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THOUGHTS ON THE NUMBER OF SKILLS/SPELLS PER CHARACTER.

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post=122709
I HAVE TO TAKE A SHIT BUT I FORGOT TO JUNCTION IFRIT THIS MORNING HELP

i love this
I think that this also depends on how much grinding one will do in your game. Say you have a lot of enemies (with a lot of variety), then generally, in my opinion, you would want a few more varied attacks. Reason being because if you have too few, your player will get bored of repetitious attacks while grinding a lot. And vice versa, if you have few enemies, use less abilities.

As this may be hard to come by (and I'm speaking from lack of experience of game making, just a suggestion), I suggest you create many abilities and then begin to shorten them as you nail down your battle system and enemy numbers and variety. Then you and maybe others playtest your game to weed out the unnecessary abilities.
Dudesoft
always a dudesoft, never a soft dude.
6309
The supporting cast should have like 4-6 abilities
and the main character should get like 30 abilities.

No, don't do that, I'm going to make a game based on that concept when I get home, so you'd be copying me.
post=124366
No, don't do that, I'm going to make a game based on that concept when I get home, so you'd be copying me.


This thought sometimes prevents me from posting in a game design topic.
Craze
why would i heal when i could equip a morningstar
15170
Why? Nobody finishes anything, anyway.
LouisCyphre
can't make a bad game if you don't finish any games
4523
I just got done with assigning skills to allies for Forty Nights, and allies have up to 54 skills each with very little overlap. Some of the later allies have less since they start with some of their skills pre-upgraded. The main character has the capability to learn up to 331 (sonofabitch) skills.

In both cases, I think it's pretty necessary to require that you equip your skills, and that no more than sixteen can be equipped at a time. I might cap certain types of skills (actions, passives, autoskills, etc.) even further.
Well that beats my 81 skills across the base set and the eight equippable sets

*edit*
101 if you could titles, but those are mostly bizarre passives and you can only equip one at a time
In Complete Chaos, on average, each characters get around 14-16 skills. Eight or six physical-based techniques, and eight/six magic-based specialties.
Craze
why would i heal when i could equip a morningstar
15170
post=126634
In Complete Chaos, on average, each characters get around 14-16 skillsets. Eight or six physical-based techniques, and eight/six magic-based specialties.


Please be a typo.
Max McGee
with sorrow down past the fence
9159
post=126642
post=126634
In Complete Chaos, on average, each characters get around 14-16 skillsets. Eight or six physical-based techniques, and eight/six magic-based specialties.
Please be a typo.


Yes do you really mean that each character has access to 112 skills, minimum?
Craze
why would i heal when i could equip a morningstar
15170
Pretty sure he means 14-16 skills, but... RM* users are wacky.
My bad. Yes, I meant skills.

The things that come out of your keyboard when you're supposed to be working. Oh mai...
Max McGee
with sorrow down past the fence
9159
I have just released a completed game that is relevant to this discussion. I am curious what people will think of that particular solution to this problem (15 characters in party at once, five main characters with 3-5 skills each, and ten supporting characters with exactly two skills each). Focused feedback desired on my gamepage but of course I'd like to contribute to the discussion here. I think this is a somewhat unique approach (distributing 33 skills amongst 15 characters).
On a skill related note, when I use skills to increases statistics by an amount (Say 30) will that stack? Or is it one boost to stats and that's it till they die/battle ends? It's not explained too well in the manual..
Craze
why would i heal when i could equip a morningstar
15170
Until the battle ends, and yes, it stacks. I'm assuming you mean 2k3.
Yeah I mean 2k3, and darn, ah well, I'll just use conditions instead, don't want characters increasing the characters to make them overpowered. That's one problem solved, all I need to do now is balance, yay!
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