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CALLING ALL SINGING DEERHEADS!

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Dudesoft
always a dudesoft, never a soft dude.
6309
getting head from a hot, moist lump of pumpkin pi.
tardis
is it too late for ironhide facepalm
308
you do realize pi is 3.1415
LouisCyphre
can't make a bad game if you don't finish any games
4523
3.1415926, tardis. Rounded to four digits past the decimal, it's 3.1416.
someone got served, get out the plates and pi
post=128942
Pi is exactly 3 according to God.


When God was explaining Pi, the writers of the Bible told him shut up and keep going after the 1.241 trillionth decimal.
tip: cubit isn't a unit with a set length
you measure cubits by gathering a bunch of people (slaves?), having them put their arms along it, and then you count the forearms
don't mean to be a party pooper but that describes an egyptian cubit, not the jewish cubit used in the bible
Dudesoft
always a dudesoft, never a soft dude.
6309
Project Update
Geodude and Despite are working on awesome tracks for the game. Despite is spriting the Shark boss, and I pulled this together.

and a mock-up map to work from

http://rpgmaker.net/users/geodude/locker/jazz.mid

hey guys got something smooth goin' down here, what do you think so far?
Happy
Devil's in the details
5367
If I can be of help some way, let me know. I originally even signed for Deerheads, but was left out... *cries*

and geodud, that indeed is smooth - like it a lot.
LouisCyphre
can't make a bad game if you don't finish any games
4523
You have priorities. Obligations before fun!
it's gone a bit ZZ top, i think it needs rescuing
Dudesoft
always a dudesoft, never a soft dude.
6309
Rei, the topic is "calling ALL Deerheads." That means anyone in the Singing Deerhead group! We could use more game ideas, monster ideas, mappers and whatever you can think of. So far there's about four of us working on this, and only Despite and I are mapping (as far as I know) but the more the merrier. Once we get a project file together, we can start mapping. before that it's moot.

As is, I think Despite is doing the Water island, and I'm doing the air island. Every other island is up for grabs, so to speak.

While on the subject, I propose that Headless Sailor cannot speak. because he has no head. even a head on wouldnt access his vocal cords. this would save a lot of hassle since every mapper may write differently... there would be no mix ups in the sailor's mannerisms etc.
What do you lot think?
Happy
Devil's in the details
5367
"While on the subject, I propose that Headless Sailor cannot speak. because he has no head."
Oddly, that makes sense...

As for the graphics & mapping, what graphics are you/we using?

ps. what about when he gets the other heads? Can he speak then? Maybe every head would have its own mannerism.
Dudesoft
always a dudesoft, never a soft dude.
6309
Guess my main point is, mappers would make maps / event their island, and we'd all be working at the same time more or less. So it boils down to a lot of extra work after everything is put together, to double-check that heads talk appropriately.
Also, we're dealing with a shark, parrot, shrunken head, and pumpkin... Not much talking there except the parrot. The "poohead" wouldn't talk, and the singing deerhead would just sing.

It's up to you guys. We could write the story prior to mapping if it needed to be.

post=129262
As for the graphics & mapping, what graphics are you/we using?
I think we're using REFMap modified for VX
Ciel
an aristocrat of rpgmaker culture
367
post=128591
Fuck 2k3.


God, you are so rude.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
rpgmaker2003 is a very good program. i guess the young guns just do not respect age....
Dudesoft
always a dudesoft, never a soft dude.
6309

character set!
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