ARE YOU INTERESTED IN HAVING A RELEASE? (SOMETHING)

Posts

LouisCyphre
can't make a bad game if you don't finish any games
4523
post=127703
post=127701
It's really not a CONTEST everybody.
wins.
Fixed that for you.

Edit: master page snype. B)
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I've never participated in a RS!D mainly because I wasn't around, however, I would like to participate in such a thing now.
I might end up participating in a Game Gale, too, if I can get a good idea going.
post=127623
I don't like competitions too much lately because it means another project, another probably cancelled one DX


That's precisely why I like contests. I have a main project in which I work constantly, and I avoid even having other ideas because that would mean never finishing my main project. But being working on a 2-week project for a contest is very refreshing, it's good to actually having something finished, it's motivational, it's battery to work on bigger projects.

And I like themes that are very specific but still not restrictive at all... like Pandas. :D
Correct me if I am wrong, but what you guys are telling me is:

-you want another Release Something
-you want a Game Gale contest (with theme)
-you want another podcast
-the Zero to Many Review challenge is good enough for reviews right now (event-wise)
-Anaryu wins EVERYTHING

Release Somethings tend to motivate people to work on their main projects, contests encourage people to work on cool little side projects.
You missed pretty ladies and lots of $$$

*edit for content*
Kentona
Release Somethings tend to motivate people to work on their main projects
Isn't that because people want a polished release for RS which (in the second post) is NOT the point of RS?


I don't think I like this 'keep moronic posts in moronic'
post=127756
You missed pretty ladies and lots of $$$

*edit for content*
Kentona
Release Somethings tend to motivate people to work on their main projects
Isn't that because people want a polished release for RS which (in the second post) is NOT the point of RS?
Well, the point of the second post is "don't wait until a Release Something to post your polished project!" and what I am saying here is "people tend to polish up and work on their project when they know a Release Something is coming".

There is a subtle difference.
post=127756
I don't think I like this 'keep moronic posts in moronic'

Wrong thread bucko! You want this one
Kentona
Well, the point of the second post is "don't wait until a Release Something to post your polished project!" and what I am saying here is "people tend to polish up and work on their project when they know a Release Something is coming".

There is a subtle difference.

Ah, my bad.

Still not a fan but the rest of my arguments against are also paper tigers and I shouldn't try to spoil everybody's fun. I did the 'rush to polish and finish for RS' once and this is what I ended up with so maybe I'm just bitter :(
post=127565
No.

A huge pile of releases just means some are going to get cut from any feedback out of sheer volume. Plus if people want feedback for something half finished they can make a blog post and put the download on their gamepage. They can get their feedback and without everybody doing it all at once are more likely to get feedback.

*edit*
I'm being unclear, I mean this even with the limited releases per day.
Okay, I guess I didn't address this.

One thing I liked about RSD is the festival-like atmosphere. Knowing that a lot of people are going to release something on the same day builds up anticipation. I actually noticed MORE games in a RSD event than if they had just made a blog post and posted a link. Unless I am subscribed to the game such a thing would fly under my radar.

And if a game doesn't get attention, how much is the event at fault? Its not fair that a certain game or developer gets more attention than others, but I'm not sure if a RSD event is the best place to remedy that imbalance. imho I think RSD does a better job than you'd think at exposing new games/developers.
post=127768
post=127565
No.

A huge pile of releases just means some are going to get cut from any feedback out of sheer volume. Plus if people want feedback for something half finished they can make a blog post and put the download on their gamepage. They can get their feedback and without everybody doing it all at once are more likely to get feedback.

*edit*
I'm being unclear, I mean this even with the limited releases per day.
Okay, I guess I didn't address this.

One thing I liked about RSD is the festival-like atmosphere. Knowing that a lot of people are going to release something on the same day builds up anticipation. I actually noticed MORE games in a RSD event than if they had just made a blog post and posted a link. Unless I am subscribed to the game such a thing would fly under my radar.

And if a game doesn't get attention, how much is the event at fault? Its not fair that a certain game or developer gets more attention than others, but I'm not sure if a RSD event is the best place to remedy that imbalance. imho I think RSD does a better job than you'd think at exposing new games/developers.


