SELECTING AN ACTION DURING BATTLE ANIMATIONS SKIPS PLAYER'S TURN... HELP? (RM2K3)
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I'm making a game in Rpg Maker 2k3 at the moment, with plenty of battle events to spice up the typical battle system. However, I've noticed that once in a while, during a battle, the game will skip processing the result of a player's action to hurry on to the next one. This typically happens if you assign another character an action during the battle animation of the first character's attacks. Some of the flashier attacks have 60 frames of animation, which is long enough to select "Attack" on the next character, and the first character's attack animation will show, but no damage will be done.
Has this ever happened to anyone else? Is there a way around this bug? I can't seem to figure out if it's some piece of my battle event code that's caused this to crop up or just a flaw in the program.
Has this ever happened to anyone else? Is there a way around this bug? I can't seem to figure out if it's some piece of my battle event code that's caused this to crop up or just a flaw in the program.
let me guess, after that happens, the character whose turn was skipped ends up being stuck whereever he was (and not return to his original position) right?
happened to me so many times that I can say for sure its a flaw in the system, not the games.
happened to me so many times that I can say for sure its a flaw in the system, not the games.
Actually, the battle pretty much continues as normal afterwards, and the skipped character's ATB bar is reset, but the skill never executes, the damage is never done and the mana is never used. The problem is completely erased if you simply wait for each battle animation to finish, but I don't see people being that patient :P
Yeah, its all a variation of the same problem. The only workaround I can see is adjusting your characters agility such that they don't all hit the max at the same time. (while one is at max atb, the other is probably just seconds behind)
I have had my share of DBS glitches in RM2k3, but never the one you described. Are you using the Active or Wait option when this happens? Are you using the gauge, traditional, or alternative system?
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