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ANNOYING RMXP GLITCHES-- IS THERE A CURE?

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For reasons that I cannot fathom, sometimes odd glitches plague my games. For example, sometimes the game arbitrarily decides that certain tiles, such as walls, are now permeable, and players, or moving events, can walk right through them. When this happens, it's not all the tiles of a particular sort, either-- it's just two or three squares here or there, on one map only. (One time, it did the opposite-- it decided that all the grassland tiles on a given board were walls, or something, and nothing could move.)

The only solution I've found is to redraw the tiles on a higher layer-- erasing them and redrawing them doesn't eliminate the problem, annoyingly. It's as if the game decides "This section of the map is, or isn't permeable, and what you put there doesn't matter."

I've also run into a glitch where telling it to change an event to a specific graphic doesn't work-- it changes the event to a different graphic than the one I specify. Incredibly annoying.

I'm using a legal copy of RMXP, on Windows XP, with quite a bit more RAM than the system requires.

Any ideas why this happens?
Sometimes, with the tileset issue, it is that you have a blank tile set to immobility on the top layer, which is annoying, cause that happens to me alot. Make sure all blank spots are set to passable. If that doesn't work, I don't know. I also am not sure of the event graphic glitch... never happened to me before.

Maybe your download was buggy.
I'd bet its what Quiversee is saying; you've got some invisible tiles in use with different walk-through properties that's causing the problem as opposed to RMXP being glitchy.


I also can't find the 'Change Event Graphic' command, I'm blind or something :\
It's a sub-command of move route.
I just don't know how to fix the problem. I never had it before, but I know how to order the command.
Yeah, I just gave up and brute-forced a solution. (Why, hello, Char graphic that's 16 identical copies of the one graphic I actually wanted!)

I might cope with the tile issue better, except that I really hate creating maps. Remaking them from scratch I like even less.
this is my annoying problem.....


picture this

Im playing through the game after I walk through the event to teleport to the next area
the game crashes

a message pop's up saying ???????????????????

sometime's it say's Script hanging

I tried deleting the infected map redoing it same prob

I then tried creating a tottaly new project adding the map's same prob

Then I thought the map might be a lil large so I adjusted the size same prob


In the end I dragged the map into the same category as the previous map and it seem's to be working now

I just wanted to know if anyone know's what the error message mean's





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