[RM2K3] SHIFT BUTTON = INSTANTENOUS MESSAGE?
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Does anyone else noticed this? I just realised it recently when playing hellion (holding down shift button while talking). Basically it overrides slow messages or bypass auto message (that doesn't prompt the player to press action button).
I can't find this via help file so I want to know whether this is useable or not (i.e. can cause problems in the game etc etc).
I can't find this via help file so I want to know whether this is useable or not (i.e. can cause problems in the game etc etc).
Is just a debugging tool (like ctrl walking) which only works when playing in the editor as far as I know.
Sleeping Wind.... Dude... from what I can tell, you've been using rm forever since GW, and YOU JUST NOW noticed this? Are you for real man?
I just use the
\> and \< commands in the message so they instantly display without the player needing to hold shift. But yeah I like playing in the editor partially because of it.
\> and \< commands in the message so they instantly display without the player needing to hold shift. But yeah I like playing in the editor partially because of it.
post=121598
Sleeping Wind.... Dude... from what I can tell, you've been using rm forever since GW, and YOU JUST NOW noticed this? Are you for real man?
Yeah I'm wondering if SW knows about F9, which is another cool debugging tool :D
Long as we're talking about that, let me just say that I really despise "instant" messages. There is absolutely no incentive to read them when you can just rat-a-tat-tat skip them. (and it's soo enticing to skip them) Whenever given a choice (in pro games) I usually pick "fast", but never instant.
Helpful buttons in 2K/3:
SHIFT during messages
CTRL to walk through objects
F1 in database for small hints on usage
F5 during play to change play size (try it out. Doesn't change window size, just how the window fills)
F9 during play for variables and/or switches
F12 during play to restart
Um, any I'm missing?
SHIFT during messages
CTRL to walk through objects
F1 in database for small hints on usage
F5 during play to change play size (try it out. Doesn't change window size, just how the window fills)
F9 during play for variables and/or switches
F12 during play to restart
Um, any I'm missing?
F4 to toggle windowed and fullscreen.
When mapping, you can also use the shift key to make a tile ignore surrounding auto-tiles. I don't think this is in the help file.
There is also right click for copying a tile your cursor is on! Speeds up mapping.
Edit: Does anyone know how to change it to the standard resolution in fullscreen instead of having it wide? Probably not contained in a button, but I heard there was some way to change that.
Edit: Does anyone know how to change it to the standard resolution in fullscreen instead of having it wide? Probably not contained in a button, but I heard there was some way to change that.
post=121708
There is also right click for copying a tile your cursor is on! Speeds up mapping.
Edit: Does anyone know how to change it to the standard resolution in fullscreen instead of having it wide? Probably not contained in a button, but I heard there was some way to change that.
Yeah, you can, I did it in my graphics driver options somewhere.
I keep forgetting to use the shift key to speed up messages when I test play, so much so that I forgot about that function until I read this thread.
Also, if you hold shift while right-clicking on a tile to copy it and press shift when you left-click to place it, it will be identical to the copied tile in every way. Try it on a variety of auto-tiles to see what I mean.
Also, if you hold shift while right-clicking on a tile to copy it and press shift when you left-click to place it, it will be identical to the copied tile in every way. Try it on a variety of auto-tiles to see what I mean.
Darken
Edit: Does anyone know how to change it to the standard resolution in fullscreen instead of having it wide? Probably not contained in a button, but I heard there was some way to change that.
Look under your video card control panel for GPU Scaling and tell it to maintain aspect ratio
post=121605
Long as we're talking about that, let me just say that I really despise "instant" messages. There is absolutely no incentive to read them when you can just rat-a-tat-tat skip them. (and it's soo enticing to skip them) Whenever given a choice (in pro games) I usually pick "fast", but never instant.
obviously you don't know how to play rpgs
furthermore, dear developers: if it's enticing to skip merrily through the dialogue rather than read it, there is something horribly wrong with your game's writing.
























