGs have the ability to span into epics the length of novels or longer, but can also read like a short story. They're not common, but my favorite kind of video game is 40+ hour RPG that manages to get its hooks in me with great characters. I can't put it away, just like I can't put away a brand new book.
Realistically, however, 2.5 hours is fine for a solo-produced RPG, knowing that your story is going to be limited by that constraint. A 2.5 hour story can still be suprisingly addicting, and if you have the gameplay to match, your audience will eat it up, and you'll probably get the most downloads. For a solo game-maker, I couldn't expect many people to go beyond 5 hours without giving up or getting bored. That being said, the game I'm currently making has a story that could reach at least 10 hours without adding any filler... I think I'm setting myself up for quite a bit of work :P
Oh, and Wilfred the Hero is an amazing game that you can beat in probably 2-4 hours. It has a great atmosphere and fun as hell battle system, even if the intro is *almost* unbearably tedious. But that's also a good example of a game that was supposed to be multiple chapters and ended up dying after the first.
psychosomnium
actually i think that's a good example in general since another point for short games is that they're a lot more open to experimentation and throwing ideas around which might not necessarily sustain a longer game. that doesn't mean they're less valid, though! i mean yes MAKE WAT U WANT and for many people here that is apparantly epics but i kind of disagree with the idea that longer is always better and that we should all be sectretly aiming for some 20-hour-epic. this is the kind of thinking that gave us progressive rock, people!! dont make the same mistakes again......
but really any worthwhile discussion of short vs long games would revolve around the most effective way of presenting content and ideas and since no-one actually has any its kind of a moot point
post=121192
Ok, name one short game that you find hard to forget. And don't think much.
Duck Tales on the NES!
post=121192
Ok, name one short game that you find hard to forget. And don't think much.
Tetris
I'm a big fan of games that are fairly short. Shortness usually adds to replay value. You can just jump in, play a session and then jump out. I hardly ever have patience for more than an hour unless the game is truly awesome. (This is for free games. Games I paid for I tend to have more patience for because I want to get as much as possibly out of those coins I wasted)
