True, but likewise, it's difficult for a game to stand out when 30 other games are released on the same day. However, I like the idea of just getting productivity flowing through the community. It's nice to see actually releases other than constant anticipation, only to see the game get cancelled before it sees the light of day.

It's be interesting to work with the sign-up idea you mentioned earlier, and have limited releases each day over a small period of time, like over a week for instance. It could be RS!Week!
And I know it's not a contest, but you could have games that want to be part of a sub-event, the RS!W Contest sign up for specific days, and each day will have a "best release" as decided by a panel of judges. Games that don't want to be judged can just be released in a non-judged category or something.

Oh, it all sounds so fun.
post=127623
I liked Release Something because it made me kick my ass to do work till school got in the way :(
I don't like competitions too much lately because it means another project, another probably cancelled one DX


What she said.
LouisCyphre
can't make a bad game if you don't finish any games
4523
narcodis
genius ideas
I now support RS!Week.
Keep in mind that last time there was only 16 releases. And the time before that was maybe 21?
Kentona
One thing I liked about RSD is the festival-like atmosphere. Knowing that a lot of people are going to release something on the same day builds up anticipation. I actually noticed MORE games in a RSD event than if they had just made a blog post and posted a link. Unless I am subscribed to the game such a thing would fly under my radar.

I can't argue against the atmosphere. Missing game releases which made a blog post because you aren't subscribed is a problem in itself. People could miss releases because they don't check blogs/forums/events/ect. and RS does nothing to correct this except try to accommodate people who check the forums (or events if that's the way a new RS would go).

Kentona
And if a game doesn't get attention, how much is the event at fault? Its not fair that a certain game or developer gets more attention than others, but I'm not sure if a RSD event is the best place to remedy that imbalance. imho I think RSD does a better job than you'd think at exposing new games/developers.

If an event promotes everybody releasing at once I think the event shares some of the blame. If somebody on Day 1 releases another V&V/equivalent (and V&V wasn't even meant to be a RS-game) it is going to overshadow the other releases. The more time people spend on playing the 'killer release' the more the other releases get left behind. People will talk about it and others wanting to get in on this will play the game too instead of whatever else got released. God forbid if there's two of them.

I agree only so much overlooked games is due to the event: The players have to play the games and give feedback too. Giving the players a score of games to play in a short time span isn't fixing this issue though and is just asking for trouble.

I can't argue against exposing new people either and if RS does help with this then more power to it!

*sits back into psychiatrist armchair*
post=127779
*sits back into psychiatrist armchair*
So, what should I do, Doctor?

(I'm serious. I started this thread to generate discussion on this kind of stuff, like events addressing shortcomings of the RM scene).
Call me out on what a terrible armchair psychiatrist I am of course!
post=127781
Call me out on what a terrible armchair psychiatrist I am of course!
Maybe we could start with a list of things that are bad with the RM scene.
Solitayre
Circumstance penalty for being the bard.
18257
Not every event needs to be addressing some shortcoming. What's wrong with just hosting an event people think is fun?
post=127784
Not every event needs to be addressing some shortcoming. What's wrong with just hosting an event people think is fun?
I need a PURPOSE

Plus, it seems that one has to justify everything these days.
post=127785
post=127784
What's wrong with just hosting an event people think is fun?
I need a PURPOSE


Well, I believe there are only two possible meaningful purposes for an event in a community like this: motivating people to MAKE stuff, and motivating people to PLAY stuff.

From what I've seen in RMN, PLAYING stuff has been more of a problem. For example, I know Spelunky has been online only for a day, but it got zero downloads. I also mentioned Block Escape once, that is a funny small project, but had less than 10 downloads, and so on. There are other examples. About that, I think Zero to Many reviews was pretty successful, and that's the kind of event that will fix this kind of problem. I notice that RPGmaker veterans tend to get to a point where they don't even try to like games if they're not within their very specific tastes.

That being said, I don't think a release something day/week would be much of a solution... more like the contrary. If people haven't been playing games even as they come out in a very slow flow, I don't know what would happen if lots of them were released in a very short time.

But then again, I don't think any of these ideas would hurt. Why not make a RS!Week AND a Game Gale? Even if they don't turn out to be extremely successful, they're good for keeping the community alive.