THINK IT'S TIME FOR MOVEABLE BATTLE ANIMATED MONSTERS?
Posts
It is very possible and you don't need a CBS to accomplish it. Whether it's worth the effort or not? I'd say it kinda makes the battles more interesting to watch.
Link: http://www.youtube.com/watch?v=Ux5sKStZI-Q
Link: http://www.youtube.com/watch?v=Ux5sKStZI-Q
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Atoa's Custom Battle System (for RMXP) allows for animated characters and enemies. It also has options for turn-based, ATB, and FFX style battle systems, and includes a Chrono Trigger battle system that works with any of the above. It's pretty epically sweet, with like thousands of customizable options. I'm using it in my upcoming game.
However, there are still some bugs he hasn't worked out. Like, uh, the CT battle system doesn't work with only one party member. Which is pretty major. So, my game is still on hiatus until he finishes it. But if you want animations and don't care about the CT style battles (or are willing to wait an unspecified amount of time for him to update) you should probably check it out.
However, there are still some bugs he hasn't worked out. Like, uh, the CT battle system doesn't work with only one party member. Which is pretty major. So, my game is still on hiatus until he finishes it. But if you want animations and don't care about the CT style battles (or are willing to wait an unspecified amount of time for him to update) you should probably check it out.
Animated enemies are for people who don't plan to get their games done. I use animated battlers in my own game and have enough difficulty getting THOSE done. I make enemy idle poses and that's it. The only other enemies in my game that will have a full set of animations are the two final bosses because it's the final battle; leaving the player with a good impression and fond memories is my goal.
Do my exams, chores, homework and general schooling for me and I'll make animated enemies. ._.
Do my exams, chores, homework and general schooling for me and I'll make animated enemies. ._.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you're ripping enemy graphics from a game that had animated enemies, it ain't no thang.
If you're doing them yourself, though, you have a point. I wouldn't do more than three or four animation frames per enemy for most normal battles. I am only using them because I need moving enemies to make my battle system work (for tactical purposes, not just graphical purposes), and non-animated moving enemies are unbearably awful.
If you're doing them yourself, though, you have a point. I wouldn't do more than three or four animation frames per enemy for most normal battles. I am only using them because I need moving enemies to make my battle system work (for tactical purposes, not just graphical purposes), and non-animated moving enemies are unbearably awful.














